Tarzan is a video game in the action genre developed by Martech Games Ltd. and published by Martech Games Ltd. originally released in 1986. It is currently playable on Commodore 64, Amstrad CPC, BBC Micro, Electron.
Tarzan for the Commodore 64 arrived in 1986 at a time when licensed adventures were flooding home computers. This one leaned into the jungle legend, turning the character into a side-scrolling acrobat with a knack for leaping, grabbing, and surviving. The premise is straightforward: you travel through wild terrain, push onward through hazard-filled areas, and clear each stretch before the next ambush lands. Even without a complex plot, the game feels intent on capturing the mood of prowling through greenery with quick reactions and daring jumps.
Play centers on movement and timing. Tarzan travels across platforms while vines and gaps ask you to plan your swing or hop rather than brute-force every obstacle. Enemies show up in bursts, and they are less like set dressing and more like pressure, forcing you to watch spacing and momentum. Power pickups and helpful items nudge you toward staying alive longer, though the balance rarely turns generous; one careless fall can erase minutes of work.
Visually, the C64 hardware sets the tone through bold sprite work and energetic animation. Tarzan looks lively as he travels, and the background art uses layered color choices to imply depth without drowning the screen in detail. The result is a restless scene where motion sells the illusion of jungle scale. When the action accelerates, the visuals remain readable, which matters in a platform game where you must track hazards at a glance.
Sound design supports the adventure with rhythmic chiptune themes and simple effects that make movement feel snappier. Swinging, landing, and combat cues arrive cleanly, helping you react even when visibility drops during hectic sequences. The overall mix does not attempt cinematic grandeur; instead it focuses on clarity and momentum, turning the hardware limits into part of the charm.
As for difficulty, the title tends to demand patience. Stage layouts can feel tight, and collisions are often unforgiving, so mastery comes from learning patterns and adjusting jump height. That learning curve is exactly why many fans remember Tarzan fondly, not as a casual time-killer but as a compact test of reflexes. Looking back, the game stands as a snapshot of mid 80s C64 action design, where simple mechanics, brisk pacing, and stubborn challenge created lasting entertainment.
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Year:
1986 Platforms:
Commodore 64, Amstrad CPC, BBC Micro, Electron Country of release:
United Kingdom Genre:ActionPublisher:
Martech Games Ltd. Developer:
Martech Games Ltd.