Games published by Vidipix
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We provide a complete list of games published by this publisher.
Combat Air Patrol
Combat Air Patrol was a revolutionary game released in 1984 for the Dragon 32 and Dragon 64 platforms. Developed by Rowan Software, it was one of the first flight simulation games to feature 3D graphics and real-time gameplay. It was a game ahead of its time, pushing the limits of what was thought possible on these home computers.
The game was set during the Cold War era, where players took on the role of a fighter pilot tasked with defending their home base from enemy attacks. The graphics were impressive for the time, with detailed landscapes and realistic representations of enemy aircraft. The game also featured a variety of weather conditions, adding to the challenge and immersion.
Players had to navigate through the skies, engaging in dogfights with enemy planes and completing various missions. The controls were complex, but once mastered, provided a realistic flight experience. The game also included a cockpit view, adding to the realism and making players feel like they were really in the pilot's seat.
One of the most innovative aspects of Combat Air Patrol was its use of real-time gameplay. This meant that the game did not pause when players accessed the menu or made changes to their flight plan. This added a sense of urgency and required players to think and act quickly, just like a real pilot would.
The game also featured a unique mission builder, allowing players to create their own custom scenarios. This added a level of replayability and allowed players to put their strategic skills to the test. The game also included a split-screen multiplayer mode, where two players could compete against each other in dogfights.
Combat Air Patrol received critical acclaim upon its release, with praise for its graphics, gameplay, and attention to detail. It was a game that truly showed the potential of the Dragon 32/64 platforms and paved the way for future flight simulation games. It was also one of the first games to use 3D glasses, adding to the immersive experience.
Unfortunately, Combat Air Patrol was not a commercial success, mainly due to its hardware limitations and niche audience. However, it remains a beloved game among retro gaming enthusiasts and is considered a cult classic. With its advanced features and immersive gameplay, Combat Air Patrol will always hold a special place in the history of flight simulation games.
Jigsaw
Released in 1986, Jigsaw was a popular game for the Dragon 32/64 computer. Developed by Garry Scarff, it was a puzzle game that challenged players to solve various jigsaw puzzles in a limited amount of time. With colorful graphics and clever gameplay, Jigsaw quickly became a favorite among Dragon 32/64 owners.
Jigsaw featured a variety of puzzles, ranging from easy to challenging, with each level increasing in difficulty. This allowed players of all skill levels to enjoy the game. The graphics were vibrant and eye-catching, with each puzzle piece intricately designed to fit perfectly into its place. The music was also catchy and added to the overall experience of the game.
One of the standout features of Jigsaw was its time limit. Players had only a certain amount of time to solve each puzzle, adding a sense of urgency and excitement to the gameplay. This feature kept players engaged and motivated to complete each puzzle as quickly as possible. For those who enjoyed a challenge, Jigsaw also had an option to increase the time limit, providing a more intense and difficult gameplay experience.
The controls for Jigsaw were simple and easy to use. Players could use either the keyboard or a joystick to move each puzzle piece into place. This gave players the freedom to choose their preferred method of control and made the game accessible to all Dragon 32/64 users. The intuitive controls also helped to make the game more enjoyable and less frustrating for players.
In addition to the time limit, Jigsaw also featured a scoring system. Points were awarded based on the speed and accuracy of solving each puzzle. This added an element of competition to the game, as players could try to beat their own high scores or compete against others. It also gave the game a replay factor, as players could strive to improve their scores with each playthrough.