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Games developed by Sensible Software

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Cannon Fodder

DOS 1993
Cannon Fodder, released in 1993, is an iconic title in the realm of DOS gaming, developed by the British team at Sensible Software. Renowned for its unique blend of humor and strategy, it captured the hearts of players with its distinctive pixel art graphics and catchy soundtrack. The game combines the excitement of real-time strategy with the nostalgic simplicity of 2D environment, allowing players to engage in thrilling, tactical warfare. With its amusingly dark undertones, Cannon Fodder presents a satirical take on the glorification of military conflicts, rewarding players for strategic thinking while infusing a playful spirit throughout. The core gameplay revolves around controlling a small squad of soldiers as they navigate various battlefields, engage in skirmishes, and complete diverse missions. What sets Cannon Fodder apart from similar titles of its era is its emphasis on unit management and player creativity. Players could choose their approach to overcoming obstacles and enemies, employing tactics such as ambushes or full-frontal assaults. The game's intuitive controls facilitate seamless movements, enabling players to command their troops with precision and ease, adding to the immersive experience. Interestingly, Cannon Fodder's visual and audio design plays a crucial role in its appeal. The charming graphics, characterized by vibrant colors and exaggerated animations, provide a whimsical backdrop to the otherwise brutal theme of war. The catchy, earworm tunes further amplify the game's atmosphere, keeping players engaged even during the more challenging segments. Each level, filled with various terrains and obstacles, presents unique challenges, further boosting the replayability factor, as players strive to achieve higher scores and unlockable content. Beyond its engaging mechanics and humorous tone, Cannon Fodder also introduces a poignant commentary on the human cost of conflict. The game's portrayal of soldiers—each with unique names and backgrounds—invokes a sense of attachment and urgency, reminding players that every casualty has a story. This adds depth to the otherwise lighthearted gameplay, making it a thoughtful experience for those willing to look beyond the surface. To this day, Cannon Fodder remains a beloved classic, having influenced an array of games within the genre. Its legacy lives on, fostering a sense of nostalgia amongst those who experienced it in their youth. The clever intertwining of humor and strategy, coupled with a meaningful critique of warfare, ensures that Cannon Fodder will be remembered not only as a captivating game but also as a significant cultural artifact within the landscape of gaming history. This delightful juxtaposition resonates with a wide audience, affirming its place as a cherished gem from the golden era of DOS gaming.

Cannon Fodder 2

DOS 1994
Cannon Fodder 2, released in 1994, stands as a prime example of engaging gameplay coupled with an irreverent sense of humor. Developed by Abu Dhabi's celebrated team, the game serves as a sequel to its predecessor, expanding on the chaotic battles that made the first installment a hit. The player's primary objective is to control a squad of soldiers, navigating through various missions while engaging in fierce skirmishes against enemy forces. The simplicity of the mechanics belies the strategic depth required to succeed in this pixelated war zone. Visually, Cannon Fodder 2 maintains the charming pixel art aesthetic that captivated players in the early 90s. The colorful graphics breathe life into the environments, contrasting sharply with the somber themes of warfare. Each level is a meticulously crafted battleground, complete with destructible terrain and an assortment of interactive elements that encourage players to experiment with their tactics. This visual approach not only appeals to nostalgia but also enhances the frantic and often chaotic nature of the gameplay. One of the standout features is the humor interwoven throughout the experience. Despite its militaristic undertones, Cannon Fodder 2 doesn't shy away from delivering a tongue-in-cheek narrative. The game pokes fun at war clichés while still presenting a challenge, allowing players to enjoy the absurdities of their missions. The character names and whimsical animations contribute to its light-hearted tone, providing a contrast to the serious implications of military conflict. As players progress through the campaigns, they encounter a series of diverse missions, from hostage rescues to full-scale assaults. The difficulty ramps up, requiring players to think creatively and adapt their strategies. This progression is satisfying, as each victory feels hard-earned. The game implements a ranking system for soldiers, creating an emotional investment as players nurture their characters through numerous missions, fostering a bond that adds depth to the otherwise arcade-like gameplay. Cannon Fodder 2 offers multiplayer options that elevate the experience further. Friends can team up or compete against each other, introducing a layer of camaraderie and rivalry. The cooperative elements shine, as players coordinate tactics to overcome increasingly formidable enemies. This feature enhances replayability, as each gaming session can yield wildly different encounters based on the players involved.

Championship Soccer '94

Genesis 1994
1994, the year Championship Soccer '94 was released on Genesis. Made by Sensible Software and published by Sony Imagesoft, this sports game is available for free on this page.

Galax-i-Birds

In this Galaxian-style shooter, players control a ship that must dodge wave after wave of birds such as vultures, chickens, swans and parakeets. Ships can move left or right, and fire two shots at a time. In each wave, the birds fly towards the players in a kamikaze attempt to destroy their ship. Players move on to the next wave when they have killed all the birds in the stream. Lives are lost when the birds make contact with their ship, and the game ends when all lives have been lost.

Insects in Space

Insects in Space is a side-scrolling shooter with similarities to Defender. Insects have killed all but a few babies on Earth. This prompts the mystical motherhood leader, Saint Elena, to travel to the remains of Earth and save the babies. The most important feature of this protagonist is the fact that she is topless and - as prominently mentioned in the manual - 'with big breasts', but is controlled and shot just like the spaceship normally found in such games. The levels are side-scrolling and Santa Elena can move in both directions. In addition, the levels have two screens, the lower one with a floor and the upper one with a ceiling, which can be switched by leaving the current screen to either the upper or lower screen. Babies are placed on the upper or lower level and are hunted by bees. These bees pick them up, steal their life energy to create a new monster and drop them on the ground to die. The player's job is to kill the bees and save the babies. To help, a radar shows where in the level an abduction is taking place. The babies can be returned to the ground for points or kept within Helen's reach to turn them into power-ups over time. Helen can also summon a dust cloud that teleports her near a bee target.

International 3D Tennis

International 3D Tennis is a tennis game with ten camera angles, 1 or 2 players, 64 different computer opponents with 15 skill levels, 72 tournaments based on real events and 4 court surfaces (grass, clay, carpet and concrete). You can choose 22 tournaments and play a full tennis season. Other features include learn to play topspin and backspin balls, four player skill levels (amateur, semi-pro, pro and ace), TV tennis theme tunes and the option to save at any time. The game uses vector graphics that give it a 3D look and feel.

International Sensible Soccer

Here is the video game 'International Sensible Soccer'! Released in 1994 on DOS, it is still available and playable with some tweaks. It's an action/sports game, set in a (European) soccer theme and was released on Amiga and Atari ST as well.

Keith Van Eron's Pro Soccer

DOS 1989
Arcade style soccer game. It has two different parts: Indoor and Outdoor. The Outdoor game is normal European soccer. You can play single matches, league or tournament (world championships). Optional features are: weather effects, replays, customizable game duration. Some pretty fun moves and shots are available (e. g. banana bands). The indoor game features US ('fictional') soccer teams and is played on a much smaller field. It has different rules compared to outdoor soccer. Individual matches, league and All Star tournament can be played. The same moves and shots can be made, sometimes with even more fun effects (e. g. a banana shot that bounces off the wall and into the goal).

Mega Lo Mania

Mega Lo Mania is a quirky DOS strategy title that burst onto computers in 1992, mixing godlike firepower with warring, storybook chaos. Players guide an evolving tribe through ages, deciding when to empower might, culture, and expansion. What makes it compelling is its breezy sense of control: you can aim a meteor at an empire, but the outcome is never fully predictable. That blend of planning and surprise gives every campaign a small flavor of legend, as if the gods are improvising in real time. The gameplay unfolds across four distinct eras, each shifting the rules of conflict. Early on, military capability feels simpler, yet the ticking clock of progress nags for forward motion. As technology rises, units multiply and tactics become more varied, pushing the player toward resource juggling rather than mere blitz tactics. The game also tracks population growth and how geography influences movement, so territorial choices carry long shadows. Tiny actions, like carving a safe route or provoking a rival settlement, can snowball into prolonged regional wars. One of the most memorable elements is its satirical approach to destruction. The arsenal includes devastating powers, from lightning-like strikes to doomsday-ish catastrophes, and using them can instantly redraw the map. Still, the game rarely rewards thoughtless mayhem for long, because the player must maintain momentum for their own people. Armies can be reduced to ash, but rebuilding requires preparation, patience, and a steady eye on morale. Even when the atmosphere is playful, the consequences feel surprisingly weighty. For a 1992 release, its presentation punches above its era. The visuals are colorful and cartoonish, yet readable, with clear signals for unit types and structures. Sound and effects lean into spectacle rather than realism, turning sieges into a kind of theatrical racket. The interface stays brisk, allowing the player to manage several fronts without drowning in menus. It is also friendly to replay, since rival outcomes vary and the balance between offense and infrastructure can be tuned differently each session. Mega Lo Mania remains a fascinating snapshot of early PC design: a resource-driven sandbox with mischievous deity powers, quick strategic loops, and a strong sense of narrative drift. It does not try to be a simulator, and it never pretends that cruelty is efficient. Instead, it celebrates the tug-of-war between human ambition and cosmic mischief, making the campaign feel like an ongoing myth you keep rewriting. If you enjoy grand consequences sparked by small decisions, this one still delivers.

Oh No!

Oh No! is a fast-paced shoot'em up with multi-directional scrolling. With your Badjak ship, your goal is to prevent the aliens from taking your oxen. At your disposal you have two types of weapons, a laser and a boomerang gun that is fired from the rear. You can get a new ox if you destroy one of the parent oxen that occasionally appear on the playing field. There are eight worlds in the game. To complete a world you have to defeat nine waves of aliens. The game is lost when all the oxen have been taken.
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