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Games developed by Loriciels

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

A 320

I parked the car near the entrance to the airport terminal. The weather looks good. The flight is in a few hours, so there's time to prepare for take-off. . In this game, you are a regular pilot of an Airbus 'A 320' and suddenly you are involved in a terrorist act of pirates. The plot is divided into three parts: two point-and-click adventure phases, one at the airport and one on a terrorist island, and a simple flight simulator phase in between. The real-time adventure phase at the airport involves moving from one location to another, interacting with people and objects, and getting information about the different radio channels, frequencies, number of routes and takeoff times at each game location. After sitting in the cockpit, the game starts the flight simulator. You must take off, activate the radio and receive the first radio transmission from the pirates, they will inform you of the action you must take or the airbus will explode. Finally they will guide your airbus with passengers to the pirates' island and you must land there. In the real time adventure on the island, you must find the pirates' house, enter it and defeat the pirate mastermind with your weapon. The game is played from a first-person perspective, in which the player moves the on-screen cursor to a specific location, picks up, uses and manipulates objects, and talks to the characters. The characters are originally real actors, but are slightly digitized, as are the environments in general. The game progresses in real time, and a special area of the screen shows the current position of the terrorist (parallel in time to himself), which cannot be seen until a certain point is reached. The game is played by a single player and was originally created in French.

Atomic Driver

You are driving a small car, in a small town where the streets are flooded with atoms. These can be shot and must be avoided. There are power-ups to freeze the atoms for a while. There are also barriers on the road, which you have to shoot at, but you can't shoot while standing next to them. The road network is complex and maze-like, with only a small amount on the screen at a time, so a sense of direction is required. You only have one life, so a collision with an atom in the city means the end of your driving. The score you get will be noted on the Hi-Scores table.

Bactron

The game takes place inside the body of a critically ill patient. You, as Bactron - a yellow blob of antibiotics - must reactivate enzymes that have been sterilized by viruses spreading inside the body. Exploring the area representing the body you must move from one screen to another using certain doors, solve the mazes, push/pull obstacles to advance, avoid the viruses that will drain your energy if you touch them, spit on them to freeze them for a while, locate the enzymes in the patient's body and activate them. You must be quick, because more viruses are being produced and the patient's temperature is rising. The enzymes are shown as yellow cubes, and their activation increases the energy of Bactron, but don't touch the light blue cubes!

Billy 2

1987, the year Billy 2 was released on Amstrad CPC. Made by Loriciels and published by Loriciels, this action game is available for free on this page.

Billy la Banlieue

You are RockaBilly in the suburbs of Paris, where the streets are full of whores, musicians, thugs, cops, yogis and different objects. So, dressed in a black jacket, black sunglasses, an earring and a blue scarf, you have to move through the streets collecting objects, carrying them to move through the inhabitants that block you, and jumping over different obstacles like a river or gaps. The goal is to reach the video game machines and play different arcade classics such as One-Armed Bandit, Break-Out, Invaders and Racing Challenge to increase your respectability.

Bob Winner

Bob Winner is looking for a lost civilization somewhere in the desert, and has to get three keys to access it by defeating a boss in Paris, London and New York respectively. The first two bosses are boxers, the last one is an armed cowboy. The items needed to defeat the bosses are found in the screens above. Bob Winner is a side-screen action game with melee combat sequences. The protagonist will often have to avoid rolling barrels and flying insects that try to impede his progress.

Bounzy

Bounzy represents a duel between a human (player) and the reptiles (computer) located in the multi-stage spiral building shown on the floor plan. The human must collect all the objects in the building, moving between the stages by means of ladders, to advance to the next level. Meanwhile, the reptiles run much faster than the human and head towards the level where the human is. There are different types of reptiles: some cannot use the stairs, but others can. The human must avoid contact with the reptiles, because a confrontation is lethal. The structure of the building and the positions of objects and ladders are randomly generated at the beginning of each duel, regardless of whether the player has lost a life or started the game from the beginning. There are four types of objects: keys, amphorae, statues and gems. Each of them brings a different amount of points. The player's highest score, based on the points collected, is recorded in the score table after the game. The player's character is controlled with the four arrow keys assigned to the letters or with the joystick. The difficulty level can be adjusted.

Charly Diams

Charly Diams is an action-adventure game in which a young boy, Charlie, searches for the hiding place of a treasure containing a blue diamond. Players must help Charlie collect seven miraculous flowers scattered around the world to reveal this location. Charlie can walk, jump normally, jump high, swim, dive, change clothes and regain stamina in locations such as green plains, snowy mountains, hot deserts and warm seas. The circular game world is separated by static screens, and Charlie can move from one adjacent screen to another in any order. Stamina decreases with each move and is recovered by drinking liquids and breathing seawater. While drinking fluids, the girls who recommend them dance. To survive in areas with different climates and specifications, Charlie's clothes must be changed manually in a special house. An encounter with a deadly scorpion or a crazed gunman, a fall from a mountain trail, drowning in water or a total loss of stamina could cost Charlie his life and one of his three lives.

Cobra

Cobra, the space pirate hero of Buichi Terasawa's comic book and TV series, receives a message from Dominique. Dominique is being held prisoner by the evil Salamandar, and Cobra, along with his cybernetic assistant Lady (or Harmanoid, as she is called in the game in French), must rescue her. When you start the game, you enter an isometric scenario. You control Cobra and Lady, each equipped with a weapon. Shoot everything that moves and try to find the exit of the multi-directional scrolling arena. As a backup weapon, you also have a set of five grenades to throw at pesky enemies. Getting hit once or twice isn't a problem, as you have a fairly well-stocked energy bar. Controlling two characters at once means you can split up when you round a corner or other obstacle, but obstacles can also be used to regroup into a tighter or wider formation, depending on the tactic you choose. The game uses high resolution, at the expense of colors, to animate the screen with great detail. The sound is fairly minimal, with no in-game music and simple sound effects. All in all, the game plays like a slower, isometric Gauntlet without the power-ups.

Cobra 2

Atari ST 1989
1989, the year Cobra 2 was released on Atari ST. Made by Loriciels and published by Loriciels, this action game is available for free on this page.
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