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Games developed by Gamer's Edge

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Biodomes

DOS 1991
Biodomes, a captivating DOS game released in 1991, transports players into a fascinating world of ecological challenges and strategic gameplay. Set against a backdrop of a post-apocalyptic Earth where humanity’s carelessness has resulted in a decaying environment, Biodomes encapsulates the essence of survival and restoration. Players take on the role of biodome managers, tasked with recreating ecosystems that can sustain themselves and support human life. This premise not only serves as a thrilling gaming experience but also subtly educates players about environmental stewardship. The gameplay mechanics of Biodomes are ingeniously designed, combining resource management with real-time strategy elements. Players must carefully balance the needs of flora and fauna within their biodomes while managing limited resources. This intricate dance of nurturing various species, cultivating plant life, and ensuring a stable climate within the biodome presents a stimulating challenge. As players continue to develop their biodomes, they face increasingly complicated scenarios, such as invasive species, natural disasters, and resource depletion. The dynamic nature of these challenges keeps the gameplay fresh and engaging, as no two sessions are ever identical. Visually, Biodomes employs a distinctive pixel art style typical of early 90s gaming, which has not only nostalgia but also a certain charm. The colorful representation of different biomes—from lush rainforests to arid deserts—immerses players in a rich and diverse environment. Each biome’s unique characteristics are not just visually striking; they also play an integral role in gameplay, as players must adapt their strategies based on the ecological needs and limitations of the environment. The sound design, meanwhile, enhances the atmosphere, creating an immersive experience that resonates with the theme of ecological balance and survival. The community surrounding Biodomes has contributed significantly to its enduring legacy. Enthusiasts continue to share strategies and tips, even decades after its initial release. This camaraderie cultivates an environment where players can discuss their passion for the game, exchanging ideas that can lead to improved gameplay techniques. The game's appeal has stretched beyond its original player base, with newer generations discovering its unique charm and captivating storytelling, thus ensuring its place in gaming history. In a world increasingly challenged by environmental crises, Biodomes offers more than just entertainment; it serves as a poignant reminder of humanity's role in ecological sustainability. The lessons embedded within the game resonate strongly in today’s society, making it not just a nostalgic trip for players but also a relevant commentary on the urgent need for environmental responsibility. For those seeking a blend of fun, challenge, and a dash of ecological wisdom, Biodomes remains a quintessential title worth exploring.

Cyberchess

DOS 1992
Cyber Chess is a decent clone of Interplay's Battle Chess, although with much inferior graphics and animations, despite being released a few years later. The pieces are kings, queens and sci-fi robots fighting for survival with chess moves as their only weapons. The game is played from a top-down perspective (i. e. bird's eye view), with a small window at the bottom right of the screen dedicated to displaying the current piece you've selected. The computer AI is decent, although there is no way to change the difficulty level. The game includes minimal options, such as movement hints and player history, which keeps track of your games. Overall, a good low-budget title that does nothing better than the commercial chess releases. . . although it's not much worse either, except for the lack of options.

Dangerous Dave in the Haunted Mansion

DOS 1991
Second in id Software/SoftDisk's acclaimed Dangerous Dave series and first in the excellent platformer trilogy entitled 'All New Misadventures of Dangerous Dave', Dangerous Dave in the Haunted Mansion remains, to this day, one of the best shareware platformers ever made. The MobyGames description says it all: 'Dangerous Dave in the Haunted Mansion (also known as Dave 2) is a sequel to the surprisingly successful Dangerous Dave. A rather atypical platformer, in Dave 2 you run through a huge mansion with many different levels, fighting all kinds of monsters and collecting items (yes, mostly bonus points). Every so many points you get an extra life, and every so many levels you fight a boss. One of the things that makes this game unique is that instead of having a limited amount of ammo, you have a shotgun and can fire 8 bullets at any time. However, you must wait for Dave to reload his gun. This makes for some interesting scenes where you frantically try to shoot your enemies and reload the gun just in time to shoot them again before they manage to kill you. Another thing that sets the game apart is the ability to aim the gun at various angles (usually: up, down or straight ahead), which again makes the game much more interesting'. Highly recommended.

Dangerous Dave's Risky Rescue

DOS 1993
Third game starring a well-known precocious child from SoftDisk's popular Dangerous Dave series, games that gave id Software founders Tom Hall, John Romero and John Carmack considerable fame as the best shareware designers in the business. Although it is the third game in the series, Dave's Risky Rescue is the second side-scrolling Dangerous Dave game, so it was marketed as Episode 2 of the All New Misadventures of Dangerous Dave series, following Dangerous Dave in the Haunted Mansion. This time around, you'll have to fight your way through more creepy crawlies as Dave tries to rescue his little brother, Delbert, from the castle of the evil Dr. Nemesis. The game features the same campy humor of the first two games, 11 varied and well-designed challenging levels, and more secret levels that are a lot of fun to discover. After the claustrophobic Dangerous Dave level in The Haunted Mansion, the outdoor scenes in this game are refreshing, and provide excellent backdrops for more diverse monsters and their attacks. Giant spiders come down from trees, and you can jump on tree branches to explore the vertical environment. Overall, an excellent platformer that truly deserves its cult status. Two thumbs up, way up! Note: The download here is the original version of Gamer's Edge, correctly titled Episode 2. (Gamer's Edge is the name of the internal division of SoftDisk that the three id designers worked for). An erroneous version of the game also exists, showing Episode 1 on the title screen and the SoftDisk logo instead of Gamer's Edge. Since the next game, Dave Goes Nutz, is correctly titled Episode 3, (and is the fourth and final game in the series), this error caused many fans to search in vain for the fourth game in the series that does not exist. Hopefully this little anecdote will help dispel a myth, and reassure fans that there were indeed only FOUR Dangerous Dave games made, not five (although John Romero kindly reminded us that if you count all the different versions of the first Dangerous Dave, there are in fact eight games in the series, as claimed on his site. Thanks, John ;))

The Catacomb Abyss

DOS 1992
The Catacomb Abyss is a video game published in 1992 on DOS by Softdisk Publishing. It is an action game, set in a shooter and fps theme.

Xenopods

DOS 1991
Xenopods is a decent shareware game from Softdisk, designed by Tom Hall (who would later be known for id Software). The plot is a pretty standard sci-fi cliché that you've seen a million times before: you're the sole survivor of an outpost that's been attacked by alien larvae. As you pilot your security drone through each sector, you must repair communication links to alert the Federation, while avoiding or killing the alien critters roaming the outpost. The game, like others designed by the founders of id Software, has very fluid animation and is quite fun. The graphics are quite detailed considering it's 16-color EGA, and there are a lot of interesting weapons you can find and use. The gameplay is pretty simplistic: just pick up weapons and shoot everything you see, taking care to replenish your shields after damage. But fortunately the levels and alien critters are varied enough to keep your interest for quite some time. Commander Keen's humor is missing in this one, which is a shame. If you've enjoyed Softdisk's other games, Xenopods is a solid action game that's worth a look even if it doesn't keep you up all night.
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