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Games developed by Twilight

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Alfred Chicken

1993, the year Alfred Chicken was released on Amiga as well as Amiga CD32. Made by Twilight and published by Mindscape International Ltd., this action game is available for free on this page.

Atom Ant

It is based on the Hanna-Barbera cartoon and was one of the Hanna-Barbera licensed games released by Hi-Tec Software. Players take control of Atom Ant who must save the city from destruction. The mayor of the city has received a ransom from 'Mad Dog' Jackson and has threatened to blow up the city if the ransom is not paid. He has placed numerous bombs on top of some buildings in the city and you must fly around the building to pick up the bombs and defuse them with the atomizer, which is located on top of the building. You can only pick up one bomb at a time, so once you have defused one bomb you can pick up another. Each building has eight bombs placed on it and you have four minutes to clear each building. The buildings also have a number of enemies, such as wasps and helicopters, to avoid. Contact with these enemies costs you one life and the loss of all your lives ends the game. If you fail to defuse all the bombs in the level within the time limit, the game ends regardless of the number of lives you have left. You can also collect certain bonuses to increase your time and gain an extra life.

Cool World

Cool World released in 1992 as a licensed tie in to the Ralph Bakshi film. The game aimed to translate a clash of live action and animation into interactive play, a bold bet for its era. On DOS and Amiga machines, it offered a two dimensional adventure that tried to echo the film's neon energy and offbeat humor while contending with early hardware limits. The result was a quirky entry in a year crowded with ambitious cross media experiments. Players guide a spry avatar through a city that feels drawn from a cartoon fever dream. Levels scroll horizontally but bend into puzzles and timed hazards that reward quick reflexes and memory. Enemies appear in exaggerated silhouettes, while the hero jumps, ducks, and fires simple projectiles at danger. Key items and switches open new corridors, and each world ends with a boss encounter that tests pattern recognition more than brute force. Fans still claim it had character. Visually the title leans on chunky sprites and bold outlines, standing out against typical DOS visuals. The palette favors high contrast blues, purples, and pinks that echo the film's stylized mood. Animation feels lively during action, though some scenes stumble because of limited color and collision quirks. The audio rides on generated chimes and synth tunes that give the world a playful heartbeat. It captures the spirit of a cartoon carnival within a computer game frame. Development credits point to a studio known for swift adaptations rather than sprawling engines, and the Amiga port offered minor improvements in performance. Critics of the time mixed curiosity with frustration, noting stiff controls, repetitive level motifs, and the occasional unfair trap. Yet the game earned a small cult following among film fans and retro enthusiasts who valued its audacious mood and licensed novelty. It serves as a snapshot of an era eager to merge cinema with interactive play. For collectors and historians the Cool World cartridge stands as a signpost of early licensing culture, when publishers chased logos onto screens with mixed results. It is not the best example of a platform romp, yet it remains a vivid memory for those who recall the era when graphics and marketing calendars collided. In conversations about retro DOS games, this title comes up as a compact illustration of ambition meeting constraint, creativity flirting with risk, and a fan base that remembers color long after the credits roll.

Darkman

Darkman is a classic action-adventure game released for the Commodore 64 in 1991. Developed by Ocean Software, it is based on the cult-classic film of the same name, which was directed by the legendary Sam Raimi. The game follows the story of Peyton Westlake, a scientist who becomes disfigured and takes on the identity of the Darkman to seek revenge on those who wronged him. What sets Darkman apart from other games of its time is its incredibly detailed and immersive world. The gameplay involves navigating through various levels, each taking place in a different location from the movie. From the dark streets of the city to the abandoned warehouses, players must utilize their platforming and combat skills to progress through the game. The attention to detail in the environments and the faithful adaptation of the film's settings truly make players feel like they are part of the Darkman universe. One of the most innovative features of Darkman is the way it incorporates cutscenes into the gameplay. Throughout the levels, players are treated to animated cutscenes that further the story and add depth to the characters. These cutscenes are seamlessly integrated into the gameplay, unlike other games of its time that would pause the action for cutscenes. It is a testament to the game's developers that they managed to achieve this level of immersion on the Commodore 64. Another highlight of Darkman is its challenging yet satisfying gameplay. The platforming and combat mechanics are well-crafted and require precision and strategy to master. Players must use their wits and reflexes to defeat enemies and overcome obstacles, keeping the gameplay fresh and engaging. Additionally, there are hidden items and secrets to discover, adding a layer of replayability to the game. Darkman is a must-play game for fans of the action-adventure genre. It is a faithful adaptation of the film, with impressive graphics and detailed environments that immerse players in the Darkman universe. The innovative use of cutscenes and challenging gameplay make this game stand out from its peers. Even today, 30 years after its initial release, Darkman remains a beloved game among retro gamers and a testament to the capabilities of the Commodore 64.

Videokid

Atari ST 1992
Videokid is one of the classic Atari ST games released in 1992. It is a side-scrolling platformer game where the player takes on the role of an aspiring skateboarder, Videokid. The objective of the game is to collect as many skateboard parts as possible while avoiding enemies and obstacles. The game starts off with Videokid in his bedroom, where he needs to collect all the parts of his skateboard to be able to leave the room. Once outside, the player must complete various levels to progress further in the game and collect more parts. The levels range from easy street skating to high-intensity ramp skating. The player has to complete the levels while avoiding enemies such as police officers, gangsters and dogs. In addition to the main levels, Videokid also has some mini-games included. These mini-games add a bit of variety to the game and can be accessed by collecting items in the main levels. The mini-games include skateboard racing, street basketball and a graffiti painting game. The graphics in Videokid are fairly basic, but the game still looks quite good. The soundtrack is also quite catchy, with upbeat techno music playing throughout the levels. The controls in Videokid are fairly simple, with the player only needing a single button to jump and a directional pad to move. This makes the game very accessible to players of all ages and skill levels. Videokid is a great game for those looking for an enjoyable and challenging platformer experience. The simple controls, catchy soundtrack and varied levels make it a great choice for gamers of all ages.

WWF Wrestlemania

In 1992, Acclaim Entertainment released WWF Wrestlemania for the DOS platform. The game was based on the popular World Wrestling Federation (WWF) professional wrestling promotion and featured many of the top wrestlers from the time period. WWF Wrestlemania was a side-scrolling action game that allowed players to take control of one of eight different wrestlers. Each wrestler had their own unique moveset and could be customized with different color schemes. The game featured a single-player mode where players fought through a series of matches against computer-controlled opponents, as well as a two-player mode where players could compete against each other. The game was generally well-received by critics, with many praising the game's large roster of wrestlers and its simple, yet satisfying gameplay. However, the game was not without its faults, as many felt that the graphics and sound were somewhat lacking. Nonetheless, WWF Wrestlemania was a solid entry in the early days of professional wrestling video games and laid the foundation for many future titles in the genre.
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