Games published by Zoom, Inc.
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We provide a complete list of games published by this publisher.
Genocide
Genocide is a fast-paced, action-packed side-scrolling shoot 'em up game that was released in 1989 for the Sharp X68000 computer. Developed by System Sacom, this game quickly gained popularity for its challenging gameplay, stunning graphics, and intense soundtrack.
The game is set in the year 1999, where a mysterious force known as the "Genocide" has taken over the world, turning humans into mindless mutant creatures. As a member of an elite military unit, it is your mission to stop the Genocide and save humanity from extinction. You control a powerful mech suit equipped with a variety of weapons, including a laser gun, homing missiles, and a devastating special attack.
One of the most striking features of Genocide is its graphics. Developed specifically for the Sharp X68000, the game's visuals were way ahead of its time. The detailed character sprites, fluid animations, and vibrant backgrounds were a treat for the eyes and showcased the capabilities of the X68000 computer. The game also featured impressive parallax scrolling, giving the illusion of depth and adding to the immersive experience.
The gameplay of Genocide is what truly sets it apart from other shoot 'em up games of its time. The levels are meticulously designed to provide a perfect balance of challenge and excitement. The enemy encounters are varied and require quick reflexes and precise movements to avoid their attacks. The boss battles are the highlight of the game, with each one posing a unique challenge and requiring a different strategy to defeat.
The soundtrack of Genocide is another aspect that cannot be overlooked. The game's soundtrack, composed by the legendary Yuzo Koshiro, perfectly complements the fast-paced gameplay. The high-energy techno beats and pulsating rhythms keep the players engaged and motivated to complete each level. The sound effects also add to the overall immersive experience, making players feel like they are truly in the middle of an intense battle.
Aside from its impressive technical aspects, Genocide also has a compelling storyline. As you progress through the game, you uncover more about the Genocide and its origins, adding depth to the game's world. The game also features multiple endings, depending on how well you perform, adding replay value and encouraging players to try different strategies and routes.
Lagoon
The classic game Lagoon, released in 1990 on the Sharp X68000 platform, remains a beloved RPG title to this day. Developed by Nihon Falcom, the game was a revolutionary title that pushed the boundaries of what was expected from the genre.
Lagoon was one of the first console games to feature a non-linear narrative, allowing the player to explore different paths and make decisions that impacted the story. The game’s world was also vast, expanding over an impressive 17 areas and featuring a large number of characters. These characters would join the protagonist, Leo, on his quest to save the world from the evil forces of Melzas.
The game featured a unique battle system, which combined elements of turn-based and real-time combat. Players could choose from the game’s four characters, each with their own unique abilities and weapons. Enemies were also varied and challenging, often featuring unique attacks and strategies.
Lagoon was also praised for its detailed graphics, which pushed the boundaries of what was expected from the X68000 platform. The game’s soundtrack was also highly acclaimed, featuring a wide range of compositions that perfectly complemented the game’s visuals.
Lagoon remains a beloved classic to this day, and its influence can be seen in many modern RPGs. Its innovative take on the genre has influenced countless titles and its legacy will continue to live on for generations to come.
Overtake
Overtake is a first person racing game with all the teams, drivers and circuits of the 1992 Formula 1 World Championship.
There are 3 game modes available: Quick Race, Trial Race and World Championship. There is also a database with information about drivers, teams and car specifications. In the car settings menu, players can adjust their car, including front and rear spoilers, suspension, camber and gear ratios, as well as choose tires, manual or automatic gearbox and number of gears.
As for options, the game offers two difficulty levels (easy and normal), damage can be enabled or disabled, the number of cars on track in the World Championship can be set from 10 to 26, and the duration of the qualifying session (from 5 to 60 minutes) and the race (from 10% to 100%) can also be adjusted. The weather can be set as random or as that of the 1992 season. You can also choose the digital or analog tachometer and the animation for the gear change (floor or butterfly).
A two player quick race is also available which requires 2 copies of the game, two X68000 and an RS-232C cable.
Phalanx
A futuristic shooter, Phalanx is the name of the prototype starfighter piloted by Wink Baufield, a genetically enhanced pilot. He is sent to protect and recover Delia IV, a planet in the Andromeda galaxy, which has been colonized by humans for interstellar research purposes. However, an unknown and powerful alien force has taken over the planet, the military defenses have been completely overwhelmed, and all hope rests with the Phalanx.
You fly through eight levels, first through various locations on Delia IV, and then invade the aliens themselves. As in most shooters, you can upgrade your weapons by collecting bonus items dropped by enemy ships.
Zero Divide: The Final Conflict
Zero Divide: The Final Conflict, released in 1997 for the SEGA Saturn, stands as a notable entry in the realm of 3D fighting games. Developed by the lesser-known studio, "Givro," this title presents a distinct departure from traditional fighting mechanics, captivating players with its unique premise and innovative design. Set in a dystopian future, Zero Divide immerses gamers in a world where advanced artificial intelligence and human conflict intertwine, creating an exhilarating backdrop for intense combat.
The game's narrative revolves around a fierce tournament in which technologically advanced combatants, known as “mech warriors,” battle one another. Players can choose from a roster of eclectic and vividly designed characters, each equipped with their own distinctive abilities and storylines. The mechs themselves are not merely vehicles; they embody personality traits and power sets, contributing depth and intrigue to the character selection. This captivating array fosters a strong desire for players to explore the various fighting styles, techniques, and unique backstories of each contender.
Zero Divide stands out for its visual appeal, showcasing an early example of 3D graphics that was groundbreaking at the time. The vibrant color palette, combined with intricate character designs, contributes to a captivating aesthetic experience. Accompanying the stunning graphics is an impressive soundtrack that enhances the atmosphere of each battle, delivering an intense auditory experience that resonates with the frenetic action on-screen. The game skillfully combines thematic elements and engaging visuals to create an immersive environment, making every fight feel consequential.
Game mechanics in Zero Divide are innovative and strategic, allowing for a range of combat styles. Players can execute a plethora of combos, utilizing defensive and offensive maneuvers effectively. The implementation of "special moves" adds an extra layer of complexity and excitement, challenging players to master each character’s moveset. The unique feature of a “charge meter” permits players to unleash devastating attacks and create dynamic matches that reward skilled play. This emphasis on strategy and timing elevates Zero Divide beyond a mere button-masher, appealing to competitive gamers seeking depth.
Multiplayer mode further enhances the overall experience, enabling users to pit their skills against friends or AI opponents in thrilling showdowns. The game encourages skill development and fosters a community of players eager to engage in combat, showcasing character mastery and refined strategies. The engaging mechanics and intriguing storyline ensure Zero Divide: The Final Conflict remains a cherished title among enthusiasts, remembered for its unique flavor in a crowded genre and its contributions to the evolution of 3D fighting games.
As the SEGA Saturn era faded, Zero Divide: The Final Conflict left an indelible mark, embodying the creative spirit of the time. It serves as a testament to the innovation of 90s gaming, proving that even during an age of burgeoning technology, compelling narratives and strategic depth can create unforgettable experiences for players.