Games developed by Fuga System Corp.
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Amaranth IV
Amaranth IV is a 1995 PC-98 game by Japanese company FOG. It is the fourth and final installment in the Amaranth series.
The game is a side-scrolling action platformer in which the player controls the titular character, Amaranth, through a series of levels. The goal of the game is to reach the end of each level, defeating enemies and avoiding obstacles along the way.
Amaranth IV features a number of improvements over its predecessors, including better graphics and animation, more detailed levels, and more challenging gameplay. It is also the first game in the series to feature a continue function, allowing players to pick up from where they left off if they lose all their lives.
Despite these improvements, Amaranth IV was not a commercial success, and is largely forgotten today. However, it remains a cult classic among fans of the genre, and is worth checking out for anyone interested in platformers or Japanese gaming history.
Amaranth KH: Stellar Ōkoku Kenkokutan
Amaranth KH is a side story of the Amaranth series, and can be considered a prequel to all the previous games; it does not feature the same heroes, but is set in the same universe, in a much earlier time, when the kingdom of Stellar was not yet built and when Posse was a flourishing city. The game tells the story of Landschaft, a young army warrior or Rauschritt. He trains in the Posse camp with his best friend Dienstag and the lovely Jungfer. He is known for his bravery, but first he has to prove himself worthy of being a real night. It all starts as an educational battle for the young hero, but soon a chain of events forces him to fight for his life and his country.
Amaranth KH is the radical conclusion to the series' penchant for strategy elements; it discards the RPG elements (movement off a battle screen, exploration, etc. ) in favor of a traditional Japanese-style turn-based strategy game with an RPG (leveling up) angle. The player commands Landschaft, his friends and their units, moving them on the battle screen and attacking enemies when they are in range of their weapons. There are different types of units: infantry, cavalry, archers, mages, etc. Some battle elements are taken from the previous game (such as archers attacking diagonally). Strong story-related characters (generals) can fight alone against a whole unit of 'unnamed' characters. Each attack is shown as a separate image, graphically depicting the results of the attacks. If the attack is initiated by the enemy, the player can choose to counterattack.
Dead Force
In the center of the continent of Lorelei lies the Karma mountain range, which separates two cultures. To the east is the peaceful, rural federation of Canaan. To the west is Dardila, the land of the monks. The peaceful days of these nations ended when a meteorite fell on Dardila, gradually turning the monks evil. War broke out and the forces of Dardila invaded Canaan. Marion, the crown prince of Canaan, has just turned fourteen and has to face the tremendous responsibility of commanding his army and winning the war.
Dead Force is a tactical role-playing game. The entire game consists of large-scale battles between armies. Each unit is represented by a single character icon. Soldiers share life points, equipment, and levels, and are generally treated as separate characters that can be navigated on the turn-based battle screen. When a player-controlled unit is adjacent to an enemy, a battle ensues, which is automatically played out and displayed on a separate screen.