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Games published by Imagine

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

A.L.C.O.N.

Released in 1987, A.L.C.O.N. (an acronym for Advanced Lander Communications Orbital Network) captivated gamers on the iconic Commodore 64 platform with its unique premise and gameplay dynamics. Set in a futuristic universe, players assumed the role of a pilot navigating a spaceship, facing the daunting challenge of lander operations amidst an array of obstacles. The game distinguished itself from contemporaries by blending tactical decision-making with fast-paced action, creating an engaging experience that often kept players on the edge of their seats. One of the standout features of A.L.C.O.N. was its intuitive control scheme and the varied mission objectives. Pilots were tasked with a multitude of assignments, including transporting cargo, rescuing stranded astronauts, and executing precision landings on various planetary bodies. The variety in missions added layers of complexity and replayability, enticing players to master the controls and improve their abilities. The game also introduced a scoring system that rewarded players not only for successful landings but also for efficient maneuvers and timely deliveries, pushing them to refine their strategies continually. Graphically, A.L.C.O.N. made impressive use of the C64's capabilities. The visual presentation featured colorful sprites and smooth scrolling backgrounds, allowing for an immersive space atmosphere. The design of the ship and planetary environments created a sense of vastness, augmenting the overarching theme of exploration. Sound effects accompanied the visuals effectively, propelling the gameplay experience with immersive auditory stimuli, from the roar of the engines to the subtle beeps signifying successful landings or cargo pickups. The game’s immersive gameplay was further enhanced by its difficulty levels, catering to various skill sets among players. Early stages offered a gentler introduction, while later missions ramped up the challenge significantly. This design decision garnered A.L.C.O.N. a reputation for being equally accessible to newcomers and satisfying for the seasoned gamer's need for challenge. The blend of urgency and strategy required in later stages kept players returning for just one more attempt, in hopes of achieving the elusive perfect landing. Ultimately, A.L.C.O.N. remains a cherished title in the annals of Commodore 64 gaming history. Its innovative approach to space exploration and the intricacies of lander gameplay resonated strongly with audiences at the time. By skillfully combining elements of strategy, action, and exploration, A.L.C.O.N. not only provided entertainment but also left an indelible mark on the landscape of early computer games. Even decades later, its legacy lives on, reminding many of the golden age of gaming where creativity was paramount and every joystick maneuver counted.

Athena

Athena, released in 1987 for the Commodore 64, stands as a curious yet captivating entry in the pantheon of early video games. Developed by Imagineer and published by Activision, this title was an adaptation of a Japanese arcade game, putting American gamers in touch with the vibrant aesthetics and gameplay styles favored in the arcade genre at the time. As players navigated the digital landscapes, it became clear that Athena was not merely another action-platformer but rather a whimsical adventure steeped in colorful visuals and quirky charm. At its core, Athena immerses players in a fantastical world where they control the titular heroine on a quest to rescue a kidnapped princess. The game's narrative, though simple, is impactful in its engaging approach. Players traverse through various stages populated with bizarre enemies, such as floating heads and mischievous creatures, each requiring strategic maneuvering to defeat. The game eschews the typical muscular hero archetype, instead showcasing a female protagonist adorned in a vibrant dress, which was a refreshing departure from many of the action-oriented titles of that era. Graphically, Athena is a feast for the eyes, brimming with bright colors and imaginative designs that were ahead of its time. The backgrounds boast delightful artistry, filled with whimsical landscapes that transport players into an enchanted realm. Each level presents unique visual challenges, from lush greenery to treacherous cliffs, drawing players deeper into the adventure. Additionally, the game features catchy music that enhances the overall allure, further captivating gamers' imaginations as they embark on their journey. The gameplay mechanics introduce exciting elements that keep players engaged, such as the collection of various power-ups and weapons that Athena can wield, ranging from swords to mystical charms. Yet, one might find the controls somewhat challenging, requiring a delicate balance of timing and reflexes. Despite this, mastering the game's intricacies provides a sense of accomplishment that resonates with players long after they have put down their controllers. Athena’s legacy may not resonate as strongly as that of more prominent titles from the same period, but it continues to enjoy a devoted following among retro enthusiasts. The game is celebrated for its innovation, particularly in portraying a strong female lead at a time when such representations were rare. It captures the spirit of exploration found in video games, marking an unforgettable chapter in the evolution of gaming narratives and genres. Athena’s unique allure ensures that it remains a cherished piece of the Commodore 64's diverse library.

B.C. Bill

B. C. Bill is a collecting game about the daily struggles of our ancestors. As the caveman Bill, you must compete with other contemporary species, such as dinosaurs, to collect food. Pound food with your club and drag it back to your cave before a dinosaur eats it . . or you. But food alone is not enough to survive, you must also hunt cave wives to secure your offspring. The procedure is the same: hit the wives with your club before they are eaten by a dinosaur, and drag them by the hair back to the cave. Your score is calculated based on how many seasons you have survived, how many wives and how many offspring you have.

Catcha Snatcha

VIC-20 1983
In Catcha Snatch, the player assumes the role of store detective Barney Bootlace. He walks around the store, which is represented by a top-down display, to do his job: guiding lost children back to their mother, taking lost items to the lost and found office, catching thieves, and getting bombs out the door. Practically this boils down to touching the object/person in question and walking to their destination. Barney's success is measured by his boss's approval from 0 to 99% Approval increases when Barney manages to handle an issue correctly and decreases when he misses something. If he reaches 99%, Barney moves up to the next level (and higher difficulty); however, a demotion and a written warning follow directly after dropping to 0%. After three warnings the game is over, but one warning is removed for advancing two levels.

Frantic

VIC-20 1983
Frantic is a first-person shooter in which you are pulled downward by gravity on a moon on the planet Spectrum. You have an anti-gravity pack that allows you to stop in mid-air, move left or right, but you can't move up. As you fall there are many aliens moving around the area and you must shoot them with your laser while avoiding being shot at. On the left and bottom of the screen there are two radars showing the position of the aliens above or below, and to the left or right of your position. Using the anti-gravity backpack and laser consumes fuel, which is shown on a decreasing gauge, and when you run out of fuel it's game over.

Hyper Sports

Hyper Sports is a classic sports game released in 1985 for the Commodore 64. Developed and published by Konami, it was the sequel to the popular Track & Field game. Hyper Sports took the gaming world by storm with its colorful graphics, challenging gameplay, and a range of different sporting events. The game was set during the 1984 Summer Olympics, and the player could compete in seven different events: swimming, skeet shooting, vaulting, archery, triple jump, weightlifting, and horizontal bar. Each event was designed to test the player's speed, accuracy, and hand-eye coordination. The gameplay was fast-paced and required precise button timing, making it incredibly addictive and challenging. One of the highlights of Hyper Sports was its graphics. The game was a significant improvement from its predecessor, Track & Field, with more detailed and vibrant visuals. The athletes were well-rendered and had a realistic movement, making the gameplay more immersive. The backgrounds were also well-designed, depicting the Olympic venues beautifully. In addition to the impressive graphics, the sound and music in Hyper Sports were also noteworthy. The game featured upbeat and energetic background music that added to the excitement of the events. The sound effects were also crisp and varied, depending on the event. For example, the sound of the crowd cheering during the swimming event was different from the sound of arrows hitting the target in archery. One of the main criticisms of Hyper Sports was its difficulty level. The game was notoriously challenging, and some players found it frustratingly hard to master. The button timing had to be precise, and one slight mistake could result in a failed attempt. However, this only added to the replay value of the game, as players kept coming back to beat their high scores and challenge their friends. Hyper Sports also had a multiplayer option, where two players could compete against each other in split-screen mode. This feature added a whole new level of fun to the game as players could battle it out to see who was the ultimate Olympic champion.

Konami's Arcade Collection

Konami's Arcade Collection is a video game published in 1988 on Amstrad CPC by Imagine. It is an action game, set in a compilation / shovelware theme.

Ping Pong

In 1986, the classic game of Ping Pong was released for the Commodore 64 computer, bringing the beloved sport into the realm of digital entertainment. This highly addictive game quickly gained popularity among gamers of all ages, and remains a staple in the world of retro gaming. With its simple yet engaging gameplay, Ping Pong on the Commodore 64 continues to capture the hearts of players even decades after its initial release. The premise of Ping Pong is fairly straightforward – players control a virtual paddle and attempt to hit a ball back and forth across a table, with the goal of scoring points by getting the ball past their opponent's paddle. However, what truly sets this game apart is its smooth and realistic gameplay. The controls are incredibly responsive, allowing for precise movements and strategic shots. This level of realism was unparalleled at the time of release, and it still stands up to modern standards, making it a timeless classic. One of the standout features of Ping Pong on the Commodore 64 is its wide variety of game modes. Players can choose from several different difficulty levels, allowing for an easy and casual game or a more intense and challenging experience. Additionally, there are options for single or multiplayer modes, providing endless hours of entertainment for both solo players and friends. The game also offers a tournament mode, where players can compete against computer-controlled opponents to become the ultimate Ping Pong champion. What really sets Ping Pong apart from other sports games of its time is its attention to detail. The graphics, though simple by today's standards, were cutting-edge for its era, with smooth animations and realistic physics. The sound effects also add to the overall immersion, from the satisfying "ping" of the ball hitting the paddle to the cheers and jeers of the crowd. These small details make the game feel more lifelike and engaging, drawing players in for hours on end. Ping Pong on the Commodore 64 also offers customizable options, allowing players to adjust the game speed, the ball's behavior, and the table's angle to their liking. This adds a layer of personalization and replay value, as players can constantly challenge themselves with new settings and difficulty levels. Additionally, the game features a high score system, encouraging players to continue to improve and beat their own records. To sum it up, Ping Pong for the Commodore 64 is a true gem in the world of retro gaming. With its simple yet addictive gameplay, realistic graphics and sound, and a plethora of game modes and customizable options, it continues to stand the test of time. Whether you are a seasoned player or a newcomer to the world of Commodore 64 games, this classic is a must-play that will keep you hooked for hours. So dust off your old Commodore 64 or fire up an emulator, and get ready to experience the thrill of the virtual table tennis court like never before.

Renegade III: The Final Chapter

Renegade III: The Final Chapter is an action-packed video game released for the Commodore 64 in 1989. Developed by the renowned gaming company System 3, this game is the third installment in the Renegade series and follows the story of the brave hero, Renegade, as he battles against the ruthless villain known as the Master. With its captivating storyline, challenging gameplay, and impressive graphics, Renegade III: The Final Chapter quickly became a fan favorite and remains a beloved classic among retro gaming enthusiasts. Set in a dystopian future, Renegade III: The Final Chapter puts players in control of the eponymous Renegade as he navigates through a post-apocalyptic world in search of the Master. Armed with an assortment of martial arts skills and weapons, players must fight their way through a series of challenging levels, each more difficult than the last. Along the way, players will encounter a variety of enemies, ranging from street thugs to cyborgs, all determined to stop Renegade from reaching his goal. One of the most notable features of Renegade III: The Final Chapter is its improved graphics compared to its predecessors. The game features detailed and vibrant backgrounds, smooth animations, and impressive character designs that truly brought the game to life. The game's soundtrack also adds to the immersive experience, with its techno-inspired tunes that perfectly complement the game's action-packed gameplay. Renegade III: The Final Chapter also introduced new gameplay mechanics that added depth and complexity to the game. Players now had the ability to pick up various weapons and items, such as knives and grenades, to aid them in their journey. The game also featured mini-games, such as a motorcycle chase and a martial arts tournament, which provided a welcome break from the main gameplay and added variety to the overall experience. Another aspect that makes Renegade III: The Final Chapter stand out is its non-linear gameplay. Unlike most side-scrolling action games of its time, this game allowed players to choose their own path through the levels, adding an element of exploration and strategy to the gameplay. This feature also added to the game's replayability, as players could choose different paths and encounter different challenges each time they played. Renegade III: The Final Chapter garnered critical acclaim upon its release and is still highly regarded by gamers today. Its intense action, engrossing storyline, and satisfying gameplay make it a must-play for any retro gaming enthusiast. The game's success also led to it being ported and released on other platforms, such as the ZX Spectrum and Amstrad CPC.

Super Soccer

Super Soccer is a soccer simulator developed by Imagine Software for the Spectrum 48/128 in 1984. The game is controlled with the keyboard or joystick and can be played by one player or up to eight players in tournament mode. The player's objective is to kick the ball into the opposing team's net. At the end of the game time, the team that scores the most goals wins. There is a game timer at the top of the screen, which will pause while you wait for the game to restart or for a free kick. There are five action keys that can be defined: left/right/up/down/kick. There is always only one active player on each team. This is the player to whom the action keys will be applied. The active player will have a small 'halo' over his head to indicate who he is. If the active player is too far away from the ball, the player closest to the ball becomes the active player. So, the game is as simple as placing the active player next to the ball and kicking the ball. However, it is not that simple. Opposing players may tackle to get the ball, the ball may go out of bounds, or your kick may go farther than expected or be blocked. To make things even more realistic, when a goal is scored, players on that team will jump up and have to run back across the center circle to their own team before play can resume. The main menu offers the following options Number of players: 1 player or up to 8 players; if you select more than 2 players, you will be in tournament mode. Game mode: Choose between single match, tournament or practice. Duration of the match: default is 10 minutes, but can be adjusted to 20 or 30 minutes. Level of play: three levels of difficulty, the default level is 1. Color editor: You can change the color of the field, the color of the border and the color of the stripe of each team. Name editor: The team names are the names of the top British clubs of the 1980s. If you want to play for a team such as Barcelona, Miami, Rotherham, etc. you can use this option to change the existing teams as you wish.
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