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Games published by Anco Software Ltd.

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Bridgehead

After your success in Legionnaire, your new mission is now to secure a Bridgehead before making your way to the Enemy HQ through several levels. Inspired by the arcade game Green Beret, your marine is seen from one side and you run to the right killing as many enemies as you can with your knife. Occasionally platforms appear that can be climbed with ladders and mines may appear on the ground blocking your route. The mines can be removed by throwing a limited amount of grenades, but you can pick up more along the way. Once you reach the end of a level you have to kill a certain amount of soldiers to pass to the next level.

Challenger

Amiga 1987
In the late 1980s, the world of video games was dominated by the Amiga computer, a powerful machine that revolutionized the way we looked at gaming. Among the many titles released for the Amiga, one game stood out for its unique gameplay and stunning graphics – Challenger. Developed by Nexus Productions and released in 1987, Challenger quickly gained a cult following and became one of the most beloved games of its time. Set in a post-apocalyptic world, Challenger follows the story of a lone survivor who must fight their way through dangerous territories to reach a safe haven. The game is a hybrid of action and strategy, where players must navigate through different levels, collect resources, and engage in combat with various enemies. What sets Challenger apart from other games of its time is its attention to detail, from the intricately designed levels to the complex gameplay mechanics. One of the most impressive aspects of Challenger is its graphics. The game boasts 16-bit graphics that were just mind-blowing at the time of its release. The developers took full advantage of the Amiga's capabilities to create stunning visuals that added depth and immersion to the gameplay. The attention to detail is evident in every aspect of the game, from the character designs to the various environments the player must traverse. Challenger also offered a unique gameplay experience, combining action and strategy elements in a seamless way. Players had to carefully plan their moves, considering the limited resources and different types of enemies they would encounter. The combat system was also well-crafted, with challenging boss battles that required quick reflexes and strategic thinking. The game's difficulty level was well-balanced, providing a challenging experience without becoming frustrating. One of the standout features of Challenger was its soundtrack. The game's music was composed by the famous musician David Whittaker and perfectly complemented the post-apocalyptic setting of the game. The soundtrack featured a mix of ambient and action-packed tracks that added to the intensity of the gameplay. The sound effects were also top-notch, adding to the overall immersive experience of the game. Challenger's success on the Amiga can also be attributed to its replay value. The game featured multiple endings, encouraging players to replay it to see all possible outcomes. Additionally, there were hidden secrets and Easter eggs that could be discovered, adding to the game's longevity. Challenger also had a two-player mode, allowing players to team up and conquer the challenges together.

Classic Snooker

In the world of classic video games, one title stands out as a timeless masterpiece: Classic Snooker. Released in 1987 for the Commodore 64, this game captured the hearts of gamers around the world with its simple yet addictive gameplay and impressive graphics. At its core, Classic Snooker is a simulation of the popular cue sport, snooker. Players must maneuver a cue stick to hit balls into pockets on a rectangular table covered in green baize. While this may sound simple, the challenge lies in the complex rules and strategies of the game, which are faithfully recreated in Classic Snooker. One of the most striking aspects of Classic Snooker is its stunning graphics. The game utilizes the Commodore 64's capabilities to display smooth and realistic animations of the cue stick and balls, as well as detailed representations of the snooker table and its surroundings. This attention to detail immerses players in the game and adds to the overall experience. But what truly sets Classic Snooker apart from other games of its time is its realistic physics engine. Every shot requires precise calculation and skilled execution, just like in real-life snooker. The developer, MicroProse, went to great lengths to ensure that every aspect of the game's physics was accurate, making it a challenging and rewarding experience for players. In addition to its faithful simulation of snooker, Classic Snooker also includes a variety of game modes to keep players engaged. There is the classic single-player mode, where players can compete against computer-controlled opponents of varying difficulty. But for those who prefer a more social experience, the game also offers a two-player mode, where friends can go head-to-head in a match of snooker. As with many classic games, Classic Snooker has stood the test of time and is still beloved by gamers today. Its simplistic yet challenging gameplay, impressive graphics, and realistic physics make it a timeless classic. And with the advent of emulators, the game can still be enjoyed by a new generation of players.

Cruncher Factory

Amiga 1987
Cruncher Factor is a variant of Pac-Man. The player commands a cruncher (which looks just like Pac-Man) and directs it through non-scrolling mazes shown sideways. Everywhere that is not occupied by a wall there are pills to be eaten by rolling over the field in which they are located. There are also ghosts that cause the player to lose a life when he touches them, at least until the cruncher eats a special ball that makes him eat the ghosts. A level is won when all the balls are eaten. The game features 100 levels, a level editor (which can also be used to change existing levels) and a two-player mode.

Death Trap

Death Trap is a side-scrolling platformer with slight puzzle-solving elements that don't usually go beyond finding levers to move to the next part of the map. The theme of the game is medieval fantasy and takes place in a castle (divided into five levels) which is where the trap of the title comes from. The trap has been set by the wizard king Shankriya and has existed for five centuries. The players' job is to make things right again. The game has a wide variety of enemies, from ghosts to fireball-throwing wizards. Upon defeating some enemies, the player receives a vial with some liquid that can be converted into spells and so on.

Deathbots

Amiga 1990
If you haven't played Deathbots or want to try this action video game, download it now for free! Released in 1990 by Anco Software Ltd., Deathbots was an above average shooter title in its time.

Escape from Paradise

1987, the year Escape from Paradise was released on Commodore 64. Published by Anco Software Ltd., this action game is available for free on this page.

Face Off

Atari ST 1989
1989, the year Face Off was released on Atari ST. Made by Screech Productions and published by Anco Software Ltd., this sports game is available for free on this page.

Fantasy Manager: The Computer Game

Amiga 1994
In Fantasy Manager you can create your own soccer team alone or with up to 15 human players. The game is based on a British TV show that was broadcast at the time of its release. You start the game with £25 million in the bank, but you have no players in your squad, so you must buy them. They are all real Premier League players costing between less than a million and 5 million. When you have a full squad just play match after match and you can earn some more money which you can use to buy new players. The matches show highlights where you can find out what has happened, for example a goal, a corner or a foul.

Grid Start

Amiga 1987
Grid Start is a Formula 1 racing game played from a third-person perspective, similar to Pole Position. The game consists of six circuits based on real-world locations: Brands Hatch, Silverstone, Belgium, Mexico, Austria and Germany. It can be played in a three-lap competition or in a practice mode with 99 laps (or until the player presses the escape key). In each race there are 23 AI-controlled cars to compete against. The game can be played on three difficulties: novice, amateur and professional. The car has six gears that must be shifted manually and a boost function can also be used to accelerate faster. In addition to racing faster than the opposing drivers, the player has to avoid hitting haystacks and fences that are placed dangerously close to the track.
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