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Browse games from 1987

For the year 1987, you can choose games such as:

10 Computer Hits 3

Here is the video game '0 Computer Hits 3'! Released in 1987 on ZX Spectrum, it is still available and playable with some tweaks. The game is set in a compilation / shovelware theme.

10 Computer Hits 4

1987, year 0 Computer Hits 4 was released on ZX Spectrum. Published by Beau Jolly, this compilation / shovelware game is available for free on this page.

10th Frame

The authors of Leader Board, Bruce and Roger Carver, tried their hand at tenpin bowling in an early recreation of the game. The process of bowling involves timing a succession of clicks to set the correct angle, speed and curve, similar to the Leaderboard system. Three skill levels are offered: the child level sets the speed and hook automatically, while the amateur has more margin for error with the hook/cut than the professional. The game is played from a plan view, with four other (empty) lanes visible. Individual matches or a league structure can be played.

1998 Amerika

DOS 1987
1987, the year 998 Amerika was released on DOS. Manufactured and self-published by Pasadena Software, this strategy game is available for free on this page.

1999

Kent Knutson is a teenager living in the city of Neutropolis. The city is controlled by a totalitarian regime, which prohibits people from expressing any emotion that deviates from the prescribed norm, such as joy and happiness. Kent is arrested by the Norms, the Neutropolis police force, and imprisoned for whistling a happy tune. In jail, he receives an anonymous note telling him that there is a resistance group somewhere in the city, intent on overthrowing the dictator of Neutropolis. The question is: how can Kent find this resistance group? Normality is an adventure game made entirely in 3D, similar to Under a Killing Moon, though with more colorful, cartoonish visuals. Aside from the somewhat unusual (for the genre) engine, the game plays out like a traditional puzzle-solving adventure, relying primarily on manipulating the objects Kent can pick up and put in his inventory.

221 B Baker St.

221 B Baker St. is a classic DOS game released in 1987 by Datasoft, based on the famous detective character Sherlock Holmes. The game is set in the Victorian-era London, where players take on the role of the iconic detective and attempt to solve various mysteries and crimes. The game features a detailed map of London, with landmarks such as the famous Baker Street and various other locations that Holmes visited in Arthur Conan Doyle's stories. The graphics may seem simplistic by today's standards, but back in the late 80s, they were considered cutting-edge and added to the overall immersive experience of the game. Players start by choosing one of six different cases, each with its unique storyline and mystery to solve. The cases range from theft and kidnapping to more complex murder investigations, all of which require players to use their logic and deductive reasoning skills, just like the famous detective himself. One of the most exciting features of 221 B Baker St. is the inclusion of various puzzles and mini-games within the game. These puzzles are not just enjoyable and challenging, but they also serve as important clues in solving the larger mystery at hand. From solving word riddles to decoding secret messages, these puzzles add another layer of depth to the gameplay. To aid players in their investigations, the game also includes a notebook where they can jot down important clues and evidence. This feature allows players to keep track of the information they gather and helps them piece together the final solution. Players can also question suspects and witnesses and use the information they gather to narrow down the list of suspects and solve the case. Apart from its gameplay, 221 B Baker St. also boasts an impressive soundtrack, featuring classical pieces from composers such as Mozart and Beethoven. The music not only adds to the overall atmosphere of the game but also serves as a subtle reminder of the era in which the game is set. The game's popularity led to the release of two sequels, The Return of Sherlock Holmes and The Case of the Rose Tattoo, both of which were well-received by fans and critics alike. While the game may seem dated by today's standards, it is still considered a cult classic among DOS game enthusiasts, with its engaging gameplay and nostalgic charm.

221 B Baker Street Case Library 1

Atari 8-bit owners were treated to a truly unique game in 1987 when 221 B Baker Street Case Library 1 was released. Developed and published by Accolade, this game was one of the first in the Sherlock Holmes-inspired adventure genre. Players took on the role of Sherlock Holmes, the legendary detective of 221 B Baker Street, London. The game was made up of thirteen different cases that could be played in any order. Players had to solve each case by talking to characters, searching for clues, and piecing together the evidence to reach a conclusion. The graphics and sound of the game were quite impressive for the time. Characters had realistic facial expressions that changed depending on their mood, and the 8-bit sound chip was used to full effect to create an immersive and atmospheric experience. The game was a commercial success and spawned two sequels. It was also highly praised by critics, who praised its unique and challenging game-play. 221 B Baker Street Case Library 1 has stood the test of time and is still fondly remembered by many who experienced it back in the 8-bit era.

221 B Baker Street Case Library 2

The 221B Baker Street Case Library 2 was released in 1987, and was the sequel to the popular 221B Baker Street Case Library. This title was a part of the long-running 221B Baker Street franchise, which revolved around the famous fictional detective Sherlock Holmes and his sidekick Dr. Watson. The 221B Baker Street Case Library 2 was a text-based game, which used a combination of text input and graphical elements to create a unique gaming experience. The game was set in the world of Sherlock Holmes, and the player was tasked with solving a variety of mysteries. The game also contained a library of cases, which the player could consult for hints and clues about the case. In terms of gameplay, 221B Baker Street Case Library 2 was a turn-based game, with the player having to make decisions at various points throughout the game. The game also contained a variety of puzzles and mini-games, which the player had to solve in order to progress in the game. The game also contained a variety of NPCs, or non-player characters, which the player could interact with in order to get more information about the case. Overall, the 221B Baker Street Case Library 2 was an interesting and engaging game that offered a unique experience for players. The game was well-received by fans of the franchise, and is still remembered fondly today. It is a testament to the longevity of the 221B Baker Street franchise, and is a great example of how text-based games can still be fun and engaging.

3D Defence

D Defence (or Defence, 3D) is a simple shooter from Empire Software. The rules are very simple - the player controls the defense turret, and must destroy enemy spaceships before hostile aliens land on the planet. The player must be accurate - the turret has energy to shoot the invader about 10 times.

3D Dotty

Electron 1987
Released in 1987, 3D Dotty is a classic video game that was highly popular on the Electron computer system. Developed and published by Blue Ribbon Software, this game brought a unique spin to the traditional dot-chasing gameplay by adding a 3D element to it. One of the most intriguing features of 3D Dotty was its colorful and engaging graphics. The game was set in a three-dimensional space, and the dots were placed on various surfaces, making the gameplay more challenging and visually appealing. The vibrant colors and smooth animations of the game added to its immersive experience, making it a favorite among gamers of all ages. The objective of 3D Dotty was to navigate the player's character, a small black cat, around the 3D maze, collecting all the dots without getting caught by the red enemies on the screen. This simple yet addictive gameplay kept players hooked for hours, and its increasing difficulty levels made it challenging for even the most skilled gamers. To add more excitement to the gameplay, 3D Dotty introduced bonus and power-up features. These bonuses, represented by stars, could be collected while navigating through the maze, and they provided the player with extra lives or abilities like faster speed or invincibility. The power-ups added an element of surprise and strategy to the game, making it even more thrilling to play. What set 3D Dotty apart from other video games of its time was its innovative and interactive gameplay. Unlike traditional dot-chasing games, it offered a 3D perspective, giving players a more immersive experience. This unique aspect of the game made it a stand-out in the video game market and helped it build a dedicated fan base. Moreover, 3D Dotty also featured a multiplayer mode, allowing two players to compete against each other in a split-screen format. This added a social aspect to the game, making it a popular choice for friends and family gatherings. With its engaging gameplay and multiplayer feature, 3D Dotty reinforced the idea of video games as a source of entertainment and bonding.
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