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Games developed by Turcan Research Systems Limited

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Armada

DOS, Amiga 1989
Armada is the first naval warfare game in an unrelated series of isometric perspective real-time wargames by Peter Turcan. Unfortunately, it is also the most obscure due to a much more limited distribution than his previous games. As one veteran wargamer observes in his pithy review of the game: '[Armada is] a British product . . . [which] covers the defeat of the Spanish Armada (1588) by a motley crew of English adventurers, opportunists and patriots. Using a 'commander's point of view' and typed commands, it was somewhat difficult to learn the basic system, but presented a unique perspective'. Overall, Armada is an interesting application of the land-based game engine used in Borodino 1812 to naval battles, but is probably still too 'dry' and clunky for the average wargamer. Still, Turcan's second game based on this system, Dreadnoughts, improves on its spiritual predecessor in many ways, so you might want to check it out.

Austerlitz

Austerlitz, released in 1989, is a DOS game that takes players back in time to the epic Battle of Austerlitz during the Napoleonic Wars. Created by software development company Personal Software Services, this turn-based strategy game offers a unique and immersive experience for history buffs and gamers alike. The game is set on a 2D map of central Europe and allows players to take on the role of either Napoleon Bonaparte and the French forces, or the opposing alliance of Austrians, Russians, and Prussians. The goal is to strategically maneuver your troops and defeat the enemy army in order to claim victory. The historical accuracy and attention to detail in Austerlitz is commendable, from the various units and weaponry to the landscape and weather conditions. One of the most intriguing aspects of Austerlitz is its gameplay. Unlike many modern games that rely on fast-paced action, this DOS game is all about carefully planning and executing strategic moves. The turn-based system allows players to take their time and think through their decisions, making it both challenging and satisfying. In addition to the main campaign mode, Austerlitz also offers a multiplayer option, allowing players to compete against each other in the battle for Austerlitz. This adds an extra layer of excitement and makes the game even more enjoyable. Furthermore, the game also includes a tutorial mode for players who are new to the strategy genre, ensuring that everyone can fully immerse themselves in the game. The graphics of Austerlitz may appear outdated by today's standards, but for its time, it was well-designed and visually appealing. The game features detailed maps and realistic depictions of soldiers and landscapes, adding to the overall immersive experience. The sound effects and music also effectively set the tone for the game, further enhancing the historical atmosphere.

Borodino

Borodino, released in 1989 for IBM compatible PCs, sits on the shelf of early war games as a patient, stubbornly deliberate interpreter of Napoleonic conflict. Its subject is epic in scale yet intimate in execution, inviting players to marshal infantry, artillery, and bold flank maneuvers across a map that hints at the vast flat plains near Moscow. The program arrives with a sober graphic language and a keyboard driven interface that rewards calm analysis over flashy bravado. In an era when many titles chased speed and spectacle, Borodino chooses precision, turning a historic engagement into a chess like exercise where each decision carries weight. Gameplay rests on a hex map, sturdy turn by turn logic, and a command system that constrains bold moves with logistics and timing. Units occupy spaces, zones require watchful supply, and fatigue mutters through the ranks as the battle tilts. Combat resolves with a measured algorithm rather than cinematic sparks, so feints and encirclements become the true art. Players choreograph mixed arms, decide when to patient hold, when to press, and how to shield flanks from avalanches of musketry. The scenario catalog invites different historical moods from dawn patrols to night marches, with both solo and two player options. Technically Borodino wears the marks of late 80s software: modest color palettes, plain type, and a memory hungry engine that demanded careful file management. The soundscape is scarce, a few clicks and clacks rather than a chorus of battle, yet the tactile lure remains. Players praise the grid discipline that forces careful timing, and tolerate its patient pace as a feature not a flaw. A curious audience emerges who develop rituals around repositioning detachments, tallying casualties, and debating historical fidelity. Even when the surface appears austere, the game rewards a disciplined mind. Borodino sits as a time capsule in the annals of DOS strategy, a title that invites reflection on patience as a virtue and design as a conversation with the past. It never pretends to be pretty or instantly accessible, yet it offers a quiet satisfaction for anyone willing to learn its rhythms. Modern retrospectives glimpse a lineage of careful, granular war games that value inspection over impulse, and Borodino stands as a reminder of that lineage. For collectors and curious historians, piloting this title through black windowed screens is more than play it is a doorway to memory and method. A veteran game born stubbornly.

Dreadnoughts

Dreadnoughts is a turn-based surface fleet battle simulator. It accurately recreates the appearance, specifications and tactics of the fleets of the major naval engagements of the 'Great War' from 1914 to 1918. The game begins by promoting the player to Admiral, placing him on the bridge of a large flagship, and then resetting the clock to start from the critical hour. The game features the isometric battlefield engine used in Waterloo, including weather effects and fog of war system. The game's calculations are based on complex mathematics. Seven historical scenarios (the Battle of Jutland, involving more than 60 ships) are included along with other battles and smaller scenarios. There is also a practice scenario for the beginner. Dreadnoughts is played primarily through menus where you have to point with the mouse or keyboard and issue the corresponding command. The commands are issued through phrases. There are several keywords to issue commands, plus a directive to let the computer know who you are talking to.

Gettysburg

Atari ST 1990
Released in 1990, Gettysburg stands as a significant entry in the realm of turn-based strategy games, captivating players with its emphasis on historical accuracy and strategic depth. Developed by the esteemed software house, Lsns Software, this game invites players to engage in the critical four-day Battle of Gettysburg during the American Civil War. Notably, it allows gamers to assume the role of either Union or Confederate forces, making tactical decisions that could potentially alter the course of history. At its core, Gettysburg employs an intuitive interface that harmonizes accessibility with complexity. Players issue commands to their units, adjusting formations and executing maneuvers on a hexagonal grid. This tactical layer offers a profound sense of immersion as the terrain plays a crucial role in combat outcomes. The visual presentation aligns with the era, utilizing charming pixel art that evokes the spirit of the 1860s. The color palette, imbued with earth tones, enhances the game’s authentic atmosphere and grounds players in a vibrant historical setting. One of the defining characteristics of Gettysburg is its robust artificial intelligence. The opponent's strategic depth challenges players to think several moves ahead, adding a layer of unpredictability to each encounter. This level of engagement ensures that no two playthroughs feel the same, fostering a rich gaming experience. Additionally, the game features various scenarios, allowing players to explore not only the full battle but also pivotal moments in smaller, focused engagements. These scenarios encourage replayability, as players can refine their strategies and explore different outcomes. The significance of Gettysburg extends beyond its gameplay mechanics; it strives to educate as much as it entertains. The game includes a wealth of historical content, providing players with insights into the complexities of the Civil War and the strategies employed by both sides. Consequently, it appeals to both history enthusiasts and casual gamers alike, bridging the gap between education and entertainment. The musical score enhances the experience, with stirring compositions that reflect the emotional weight of the conflict. Sound effects, combined with the atmospheric melodies, immerse players deeper into the historical narrative, allowing them to feel the gravitas of their choices on the battlefield.

The Computer Edition of Scrabble Brand Crossword Game

DOS 1989
1989, the year The Computer Edition of Scrabble Brand Crossword Game was released in DOS. Made by Turcan Research Systems Limited and published by Leisure Genius, this strategy game is available for free on this page.

Waterloo

DOS 1989
SSI's import of the British simulation of the famous battle, as seen from the 'eye of the commander'. Much more like a wargame than the historical staff simulations usually produced, it was a fascinating if frustrating game. Designer Peter Turcan has also designed Borodino 1812 and Armada'. [excerpt from the website of M. Evan Brooks]. The game is also notable for its innovative use of isometric battlefield perspective, with realistic depth and terrain.
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