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Games published by XOR Corporation

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Basketball Challenge

DOS 1987
Building on their solid simulation model used in NFL Challenge, XOR released Basketball Challenge 2 years later, with even less fanfare than the original. However, don't let the lack of recognition fool you: Basketball Challenge is a great stats-based simulation of the sport that will provide many hours of entertainment for armchair coaches, despite the lack of attractive graphics. Like NFL Challenge, you can play against the computer, against a friend, or watch the computer play itself. There are plenty of plays to choose from, and fouls are handled effectively in the game. One of the things I like most about the game is the pre-match options, which allow you to view team profiles (with comments on their strengths and weaknesses, and who the star players are), as well as comparing the teams' strengths. There are 3 levels of difficulty, from easy to hard, although even the easy level will prove challenging for many players, as the computer plays very well. Before anyone has any doubts, let me emphasize that Basketball Challenge is a 100% text game - players are represented as numbers moving on the screen, with comments at the bottom. This is more than appropriate, as the emphasis of the game is on realism and coaching options, not arcade controls. With solid AI and great gameplay, Basketball Challenge is highly recommended for all armchair coaches. The lack of a career/tournament mode and the absence of NBA endorsement are the only things missing from the game.

Basketball Challenge

DOS 1987
Basketball Challenge is a sports simulator similar to the publisher's previous game, NFL Challenge. The game is based on college basketball and features real players from its era, although the twenty teams included have made-up names. The player can choose two of the teams and play individual matches between two human players, against an AI opponent or have both teams controlled by the computer. The game is played by making text menu selections while the court and player positions are viewed from a simple top-down perspective where each player is represented by a number. Before starting a game, the player can give instructions to the team. This includes the choice of offensive and defensive plays, pace and lineup. Once the match has started, a text commentary describes what happens as the numbers move around the court. When coaching, the player can influence the match by changing tactics or substituting players in dead ball situations. It is also possible to shout instructions to the team when the match is in progress.

Bermuda Square

DOS 1987
Bermuda Square is a single-player, keyboard-controlled math/logic game provided by XOR Corporation. The player is presented with twenty-four squares ranging in size from 1x1 to 24x24 and the object of the game was to fit as many squares as possible into a 70x70 grid. There is no pictorial representation of the grid with or without the squares inserted, the positions are shown by the coordinates in the upper left corner and the position depends on the order in which they are placedThe game was a contest. It was launched in 1987 and closed on March 1, 1989, players submitted their solutions to the puzzle on an entry form found in their catalog.

NFL Challenge

DOS, Mac 1985
NFL Challenge is a soccer simulation game. The game can be played by two players, one player against the computer, or the computer can play against itself (it is also possible to switch between human and computer players at any time during the game). Whether controlled by a human or the computer, each player chooses one of the 28 NFL teams and acts as a coach, making various decisions to help the team win games. In addition to running plays during the game, the player must decide which team members will play, call timeouts and deal with injuries and substitutions. The 28 teams included are based on the most recent statistics at the time of the game's release; all team and player statistics are stored in plain text files, allowing the player to edit them for new statistics over time or to create imaginary teams. On systems with color graphics, the game will display an animated version of each play from a top view with X's and O's representing the players. Extensive guides on offense, defense and an NFL playbook are included with the game.

Oligopoly

DOS 1987
Oligopoly, a classic DOS game released in 1987, takes players on an immersive journey through the world of business and competition. Developed by Mindcraft Software, this iconic game was one of the first of its kind to introduce players to the concept of an oligopoly - a market structure characterized by a few dominant players. The game begins with players taking on the role of a businessman, looking to build their empire and dominate the market. As they progress through the levels, they must make strategic decisions, such as setting prices for their products and services, purchasing resources, and expanding their business reach. These decisions directly affect their success in the game, as players must constantly adapt to the actions and reactions of their competitors. One of the standout features of Oligopoly is its realistic simulation of market dynamics. The game takes into account various factors that can affect the economy, such as supply and demand, inflation, and market trends. This adds an element of unpredictability and challenges players to think critically and make calculated moves in order to stay ahead of their rivals. With its minimalist yet functional graphics, Oligopoly may not appear to be visually impressive by today's standards. However, the game's interface is intuitive and allows for smooth gameplay, making it easy for players to dive into the depths of economic competition. Additionally, Oligopoly offers a variety of gameplay modes, including single-player against computer-controlled competitors, as well as multiplayer options where players can challenge their friends. This adds an element of social interaction, making the game a popular choice for game nights and gatherings among friends. With its release in the late 80s, Oligopoly quickly gained popularity, becoming a cult classic among DOS gamers. Its combination of strategy, economics, and business management made it a unique and engaging experience that stood out from other games of its time. Even today, Oligopoly continues to be appreciated by gamers who are drawn to its challenging gameplay and nostalgic charm. Its influence can be seen in modern strategy games, which often draw inspiration from its mechanics and concepts.

Roboman

DOS 1989
A fun little Lode Runner clone, Roboman is a good example of a game that does nothing to advance the genre of collecting things and finding the exit, but effectively implements the tried-and-true formula with elegant simplicity. The idea is simple: move Roboman to pop various balloons in the level and find a key that activates the exit door. You earn bonus points if you pop all the balloons in the level, and there are quite a few nice touches, such as the trampolines you can use to jump to higher levels and the surprises hidden inside the balloons. Overall, Roboman is a fun game, though it falls a bit short after a while. Better level design could have made it as addictive as Lode Runner or Jumpman. It's worth a look, but probably only for beginners to the genre.

Shuffle Mania!

DOS 1989
Shuffle Mania!, released in 1989, is an intriguing DOS game that blends elements of strategic gameplay and puzzle-solving, captivating gamers with its unique premise. Developed by the beloved company Dyno Games, it offers a distinctive experience that stands out amid the myriad of titles released during the late '80s. The game invites players into a vibrant world filled with colorful graphics and catchy tunes, enhancing the overall experience while challenging their wits. In Shuffle Mania!, players navigate through a labyrinth of tiles, with the central objective being to arrange them into specific formations. This seemingly simple task quickly becomes a test of intellect and foresight, as each move influences future possibilities. The game employs a unique shuffle mechanic, allowing tiles to change places dynamically, necessitating a strategic mindset that evolves with each session. Players must think several steps ahead, predicting how movements will affect the arrangement of tiles and ultimately determining their success. One of the standout features of Shuffle Mania! is its diverse array of levels, each meticulously designed to present escalating challenges. As players progress, they encounter increasingly complex configurations, requiring not only logical reasoning but also mastery of the game’s mechanics. The introduction of special tiles adds an extra layer of complexity, compelling enthusiasts to adapt their strategies continually. This variety keeps players engaged, as the thrill of solving intricate puzzles provides a sense of accomplishment that is hard to replicate. Additionally, Shuffle Mania! boasts an engaging multiplayer mode. Friends can compete against each other, further enhancing the fun and excitement of gameplay. This social aspect was particularly innovative for its time, allowing players to share the joy of solving puzzles while fostering friendly rivalry. It created an environment where collaborative strategies emerged, allowing for a deeper interaction among players and enriching the gaming experience. The nostalgic charm of Shuffle Mania! is accentuated by its pixel art graphics and synthesizer melodies, evoking a sense of warmth reminiscent of the golden age of DOS gaming. While technology has advanced significantly since its release, the simple aesthetics and engaging mechanics continue to resonate with retro game enthusiasts today. The title holds a special place in the hearts of many, standing as a testament to the creativity and ingenuity of early video game developers.
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