Menu

Games developed by Magnetic Fields (Software Design) Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Crystal Dragon

Amiga 1994
If you haven't played Crystal Dragon or want to try this rpg video game, download it now for free! Published in 1994 by Black Legend Ltd., Crystal Dragon was an above average puzzle element title for its time.

International Rally Championship

Windows 1997
International Rally Championship, released in 1997, captured the attention of racing enthusiasts with its exhilarating off-road experience and innovative gameplay. Developed by the esteemed company, the game showcased a variety of rally stages, each meticulously designed to provide the player with an authentic feel of off-road racing. From muddy tracks to sandy deserts, the diverse environments tested not only the speed of the cars but also the skill of the drivers. The graphics, for their time, were particularly striking. The landscapes were rendered with keen attention to detail, enveloping players in a visually captivating world. The vehicle models were crafted to reflect their real-world counterparts, enhancing the immersive experience. As players navigated through winding roads, jumps, and hairpin curves, the attention to candid realism became evident, making every race an adventure. The dynamic weather system added an extra layer of challenge, requiring players to adjust their driving strategy according to the shifting conditions. Gameplay mechanics were central to the allure of International Rally Championship. The controls felt responsive and intuitive, allowing players to feel a connection to the vehicles as they accelerated down narrow paths and drifted through corners. Players could choose from a selection of licensed cars, each with unique attributes that affected performance. This emphasis on personalization encouraged players to experiment with different vehicles, spurring competition and enhancing replay value. Additionally, the game featured a comprehensive career mode, where players could progress through various stages, accumulating points for their achievements. This feature fostered a sense of accomplishment as players strove to unlock new vehicles and tracks. The multiplayer mode was equally enticing, bringing friends together for exhilarating races that highlighted the game’s competitive spirit. Engaging in a race with peers added a layer of unpredictability, ensuring each session remained fresh and exciting. International Rally Championship’s dedication to authentic rally racing, combined with its engaging mechanics and striking visuals, established it as a memorable title in the world of gaming. It not only resonated with players in the late '90s but also laid the groundwork for future rally games, influencing subsequent releases in the genre. Today, it stands as a nostalgic reminder of a simpler era in gaming, where passion for racing was at the forefront and players were left longing for the thrill of the next curve. This classic game continues to be cherished by those who experienced its unique charm.

Kid Chaos

Amiga 1994
Kid Chaos is transported from the stone age to an unknown world by evil scientists of the future. Now he must make his way through man-made environments such as the Secret Garden, Toxic Wasteland, Toy Factory, Tech Fortress and Ruined City to reach the time machine that can transport him back home. The Kid does this by running through the level, destroying all the wildlife and various destruction targets, and then exits the level through the exit door, which remains closed until the Kid has destroyed all the destruction targets. He destroys them by swinging his club in the air and hitting them. He can also whiz if he runs fast, which allows him to discover hidden passages through the walls that often contain apples and power-ups. These are also found if the Kid manages to jump very high in the air and lands on a platform which usually leads to secret passages. There are five levels and four sections to complete in all of them (a total of twenty levels) and Kid starts each level with three lives. During the level, if he loses health just by touching the wildlife, or if time runs out, he exits the level, loses a life and has to restart the level at the checkpoints he passes through. You can recover your health by waiting for the health meter to reach 99 (the boring way) or by collecting apples (the smart way), but as the Kid progresses through the game, these apples become rare, as do his destruction targets. Once he exits a level, the Kid is given a stat screen that tells him the percentage of destruction he has caused, how much wildlife he has killed, how many apples he has collected, and other extras. These 'extras' are likely to include how many destruction targets he has broken beyond those required. As mentioned before, if the Kid jumps too high to reach a platform, he can get power-ups, which give him such wonderful things as extra lives, extra time or extra health. He can also collect a life token. If he manages to find three life tokens within the same section, he will also be granted an extra life. Every four levels, the Kid will face a challenge, the goal of which is usually to kill something, but there is always a catch to these challenges. For example, in the Toy Factory, he has to shoot the teddy bears at least ten times to make them explode, while avoiding shooting the ducks; and in the Tech Fortress, he is presented with a game similar to Space Invaders, but this time, there are no barriers. Kid Chaos starts off easy, but the further you advance in the game, the higher the damage factor. At the beginning of the game, you are allowed to hit so much wildlife before you lose a life, but as you progress through each level, you can't afford to get hit even once. Some levels in the game are quite tricky. Some levels require you to run through the level under a very strict time limit, while others contain a huge destruction target and you cannot afford to miss any of these targets. The game uses a password system, which allows you to resume running at the beginning of each level. As for the gameplay, one of the tricks says it all.

Lotus Esprit Turbo Challenge

The first in a series of 3 racing games endorsed by the legendary car company, now part of Proton. The game features a total of 32 fictional circuits from around the world, divided into 3 difficulty levels. There are 19 computer opponents (15 in the 8-bit versions) and you have to finish in the top 10 (top 8 in the 8-bit versions) to progress. The higher you finish in a race, the further down the grid you will start the next race. Rival drivers have joke names based on F1 drivers of the time, such as Ricardo Pastry and Crashhard Banger. You can choose from sound effects or one of several pieces of music. The game features a 2 player simultaneous mode, but the 1 player mode only uses half the screen, a simple animation fills the other half. In most races you will have to make a pit stop to refuel and make it to the finish line. The tracks include elements such as oil slicks, road works, rocks and rivers; contact with them (or the other cars) will slow you down, but there is no car damage model.

Lotus Trilogy

Lotus Trilogy brings three celebrated Lotus racing games together on Amiga CD32: Lotus Esprit Turbo Challenge, Lotus Turbo Challenge 2 and Lotus III: The Ultimate Challenge. Each title places the player behind the wheel of a high-performance Lotus sports car, with events spread across highways, mountain roads, deserts, forests and coastal routes. The compilation moves from straightforward time-based competition to more elaborate championships and selectable racing challenges, offering a broad selection of circuits for solo drivers and two-player contests. The original Lotus Esprit Turbo Challenge establishes the series’ driving formula with a fast, responsive road-racing display and a succession of demanding stages. The track scrolls rapidly beneath the car as rival vehicles, roadside hazards and changing road conditions test concentration. Cars must be guided cleanly through bends while maintaining speed, and fuel supplies can become an important concern during longer events. Weather and lighting variations give the courses a changing character, with clear skies, rain and night racing affecting visibility and the overall atmosphere of each run. Lotus Turbo Challenge 2 expands the action with a larger range of road environments and a prominent split-screen mode for simultaneous two-player racing. Both competitors see their own section of the course while attempting to outdrive the opposition and reach the finish first. The routes twist through scenery that includes green countryside, rugged mountain passes, snow-covered roads and arid terrain. Sharp corners, traffic and sudden changes in the road demand early braking and precise steering, while experienced drivers can use the full width of the track to carry momentum through difficult turns. The third game, Lotus III: The Ultimate Challenge, provides the most flexible racing experience in the collection. Several play options allow competitors to tackle individual races, championships and specially arranged series of stages, while the course system can be used to create varied routes from different landscape sections. Progress depends on completing races within the allotted time and maintaining a competitive position against computer-controlled opponents. Two-player racing returns, making the game suitable for head-to-head contests as well as longer championship sessions in which careful driving is as important as outright speed. Across all three games, the visual presentation uses bright, cleanly defined sprites, bold roadside scenery and smooth vertical scrolling to convey the sensation of speed. Cars are easily distinguished on the road, and each environment introduces its own colours and hazards without obscuring the racing line. The CD32 edition combines the rapid arcade handling with driving music, engine noise, skids, collisions and warning effects, giving every course a strong sense of movement. With accessible controls, quick restarts and increasingly demanding tracks, Lotus Trilogy supports short races while also rewarding players who learn each route and refine their cornering technique.

Lotus Turbo Challenge 2

Lotus Turbo Challenge 2, released in 1992, was a groundbreaking racing game for the Sega Genesis console. Developed by Magnetic Fields and published by Gremlin Graphics, this sequel to the popular Lotus Esprit Turbo Challenge took the racing experience to a whole new level. Building upon the success of its predecessor, Lotus Turbo Challenge 2 featured improved graphics, enhanced gameplay, and a larger selection of cars and tracks. Players could now choose from a variety of highly detailed Lotus sports cars, each with their own unique handling and performance. The tracks also offered a diverse range of environments, from scenic city streets to treacherous mountain roads. But what truly set Lotus Turbo Challenge 2 apart from other racing games of its time was its innovative split-screen multiplayer mode. This allowed two players to compete against each other in real-time on the same screen, adding an exciting element of competition to the game. This feature was a hit among friends and family, making it a popular choice for social gatherings and parties. The gameplay of Lotus Turbo Challenge 2 was fast and intense, requiring players to have quick reflexes and precise control. In addition to racing against opponents, players also had to navigate through obstacles such as traffic and tricky turns, adding an extra layer of challenge to the game. The soundtrack, composed by well-known video game music composer Barry Leitch, added to the adrenaline-pumping experience. The game also offered a variety of different game modes, such as time attack and tournament, to keep players engaged and entertained. And for those who wanted an even greater challenge, the game featured a “Lotus Legend” mode, where players had to race against computer-controlled Lotus cars that were notoriously difficult to beat. Despite being released in 1992, Lotus Turbo Challenge 2 remains a popular and beloved game among retro gaming enthusiasts. Its fast-paced gameplay, challenging tracks, and competitive multiplayer mode make it a timeless classic that still holds up today. It also received critical acclaim and numerous awards, cementing its place in gaming history.

Lotus: The Ultimate Challenge

Lotus: The Ultimate Challenge, released in 1993, is a retro DOS game that has captured the hearts of gamers all over the world. Developed by Magnetic Fields and published by Gremlin Graphics, this game has stood the test of time and still holds a special place in the hearts of gaming enthusiasts today. The game is a racing simulation game that allows players to get behind the wheel of a Lotus Turbo Esprit and compete in various races across different tracks. The graphics may seem outdated now, but at the time of its release, they were top-notch and provided an immersive experience for players. The game also features a catchy soundtrack that adds to the overall feel of the game. One of the most impressive features of Lotus: The Ultimate Challenge is the wide variety of tracks that are available for players to race on. From city streets to scenic countryside roads, each track provides a unique and challenging experience for players. The game also features dynamic weather conditions, making the races even more exciting as players have to adapt to changing road conditions and visibility. In addition to the different tracks, the game also offers various game modes to keep players engaged. These include a single race mode, a time trial mode, and a championship mode where players can compete in a series of races to become the ultimate champion. This adds a level of replayability to the game, as players can continually strive to beat their own records and improve their skills. One of the most notable aspects of Lotus: The Ultimate Challenge is the realistic driving mechanics. Unlike other racing games of its time, this game required players to manage their fuel and tire levels, adding a strategic element to the gameplay. Pushing the car too hard could result in running out of fuel or getting a flat tire, forcing players to make pit stops and potentially lose positions in the race. The game also featured a multiplayer mode, allowing players to race against each other in split-screen action. This was a unique feature for its time and added even more excitement to the game. Players could compete with friends and family, adding a social aspect to the game that many other DOS games lacked.

Mobil 1 Rally Championship

Windows 1999
Mobil 1 Rally Championship, released in 1999, emerged as a landmark title in the world of racing simulation games. Developed by Magnetic Fields and published by Sony Computer Entertainment, this game captivated enthusiasts with its realistic depiction of rally racing. Set against the backdrop of diverse environments and challenging terrains, players were invited to navigate a series of high-octane races that tested their skills behind the wheel. One of the most remarkable features of Mobil 1 Rally Championship was its commitment to realism. The game boasted meticulously crafted tracks inspired by real-world rally stages, ranging from muddy forests to snow-covered hills. Each location presented its own unique set of challenges, requiring players to adapt their driving styles and strategies. The physics engine was particularly impressive for its time, allowing for a more authentic racing experience. Players had to contend with varying weather conditions, which not only influenced visibility but also traction and car handling, adding an extra layer of complexity to the gameplay. The vehicle selection in Mobil 1 Rally Championship further enhanced its allure. Players could choose from a range of licensed vehicles, each meticulously modeled to reflect real-life counterparts. This attention to detail extended to the performance attributes of the cars, ensuring that speed, acceleration, and handling differed between models. Players often found themselves developing preferences for specific vehicles as they learned the intricacies of each one, making the game not just about racing but also about finding the perfect machine suited to their driving style. Multiplayer functionality was another innovative aspect that drew players to Mobil 1 Rally Championship. Race against friends in split-screen mode, or challenge the best times on various stages, fostering a competitive spirit that often led to intense rivalries. This social aspect of racing not only amplified replay value but also created memorable gaming experiences that extended beyond mere solo play. The game’s graphics, while modest by today’s standards, were a feat of engineering for the period. The vibrant environments, detailed car models, and dynamic weather effects created an immersive atmosphere that transported players into the heart of rally racing. The sound design played an equally vital role, with engine roars and the crunch of gravel under tires heightening the sense of speed and excitement. Mobil 1 Rally Championship established a foundation for future racing games and remains a nostalgic gem for many gamers. Its blend of realism, varied gameplay, and a strong community spirit set a benchmark that influenced subsequent titles in the genre. This game not only offered thrilling rally experiences but also created a lasting legacy in the realm of racing simulations.

Network Q RAC Rally Championship

DOS 1996
Network Q RAC Rally Championship, unveiled in 1996, marked a notable entry into the realm of racing video games. Developed by the famed studio where arcade precision met simulation depth, this title was designed to provide enthusiasts with a captivating rally experience. The game was released for DOS systems, catering to a generation intrigued by the thrill of off-road racing and the allure of diverse terrains. One of the standout features of Network Q RAC Rally Championship was its impressive array of licensed vehicles. Players could choose from an assortment of famous rally cars, each replicating the authentic driving dynamics that fans of the sport cherished. The game presented various models, from high-performance beasts like the Subaru Impreza to the striking Ford Escort, allowing players to explore their preferences while navigating challenging courses. The realistic handling and meticulous attention to detail brought the adrenaline of rally racing into the living rooms of gamers. Moreover, the game expertly captured the essence of rally stages situated in picturesque environments, ranging from Wales' rugged hills to the sun-drenched roads of Greece. Each locale boasted a unique blend of visual splendor and challenging conditions that demanded precision and skill from players. The detailed graphics and immersive soundscape heightened the experience, making participants feel like they were truly battling the elements to conquer the course. This sense of realism and engagement was a significant selling point, pulling players into extended hours of gameplay. Network Q RAC Rally Championship also incorporated a variety of game modes to keep the excitement alive. Gamers could dive into quick races, or opt for a more comprehensive championship mode that spanned multiple events and stages. This offered a sense of progression and accomplishment, as players competed against increasingly formidable AI opponents. The competitive nature of the game was amplified by the need to master not only the driving mechanics but also the intricacies of each track, enhancing replayability. As the years rolled on, Network Q RAC Rally Championship maintained a dedicated fan base. Though more advanced titles emerged with cutting-edge graphics and enhanced physics engines, many players fondly reminisced about the simple yet satisfying gameplay of this classic. It was a title that forged a lasting legacy within the racing genre, reminding gamers of the exciting potential of rally racing in a digital format. The combination of solid mechanics, iconic vehicles, and immersive tracks secured its place in the hearts of racing aficionados. Network Q RAC Rally Championship remains a significant piece of gaming history, showcasing how early titles laid the groundwork for future iterations in the genre. Its blend of realism, challenge, and authenticity not only entertained an audience but also inspired subsequent generations of racing games. With its fun mechanics and memorable courses, it offered a portal to the thrilling world of rally racing, long before the advent of modern gaming technology.

Super Cars

1991, the year Super Cars was released on Commodore 64 as well as Atari ST. Made by Magnetic Fields (Software Design) Ltd. and published by Gremlin Graphics Software Limited, this action-racing game was released on the Commodore 64, as well as on the Atari ST.
×