Star Trap is a video game in the action genre developed by Children's Computer Workshop, Inc. and published by Tandy Corporation originally released in 1982. It is currently playable on TRS-80 CoCo.
The year was 1982, and the world of video games was rapidly evolving. One of the standout releases of that year was Star Trap, a game designed specifically for the TRS-80 Color Computer, affectionately known as the CoCo. Developed by CoCo enthusiasts Tom McDonald and Greg Knauss, Star Trap was a groundbreaking game that showcased the potential of this up-and-coming platform.
Set in outer space, Star Trap puts players in the shoes of a lone spaceship traveling through treacherous asteroid fields. The goal is to navigate through these dangerous obstacles and reach the elusive "Star Trap" at the end. Along the way, players must also collect fuel canisters to keep their ship running and bonus points to increase their score. It may sound simple, but the fast-paced gameplay and challenging level design will keep players on their toes.
One of the most remarkable aspects of Star Trap is its stunning graphics, especially for a game released in 1982. The CoCo's graphics capabilities were often criticized, but McDonald and Knauss proved that with some creative coding, the CoCo could produce visually appealing games. The vibrant colors and smooth animations of the asteroids and the player's spaceship add a level of polish to the game that was rarely seen on the CoCo.
In addition to its impressive graphics, Star Trap also boasted a catchy soundtrack composed by legendary CoCo musician, Dave Dies. The upbeat tempo of the music perfectly complements the fast-paced gameplay, and it's hard not to tap your foot along as you maneuver through the asteroid fields. The sound effects, such as the satisfying "boop" when collecting fuel canisters, also add a layer of immersion to the overall gaming experience.
But perhaps the most significant feature of Star Trap is its replayability. The game features randomly generated levels, so no two playthroughs are the same. This adds a level of excitement and unpredictability, forcing players to adapt and strategize on the fly. The developers also included a high score system, giving players a reason to keep coming back and trying to beat their best score.
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Year:
1982 Platform:
TRS-80 CoCo Country of release:
United States Genre:ActionPublisher:
Tandy Corporation Developer:
Children's Computer Workshop, Inc.