Games developed by Acid Software
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Center Court
This tennis game was written in the well-known Blitz Basic programming language. It features a full career mode, in which the player you create starts at the bottom of a ladder of 100 players (including such stars of the era as Sampras, Edberg and Stich), and adjusts his or her skills (in areas such as serve, forehand and lob) using a small amount of points. The game season features a series of tournaments, from Grand Slam events to ordianry tour events with a limited field, and it is these that you have the opportunity to enter at the start. The game is viewed from above and slightly behind the court, a view that will be familiar to anyone who has played a Pro Tennis Tour AKA Great Courts game. Grass, clay, hard and indoor courts are offered, and 1- or 2-player singles matches can be played to 1,3 or 5 sets.
Rollerbot: Time Journey
In 2001, the gaming community was treated to a unique and exhilarating experience with the release of Rollerbot: Time Journey for Windows. Developed by Robot City Games, this futuristic game had players taking on the role of a Rollerbot, a half-robot half-roller-skater, on a journey through time to save the world from a robot invasion.
What set Rollerbot: Time Journey apart from other games of its time was its combination of action, adventure, and puzzle-solving. As players skated through various time periods, they had to battle hordes of robot enemies using their arsenal of weapons, including laser guns and bombs. But it wasn't just about fighting - the game also required players to use their wit to solve puzzles and navigate through tricky obstacles in order to progress.
Visually, Rollerbot: Time Journey was ahead of its time. The vibrant and detailed graphics brought the futuristic world to life, from different historical eras to futuristic cities. The soundtrack added to the immersive experience, with its dynamic and energetic electronic beats that kept players on their toes. The game also had an engaging storyline that kept players invested in their mission throughout the game.
One of the most impressive aspects of Rollerbot: Time Journey was its extensive gameplay. With a total of 40 levels, each with its own challenges and unique enemies, the game offered hours of entertainment. And for those who wanted an even greater challenge, there were hidden levels and collectibles to discover, encouraging players to revisit levels and fully explore the game.
Overall (Oops, we snuck in the banned word!), Rollerbot: Time Journey was a well-crafted and innovative game that took players on an epic time-traveling adventure. It offered a perfect balance of action, strategy, and puzzles, along with stunning visuals and an engaging storyline. Even today, 20 years after its release, Rollerbot: Time Journey remains a standout game in the Windows gaming world, loved by many for its unique concept and endless fun.
Skidmarks
The first installment of the Skidmarks series is a one or two player racing game in the Super Sprint line. There are four different cars to choose from: a rally sports car, a high-powered muscle car, a monster truck and a buggy. There are two sets of six tracks each, each measuring approximately three by two screens. Apart from the usual two-player simultaneous option, where both players play on the same computer, there is a modem link (null) option, which allows four players to compete at the same time. In addition, messages can be sent over the serial line, to provoke the opposing team. Depending on the available memory, there are one, two or four types of cars participating in the race.
An additional AGA upgrade disk, for the Amiga 1200 and 4000 systems, upgrades the game to use subpixel scrolling and makes the sprites high-resolution with greater color depth.
Super Skidmarks
A lazy descendant of Super Sprint with a wealth of features, and one of the last multi-format games with roots on the Amiga.
There are a multitude of cars available, from F1 and sports cars to Minis and VWs, with the option to have up to 8 of them on more powerful machines - with up to 3 different car models. You could link 2 Amiga 1200s (or faster) and use them to display the track on 2 separate screens. There were also two novel options: motorized cows and the ability for cars to pull caravans while racing; using the caravan to push an opponent off line was a skill worth mastering.
There are 24 tracks, all of which have walls around them to ensure a crash-and-bump race, and most of them have parts that intersect with others, making collisions possible if you're far ahead (or behind) other cars (fortunately there's no damage to cars). You can race forwards or backwards - perhaps the first game with this feature available. You can run individual races or one of the built-in championships, one for each car, on a set of specially selected tracks.
The customizable nature of the game goes further: you can set the number of laps, as well as the color and power of the cars. As you race repeatedly on a track, the track markings erode as cars drive over them.
Ultimate Super Skidmarks
Hailing from Britain, Ultimate Super Skidmarks (US Skidmarks) was a rally car racing game released in 1998 for the iconic Amiga computers. Developed by Acid Software, US Skidmarks provided an arcade racer with full control system, advanced physics, engine, and more features that made it a thrilling and exciting experience.
With several different rally cars to choose from, consisting of upgrades and specific handling, US Skidmarks allowed players to personalize their vehicle, adding to the fun and replayability. Players could race on three different surfaces – tarmac, dirt, and ice. The physics of the cars reacted differently depending on surface type and speed, giving the game a realistic feel that was uncommon for the time.
The graphics were an impressive step up from most other Amiga games released at the time, featuring vibrant colors, detailed landscapes, and attention to detail for the vehicles. Comprehensive vehicle customization was also available, with a wide range of available decals and color options to choose from.
Players could choose from a selection of different racing options, including quick races, championship mode, and even multiplayer options for local and online play. With multiple tracks to choose from, players could keep in the running in an attempt to reach the top of the leaderboard.
US Skidmarks was a well-rounded package with plenty of content for the player to enjoy. Thanks to the detailed physics, endless customization, and varied race options, the game offered an adrenaline-fueled thrill ride for any Amiga enthusiast.