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Games developed by Creative Reality

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Martian Gothic: Unification

Windows 2000
Martian Gothic: Unification is a survival horror video game developed by Creative Reality and published by Take-Two Interactive for the Windows platform in 2000. The game is set on the Martian moon of Phobos, where an ancient civilization has been discovered and a research team from Earth has been sent to investigate. The game is a hybrid of adventure and survival horror genres, with a mix of puzzles, exploration and combat. The game is played from a third-person perspective, and the player must explore the moon while solving puzzles, avoiding traps and battling aliens. The game is divided into three distinct chapters, each with its own set of objectives and puzzles. The game's story revolves around the research team's discovery of an ancient Martian civilization, and their efforts to unravel the mystery of the moon. As the player progresses through the game, they will encounter strange creatures and learn more about the mysterious Martian culture. The game also features a variety of weapons, including laser guns, shotguns and rocket launchers, as well as a unique inventory system that allows the player to carry and use multiple items at once. Martian Gothic: Unification received generally positive reviews from critics, who praised the atmosphere and puzzles, although some criticized the game's combat. The game was also praised for its visuals and sound design, with the game's soundtrack being particularly praised. The game has since become a cult classic and is regarded as one of the best survival horror games of its era.

Nemesis the Warlock

The hero of 2000AD, Nemesis, must defeat the evil Torquemada, the Grand Master of Termight, and the hordes of Terminators he has sent. The game takes place in a succession of 30 single-screen levels composed of platforming grids. The player is armed with a pistol (with limited ammunition) and a sword, and must kill a set number of Terminators in each level. The Terminators follow a set pattern, so you can figure out which ledges they will reach next. Dead Terminators remain on the screen; when you don't get it right, Torquemada can turn them into ferocious zombies with scythes. To reach the exit, players will often have to stack their opponents' corpses to reach higher platforms.

Rex

Rex, the dinosaur, is fed up with the environmental damage caused by a nearby nuclear power plant. So he goes into the heavily guarded tunnels leading to it, intent on ridding the world of nuclear power forever. The game is viewed from the side in a flick screen format. Rex jumps and shoots, stalking various walking and flying enemies. When walking on a Beam Pad, as he loses a life, he will resume from the screen he died on. As enemies die, keep shooting them to keep increasing your score. There are power-ups to collect, through energy bubbles. Each weapon has 5 possible energy levels, and can only be used if you have enough. Collect a bubble when your weapon is at the highest level and you will collect an upgraded weapon.

Sláine

The last of the evil Drune wizards who have been ruling Lyonesse is dead. But don't break out the champagne just yet, because his evil power lives on until his name is spoken (which, like that of all Drunes, is a closely guarded secret). The only person who knows is his daughter, who is trapped in the Little Tower of Heaven. This, coupled with the fact that she has a reputation for being beautiful, is all the incentive Slaine needs to find her. The gameplay system is unusual: known as REFLEX, it is menu-based, but menus appear and disappear in real time, meaning that the game has a constant aspect of pressure and time-sensitivity. You must collect and examine objects, plot your way through Lyonesse, and use your mighty sword when necessary. Slaine must keep an eye on her Warp rating, which drops in unsuccessful fights, but is replenished by physical (ingesting food) or mental factors (the high of winning a battle, or having a streak of time without it), and has a big effect on her performance.

The Fury

In 1996 the first Rim Race was held on a specially built track called Rim in the Arizona desert, 20 km in diameter and 60 km long, after eight years of construction. Over the next two weeks more than 1,000 riders competed, with many fatalities, and the final race left three riders in contention, eventually won by Seya Alkli. Over the next 45 years, the race took many forms and locations, being shown throughout the Solar System by a television network, and finally in 2045 the race is shown in the form that people (and aliens) are familiar with. There are 12 rims surrounding a fabricated planet called Devs that orbits Jupiter and each rim is 100 km in diameter and 300 km long. You play as a driver trying to make your way through this violent driving sport by driving as fast as you can, destroying other drivers and avoiding getting killed yourself. In addition to the main competitors, there are drivers called Noids who are novice drivers hoping to survive to become real competitors. These are the drivers you have to kill to maintain the quotas set by the race officials. The money you earn during your time allows you to buy better cars and weapons including flamethrowers, missiles and rail guns. The three types of races in which you can compete are Race against the clock: This is a race against the clock in which you try to beat a qualifying time and finish the race. Any vehicle destroyed increases the bounty on your head, but it also increases the money you earn. Kill Race: You keep driving until you reach your quota of dead Noids. Tag Race: A random vehicle is declared 'It' and must touch another vehicle while a cross constantly damages the 'It' vehicle until it is destroyed or the 'It' is passed. If a vehicle is destroyed while being 'It', then another vehicle is chosen at random. The game is viewed from the side at a high angle with the screen scrolling as you move your vehicle. You must always drive excitingly or aggressively because if you don't, the track will turn red and a crosshair will appear and try to destroy you. You have to start destroying Noids or drive faster to make the crosshair disappear. While driving around trying to destroy vehicles and staying alive, you must also keep an eye on your fuel and damage meters, which can be increased and fixed after each race. The ultimate goal for all drivers is to reach The Fury which occurs at a certain part of the track and at a certain speed that makes a vehicle disappear. No one knows what happens at this point, so can you be the first to experience it and tell the tale?
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