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Strategic Command

Strategic Command is a video game in the strategy genre and published by Romik Software Ltd originally released in 1983. It is currently playable on Dragon 32/64.
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Gameplay Strategic Command

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Description Strategic Command

The year was 1983, and the world of gaming was still relatively young. The Dragon 32/64 had made its debut the year before, and with it came a wave of new and innovative games. One such game was Strategic Command, a turn-based strategy game developed by Microdeal.

Strategic Command was a game that put players in the role of a military commander, tasked with leading their troops to victory. The game was set in a fictional world where five nations were vying for control over a vast territory. Each nation had its strengths and weaknesses, and it was up to the player to utilize them to their advantage.

One of the key features of Strategic Command was its extensive map. The game had over 100 territories, and players had to strategically plan their movements to conquer and defend them. The terrain of each territory also played a crucial role, affecting the speed and efficiency of troop movements and battles. This added a layer of complexity to the game and required players to carefully consider their every move.

The game had two modes - single player and two-player. In the single-player mode, players could choose to play as any of the five nations or as a neutral player. The two-player mode, on the other hand, allowed players to compete against each other on the same map. It was this two-player mode that made Strategic Command an ideal game for parties or family gatherings.

As the commander, players had a wide range of strategies at their disposal. They could engage in land battles, sea battles, or even aerial battles with the help of tanks, ships, and planes. The success of these battles depended on the players' ability to strategically maneuver their troops and use them effectively.

One of the unique aspects of Strategic Command was its built-in AI, which provided a challenging opponent for players. The AI would analyze the players' moves and adapt accordingly, making each game a new and exciting experience. This, coupled with the game's high replay value, kept players coming back for more.

Strategic Command was not just a game about conquering territories and defeating enemies. It also incorporated a diplomatic aspect, allowing players to form alliances with other nations. These alliances could provide valuable resources and support during battles but could also crumble at any moment, adding an element of unpredictability to the game.

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Technical information

Year: 1983 Platform: Dragon 32/64 Country of release: United Kingdom (1983) United Kingdom (1984) Genre: Strategy Publisher: Romik Software Ltd
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