Thrust II
Thrust II is a video game in the action genre and published by Firebird Software originally released in 1988. It is currently playable on Commodore 64, Amstrad CPC.
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Images Thrust II
Description Thrust II
The physics-based gameplay of the original Thrust returns and the controls of your ship are basically the same: turn left and right, and push. Although the essence of the game is still very similar, there are some differences this time around.
The Federal Resistance has captured an artificial planet of great strategic importance in the war against the Galactic Empire. However, the purification of the planet's atmosphere has not yet been completed.
You must search the planet for 16 orbs, most of which lie beneath the surface, which are necessary for the construction of an atmospheric processor. To do this, you must descend through the labyrinthine tunnels of the planet, avoid (or destroy) a number of androids on your way and return to the surface with the orbs.
Only one orb can be collected at a time and they must be placed in a designated location on the surface. Once an orb is collected, a timer starts counting down; if it is not placed in time, the entire planet is destroyed! If your ship (or an orb that has been picked up) collides with walls or androids patrolling the corridors, it is instantly destroyed, a shield (life) is lost, and the game resumes from a nearby location. Weapon pickups destroy all on-screen enemies of a specific type, but can only be used for a limited time.
Instead of the individual levels of the original game, there is only one game world in Thrust II and the orbs are scattered in different locations; they are also of different masses and affect the handling of your ship differently.
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Technical information
Year:
1988
Platforms:
Commodore 64, Amstrad CPC
Country of release:
United Kingdom
Genre:
Action
Publisher:
Firebird Software