Games published by UIG Entertainment GmbH
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Ambulance Simulator
Ambulance Simulator places players in the role of an emergency paramedic, operating a fully equipped ambulance through an urban service area designed for dispatch calls and time-sensitive runs. The game’s core objective is to respond to emergency alerts, reach the incident location, stabilize patients, and transport them safely to the appropriate hospital facilities. Missions are structured around repeated cycles of traveling through city streets, handling traffic while responding to alerts, and completing patient deliveries under pressure.
Gameplay centers on driving and response operations. After receiving a call, the player sets a route to the scene, navigates intersections, and uses the ambulance’s warning systems to cut through routine traffic. On arrival, the player performs basic in-ambulance patient handling, preparing the patient for transport and ensuring that the situation remains controlled during the journey. The patient’s condition remains a key factor throughout the drive, encouraging careful handling and prompt arrival rather than reckless acceleration.
Ambulance Simulator emphasizes controllable movement and believable service timing. The steering and braking model supports maneuvering in tight streets and around obstacles, while directional visibility and camera placement assist in spotting lanes, pedestrians, and oncoming vehicles. Several incident types can appear across the city grid, each requiring the player to proceed to the correct pickup point and then drive to hospital destinations for successful completion.
The visual presentation uses a detailed 3D city environment with readable road layouts, traffic behavior, and clearly defined landmarks. Ambulance interiors are shown from an operational viewpoint, highlighting essential equipment and the layout needed for patient care tasks. Weather and lighting effects are used to vary driving conditions, affecting contrast and the visibility of distant intersections as players rush through the service area.
Audio reinforces the emergency theme through a mixture of engine sounds, road noise, and the ambulance siren triggered during response. Dispatch messages and spoken event calls guide the player to the next objective, while in-city ambience helps establish a constant sense of motion. The overall player experience is defined by constant urgency: arriving quickly, handling careful driving during high-stakes transport, and completing each run while keeping patients stable from pickup to hospital drop-off.
American Trucker: The Simulation
American Trucker: The Simulation for Windows places players behind the wheel of American heavy-haul rigs on a variety of roadways spanning the United States. Career-style trucking tasks center on accepting haul requests, driving to pickup points, and delivering cargo to designated destinations within set conditions. Routes emphasize long-distance travel and planning, with road networks, highway interchanges, and city approaches that require careful lane control and smooth handling. The game’s scope focuses on transporting freight across distances while maintaining an efficient and safe driving routine.
Freight jobs typically involve selecting a contract, taking possession of a trailer or cargo load, and following navigation guidance to the marked drop-off area. As the drive progresses, fuel consumption and mileage factor into overall progress, encouraging regular refueling at available stations. Vehicle operation includes standard trucking fundamentals such as gearbox use, clutch control options, and steering behavior tuned for larger vehicle handling. Players can expect traffic interaction, speed management, and the need to keep to appropriate lanes for safe turns, merging, and highway travel.
Truck performance and upkeep shape the day-to-day experience. Damage from collisions and rough driving can affect handling, and maintaining the vehicle becomes part of sustaining progress through repeated deliveries. The game supports continuous travel with rest breaks and the ability to continue onward, letting sessions build around route completion rather than short missions. Collision avoidance and timing—such as arriving at delivery points without causing incidents—play a central role in how consistently contracts are completed.
The visual presentation uses a clean, 3D rendering style designed to keep the road readable during extended drives. Environments combine roadside landmarks, service areas, and recognizable American road settings, with changing lighting and sky conditions to match travel time. Truck models present the player’s vehicle in an accessible exterior view, while the road ahead and mirrors support practical situational awareness at speed. The overall look prioritizes visibility and motion clarity, helping players judge distances for braking, turns, and lane changes.
Audio in American Trucker: The Simulation centers on driving immersion: engine sounds tied to throttle changes, rolling motion effects, and audible environmental cues from open roads and populated areas. Radio-style soundscapes and traffic ambience help establish the feeling of sustained highway travel. Combined with practical navigation cues, responsive controls, and persistent delivery goals, the game delivers the experience of becoming a working trucker—taking contracts, managing the truck, and completing long-haul runs across the American road network.
Curling 2012
Curling 2012 brings the strategy and precision of the winter sport to Windows in a compact, easy-to-learn simulation. Players take control of a curling team and compete on a regulation sheet of ice, sending polished stones toward the house while attempting to place them closer to the button than the opposing side. Each end becomes a contest of positioning, timing, and judgment, with every delivery capable of changing the arrangement of stones around the target.
A shot begins with the selection of a direction and delivery strength. The player must judge the angle of release, the required weight, and the amount of curl needed to guide the stone into position. Stones can be sent directly toward the house, used to remove an opponent’s stone, or placed as guards in front of the scoring area. Sweeping influences the stone’s movement after release, helping it travel farther and reducing the amount of curl across the ice. Successful play depends on anticipating the final path rather than simply aiming at the center of the house.
Matches are divided into ends, with the teams alternating deliveries until all stones have been played. Once an end is complete, the stone closest to the button determines the scoring result, and additional points are awarded for any other stones belonging to the same team that lie nearer than the opponent’s best stone. The score is displayed clearly between ends, allowing players to adapt their tactics as the match develops. A cautious lead can be protected with guards and take-outs, while a team behind on the scoreboard may need to attempt more ambitious draws and combination shots.
The presentation uses a clean, functional Windows style, with the ice sheet occupying the central portion of the screen and interface panels providing score, turn, and shot information. The rink is marked with familiar house rings, center lines, and delivery areas, while the stones are distinguished by contrasting team colors. Simple animations show each stone sliding, curling, and colliding with others, making the result of every delivery easy to follow. Menus and controls are arranged for quick access, keeping attention on the developing position.
Audio supports the measured pace of play with restrained effects for stone release, contact, and movement across the ice. Sweeping and collision sounds provide useful feedback without overwhelming the action, while menu and match cues give the game a modest sporting atmosphere. The result is a thoughtful contest in which careful planning is as important as accurate control. Curling 2012 offers short, approachable games for newcomers while giving experienced players room to develop defensive setups, precise draws, and decisive last-stone strategies.
Der Beutezug der Wikinger
Der Beutezug der Wikinger is a Windows-only strategy adventure released in 2011 by Nordlicht Interactive. Players command a raiding party of Norse raiders, steering a flotilla of longships along rain-slicked coastlines toward monasteries, timber towns, and fortified farms. The campaign unfolds across a belt of rugged northern lands, where weather and tide dictate travel. Each mission places you in the helm of a raiding fleet, balancing exploration, plunder, and survival as you push deeper into enemy territory.
Core gameplay blends real-time strategy with tactical assault. You issue orders from a top-down map to crews aboard ships and on shore, coordinating wind-driven sailing, boarding actions, and siege operations. Resources include wood, grain, iron, and gold, gathered from raided sites and captured stockpiles. Loot increases your fleet's morale, recruits, and armament, while misjudged raids can lower morale, invite counter-attacks, or strand you in hostile territory. Outposts on the coast serve as temporary bases for repairs and resupply.
Visual presentation favors a painterly, stylized realism. Island coasts feature snow-dusted pines, jagged cliffs, and smoky villages rendered in warm, amber-toned textures that evoke a harsh yet enduring northern frontier. Longships glide with detailed rigging, flag banners fluttering in the wind, and tempest-blue seas. Buildings on shorelines display timber framing, thatched roofs, and rune-inspired ornamentation. The user interface uses robust inventories and a compact minimap, while menus and messages feature decorative borders influenced by Norse design, creating a cohesive, immersive atmosphere for exploration and combat.
Audio design emphasizes atmosphere and momentum. A score built from orchestral strings, brass, and Nordic winds accompanies dawn raids and dusk retreats, while choral textures and throat-singing motifs punctuate major assaults. Ship creaks, oar-splashes, and the crack of fire from burning lodges provide tactile feedback during action sequences. Ambient wind and surf respond to weather systems, and character voices communicate victory or retreat in concise, practical phrases. The soundscape reinforces the tension of expedition rather than the lure of idle plunder.
Player experience centers on agency and replayability. Strategic planning, quick reflexes, and resource management converge as you time raids with tides and wind. The campaign emphasizes leadership, morale, and risk assessment, inviting multiple approaches—stealthy reconnaissance, bold frontal assaults, or careful siege work. Difficulty scales with adaptive enemy patrols and dynamic map conditions, encouraging thoughtful decisions. Optional cooperative play and competitive skirmishes extend the lifecycle, inviting teams to coordinate raiding strategies or mount rival clan challenges across a changing Norse world.
Der Schatz Persiens
Der Schatz Persiens is a Windows adventure-puzzle experience released in 2011. Players assume the role of an intrepid explorer drawn to a forgotten Persian city, where a fabled treasure lies beneath sunlit walls and labyrinthine passages. The principal aim is to recover the artifact while negotiating aging ruins, rival seekers, and silent guardians that awaken near approached thresholds. The journey spans bustling bazaar districts, marble courtyards, and sealed temple complexes, weaving exploration with logic as its core engine of progress.
Movement is keyboard-based with mouse interactions for items and doors. Players collect clues, inscriptions, and artifacts that illuminate a path through shifting puzzles. Objects can be combined, placed, or rotated to unlock doors, align celestial marks, or trigger weight-sensitive mechanisms. Puzzles favor logical deduction over trial-and-error, often requiring sequential actions, backtracking, and precise timing to avoid traps. A compact journal records findings, and a quest map reveals connected locations, while optional side challenges reward hidden relics without blocking the main progression.
The setting presents a stylized reconstruction of ancient Persia, with sunlit stone, turquoise tilework, carved facades, and slender minarets framing narrow streets. Interiors mix openness and claustrophobia through courtyards, stairwells, and subterranean galleries. Visuals blend natural lighting with ochre and blue hues, enhanced by subtle bloom and dynamic shadows. Tile mosaics, lattice screens, water channels, and engraved bronze thresholds create a cohesive atmosphere of grandeur and decay, inviting careful study of architectural detail as a guide to solving puzzles.
Audio design pairs a restrained period-inspired score with elements of world soundscape. Strings and light percussion accompany exploration, while desert winds and distant bells punctuate key moments. Environmental sounds—footfalls on stone, water droplets in vaults, the creak of wood and metal—root the player in the setting. Occasional textual notes provide lore fragments, and voice elements appear sparingly to reinforce mood without interrupting flow. The result is an immersive auditory layer that underscores discovery and quiet tension.
Der Schatz Persiens rewards patient exploration and methodical reasoning. The pacing alternates between contemplative investigation and deliberate mechanism manipulation, inviting planning and flexible thinking as new paths unlock. Multiple routes and optional relics encourage experimentation, while the central quest crystallizes around deciphering an ancient inscription tied to the treasure’s legend. The game offers steady performance on contemporary hardware and a self-contained adventure that delivers atmosphere, challenge, and satisfaction through a tightly integrated design faithful to its era.
Empires & Dungeons 2: The Sultanate
Empires & Dungeons 2: The Sultanate, released in 2011, is an enthralling blend of strategic gameplay and immersive storytelling that transports players to a vibrant world steeped in Arabian mystique. This sequel builds upon the foundation established by its predecessor while introducing a plethora of new features and enhancements that enrich the gaming experience. Set against a backdrop of vast deserts and opulent palaces, players are tasked with navigating the complexities of empire building and dungeon exploration, making for a compelling adventure that's hard to resist.
From the moment players delve into this enchanting realm, they are greeted with stunning graphics that beautifully depict the varied landscapes, from sun-drenched sands to lush oases. The artistic design is complemented by an evocative soundtrack that immerses players in the culture and ambiance of the Sultanate. Each element of the visual and auditory experience enhances the narrative, drawing players deeper into the rich lore of the game. As they progress, players encounter a myriad of challenges that necessitate keen strategic thinking, resource management, and tactical combat.
The gameplay mechanics in Empires & Dungeons 2 are what set it apart from other titles in the genre. Players can construct and upgrade buildings, recruit diverse characters, and develop their armies while managing resources effectively. The turn-based combat system allows for meticulously planned maneuvers, encouraging players to devise cunning strategies to overcome formidable foes. Additionally, the dungeon explorations present multifaceted puzzles and hidden treasures that add layers of depth, rewarding those who dare to delve deeper into unknown territories.
The narrative revolves around the rise and trials of a sultanate, where players assume the role of a ruler striving to unite fractured factions and fend off external threats. Engaging quests and intriguing characters populate this world, unveiling numerous plot threads that keep players invested in the unfolding drama. The choices made throughout the game lead to various endings, which encourages replayability and provides a sense of agency that is often lacking in other titles.
Empires & Dungeons 2 successfully fuses its striking visuals and engaging gameplay with an intricate narrative that allows players to leave their mark in a world filled with intrigue. The myriad of choices presented, coupled with the challenge of managing an empire and exploring treacherous dungeons, ensures an experience that captivates both casual players and seasoned veterans alike. With its blend of strategy, adventure, and rich storytelling, it occupies a commendable place in the pantheon of PC gaming, resonating with fans of the genre long after its initial release.
Fix It: Home Improvement Challenge
Fix It: Home Improvement Challenge a collection of mini-games, in which players will separately play mini-games in which two handyman (Stonewall and Brick) help various customers in a big city with hammers, saws, mixing paint, cutting glass and more.
In the story, Andrea, Brick's niece, comes to town to help him and his tough, friendly Stonewall buddies in their do-it-yourself business, The Workshop (which also appears to be 'S&B' on the outside). When he sees that this business is about to go bankrupt, he shows his 'girly' side and completely transforms the small office! To get her business off the ground, Andrea makes a list of clients all over town. . . . . . .
The Nintendo DS stylus is an important part of the gameplay, as it is needed in numerous DIY mini-games. For example, you can repeatedly tap nails with a hammer, rub the stylus left and right to move a saw, or trace shapes to cut some materials (e. g. , glass) into pieces. Each client Andrea is assigned to has an invoice (a list of tasks for which she accepts work requests) on the touch screen, and players can play through each task by tapping the task on the invoice. Each task consists of the aforementioned DIY mini-games.
By completing each task, players earn medals (nut locks). The medals are gold (for completing each mini-game as quickly as possible), silver or bronze (for not completing the mini-game quickly enough), depending on how long each task took. Once a player has completed a task, he can repeat it as many times as he wants. Once all the tasks for each client have been completed with a gold medal, the trophy will be unlocked on the 'City Workshop' menu screen and can be viewed at any time.
There are also three boss fights against rival handymen during the game, and players must complete several mini-games to successfully finish their tasks.
The main menu includes an 'Odd Jobs' screen, where players can try all the DIY mini-games and earn medals in each, as well as learn about upcoming tasks in the main game.
Maya: Fight for Jewels
Maya: Fight for Jewels is an engaging puzzle adventure game that made its debut in 2011, captivating players with a blend of vibrant visuals and challenging gameplay. Set against the backdrop of ancient Mayan mythology, the game immerses players in a world filled with colorful gems and intricate puzzles. The primary objective revolves around matching jewels to clear the board and retrieve artifacts from the clutches of dark forces. This captivating premise not only provides a sense of urgency but also positions players as heroes embarking on a quest for treasure, tapping into their adventurous spirit.
The game's mechanics are straightforward yet addictive. Players must swap adjacent jewels to create matches of three or more, leading to explosive chain reactions that clear the board of colorful stones. Each level introduces unique challenges, including limited moves, time constraints, and specialized gems with distinct abilities, which require strategic thinking to navigate effectively. As the player progresses, they encounter increasingly complex layouts, testing their problem-solving skills and providing a satisfying sense of accomplishment when puzzles are solved.
One of the highlights of Maya: Fight for Jewels is its gorgeous artistry. Each level is adorned with stunning graphics that reflect the ancient Mayan culture, replete with intricate designs and vibrant colors. The sound design further enhances the immersive experience; each jewel match produces satisfying sound effects that add to the game's engaging nature. This attention to aesthetic detail not only captivates players but also effectively transports them to the mystical realm of the Maya, enriching their gameplay experience.
The game features an intuitive interface, making it accessible to players of all ages. Newcomers can quickly grasp the mechanics, while more experienced gamers can delve into the strategic elements that can lead to high scores and rewards. Additionally, the inclusion of power-ups and bonuses incentivizes players to experiment with different strategies, keeping the gameplay fresh and exciting. This variability encourages players to return frequently, striving to improve their previous performances and reach new benchmarks.
Maya: Fight for Jewels has garnered a loyal fan base due to its blend of captivating visuals, challenging gameplay, and rich thematic elements. Its unique fusion of a match-three puzzle format and an adventurous storyline sets it apart from countless other titles in the genre. Released at a time when casual gaming was on the rise, the game successfully captures attention and offers hours of entertainment. This well-crafted puzzle adventure remains a delightful choice for those looking to escape into a whimsical world of gems and ancient treasures.
Notarzt Simulator
Notarzt Simulator emerged as a curious entry in the Windows catalog when it arrived in 2010, inviting players to step into the shoes of paramedics and medics confronting real world emergencies. The game layers a procedural dispatch system over a narrative of urgent calls, forcing quick assessment under pressure. Its core ambition is to simulate cooperation between responders, hospitals, and bystanders, while exposing the fragile balance between speed and accuracy. Visuals emphasize urban streets, fast ambulances, and crowded clinics, creating a sense of procedure with occasional cinematic flares. Enthusiasts praised its unvarnished tempo and unusual focus on on scene improvisation.
Players manage a crew, coordinate a vesicular response, and decide how far to push a patient before transport is necessary. The maneuver set mixes basic triage, airway control, and hemorrhage care in bite sized challenges that avoid clinical jargon overload yet demand persistence. Interfaces display vital signs, location maps, and incident notes, all designed to feel tactile rather than abstract. You respond to calls ranging from minor injuries to casualty scenes, each demanding a different rhythm. The difficulty curve rewards careful planning, precise button timing, and a calm voice when conversations with dispatchers and hospitals must be translated into action.
Graphically the title embraces a practical aesthetic rather than glossy spectacle. Textures convey grit on concrete and worn equipment, while lighting hints at the shifting hours of public service. Animations for paramedics feel deliberate, with measured stances during lifting, bandaging, or patient transfer. Sound design adds urgency through sirens, radio chatter, and medical monitors that accentuate tempo without overwhelming the ear. The interface lets players toggle camera angles and zoom for situational awareness, a feature that deepens immersion. Although modest by modern standards, the computer model captures the ritual of routine shifts and the drama lurking beneath routine calls everywhere.
The title occupies a curious niche, appealing to players who value method, reliability, and the tactile feel of urgent service. Critics noting its rough edges pointed to a learning curve that can frustrate newcomers, yet they admired the game’s stubborn realism and patient rhythm. In retrospective terms the title seeded a stubborn thread within rescue simulations, encouraging designers to foreground decision making over spectacle. Its legacy shows up in small indie releases that celebrate procedural authenticity and in community discussions about how to teach crisis response through play. For its time it offered an uncommon doorway into disciplined care work.
Tetris: 21 Spiele
Tetris: 21 Spiele, released in 2005, is a video game that has captured the hearts of gamers for decades. It is a puzzle game that tests one's spatial awareness, quick thinking, and agility. Developed by the game studio, Tetris Online, Inc., the game added a twist to the classic Tetris formula by offering a total of 21 unique game modes to keep players engaged and challenged.
One of the most significant additions to Tetris: 21 Spiele was the inclusion of the "Puzzle" mode. This mode allowed players to solve pre-designed puzzles using the Tetris blocks, adding a new level of strategy and planning to the game. It also featured a "Garbage" mode, where players could use their Tetrimino pieces to hinder their opponent's gameplay by filling their screen with garbage blocks.
The game also introduced new and exciting game modes, such as "Fusion," where players had to clear blocks that appeared in a certain pattern, and the "Passing" mode, where the goal was to pass blocks through a defined area. These new modes provided a refreshing experience for players who were used to the traditional Tetris gameplay.
Despite the addition of new game modes, Tetris: 21 Spiele remained true to its roots, offering the classic "Marathon" mode where players had to clear as many lines as possible before the blocks reached the top of the screen. This mode was perfect for players who wanted to challenge their speed and reflexes and set new high scores.
In addition to the 21 game modes, the game also featured vibrant and colorful graphics, making the gameplay experience even more exciting. The sound effects were also fun and added to the overall appeal of the game. It was clear that the developers put a lot of effort into making the game visually appealing, which added to the immersive gaming experience for players.
Tetris: 21 Spiele was not just a solo game; it also offered a multiplayer mode where players could compete against each other in real-time. This feature added an element of competitiveness to the game and made it even more engaging for players. It was a true test of skill and strategy as players had to plan their moves carefully while trying to sabotage their opponent's gameplay.