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Games developed by Turtle Byte

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Cosmo Ranger: S.O.L. AD 2000

Amiga 1989
Cosmo Ranger: S. O. L. AD 2000 is a sci-fi, elevator side-scrolling action game. The core of the game is primarily about making your way through the decks of each of the three main levels of a space station, negotiating hostile automatons with your trusty laser blaster. Station access hatches can be searched, and provide useful items such as extra health, oxygen or laser ammunition. The main objective in each of the three levels is to reactivate all the computer security panels. Sometimes, during the game, the station may be attacked by an armada of alien warships. In that case, you must find the on-board teleport system on that level to transport to the tactical station to man the defenses and neutralize the threat. This part of the game is played from the first-person perspective.

Rectangle

Amiga 1991
Rectangle is essentially a variation of Konami's Quarth with some Arkanoid-style elements. The basic plot takes place on a single screen: the player controls a small character at the bottom of the screen who can move to the left and right of the playing field. Tetris-like block shapes descend from the top of the screen. The player can shoot projectiles that turn into square units when they come into contact with the blocks. The object of the game is to form Rectangles or squares by filling in the remaining space in the vertical, or horizontal level of the blocks to score points, and when all are removed, the next level is unlocked. Some blocks contain a power-up that is constantly activated and, if converted, will cause an extra collectible to drop, for example, giving the ability to clear blocks with a single shot, to speed up the player's movement and shots, or even to transform the player's sprite into a bat and ball for a Breakout-inspired gameplay. The game is divided into phases, called worlds, consisting of three levels, of which each world has a unique visual theme. Successful completion of each world gives a six-digit code for further advancement.
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