Games published by J. Morrison (Micros) Ltd.
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We provide a complete list of games published by this publisher.
Bonka
Released in 1983, Bonka quickly became a cult classic among Commodore 64 gamers. Developed by First Star Software, this 2D side-scrolling action game was set in a fantasy world filled with challenging levels and formidable enemies. Bonka follows the adventures of a brave hero, tasked with defeating the evil sorcerer, which had cursed the land and its inhabitants.
The game's graphics were considered top-notch for its time, with vibrant and colorful landscapes that captured the player's imagination. The attention to detail in the character designs was also noteworthy. The hero, Bonka, was portrayed as a strong and fearless warrior, armed with a sword and shield, ready to take on any obstacles that stood in his way.
One of the most impressive aspects of Bonka was its gameplay. The controls were simple and responsive, making the gameplay smooth and enjoyable. The game featured a variety of enemies to battle, each with its unique set of attacks and weaknesses. To defeat the sorcerer, players had to navigate through challenging levels, dodging traps and overcoming obstacles while collecting power-ups and weapons along the way.
The soundtrack of Bonka was another highlight of the game. The catchy and upbeat tunes added to the overall immersive experience and kept players engaged throughout their quest. From the ominous music in the sorcerer's castle to the heroic fanfare when Bonka defeated a boss, the sound effects and music were a perfect complement to the gameplay.
Like many classic games, Bonka also had its share of secrets and Easter eggs. Players could discover hidden passages and power-ups by exploring and interacting with the environment. This added an element of discovery and excitement to the gameplay, making it even more challenging and rewarding.
Despite its age, Bonka remains a beloved game among retro gamers. Its engaging storyline, stunning graphics, and seamless gameplay have stood the test of time and continue to captivate players even after decades since its release. In fact, Bonka has been re-released on various other gaming platforms, proving its enduring popularity.
Chess
In the early 1980s, the world of gaming was undergoing a revolution, with new home computers hitting the market. One such machine was the Dragon 32/64, a British version of the American TRS-80 Color Computer. Released in 1983, the Dragon 32/64 quickly gained a loyal fanbase due to its affordable price and versatility. One of the most notable games released for this machine was the game of chess, which brought the timeless game of strategy into the digital world.
Developed by Microdeal Ltd., Chess for the Dragon 32/64 was a simplistic but engaging version of the classic board game. Players could choose to play against the computer or against another player, making it a perfect game for both solo play and multiplayer sessions. The graphics were simple yet effective, with detailed pieces and a clear, easy-to-read board. The game also featured a helpful tutorial mode for those new to chess, making it accessible to players of all levels.
One of the most impressive features of this game was its Artificial Intelligence (AI). The computer opponent was programmed to provide a challenging experience for players, with different difficulty levels to choose from. It was designed to make smart and strategic moves, keeping players on their toes and creating an immersive gaming experience. This AI feature made the game more exciting and unpredictable, providing endless replay value.
Another standout aspect of Chess for the Dragon 32/64 was its user-friendly interface. The game had a simple menu system, making it easy to navigate and select different game modes and options. Players could also customize the game to their liking, choosing options such as different board colors and the level of difficulty for the AI opponent. This level of customization allowed players to tailor the game to their preferences, making it even more enjoyable to play.
Despite its simplicity, Chess for the Dragon 32/64 was praised for its accuracy and adherence to the rules of chess. The game followed the traditional rules and movements of the different chess pieces, providing a true-to-life experience for players. This attention to detail impressed many players and solidified the game's reputation as a top-quality chess video game.
Maurice Minor
In the early 1980s, the Dragon 32/64 computer system was widely popular among home computing enthusiasts. And one of the most beloved games of that era was "Maurice Minor," released in 1983 by Spectral Associates. Developed by Tony Barber, this game was an instant hit with its unique concept and addictive gameplay.
"Maurice Minor" is an action-adventure game set in a magical world where the titular character, Maurice, embarks on a quest to collect five magic scrolls scattered across the land. The player controls Maurice, guiding him through various levels filled with obstacles, enemies, and puzzles. Each level requires the player to use their wits and skills to progress further and ultimately reach the scroll.
What sets "Maurice Minor" apart from other games of that time is its innovative gameplay mechanics. For instance, unlike most platformers where the player jumps to avoid obstacles, Maurice can also shrink himself to avoid them. This added an extra layer of strategy and challenge to the game. Additionally, Maurice can collect power-ups like bombs and shields to defeat enemies and protect himself, making the gameplay even more engaging.
The graphics of "Maurice Minor" may not be as advanced as today's standards, but they were impressive for its time. The levels were well-designed, and the animation of Maurice's movements was smooth and fluid. The game also had a vibrant color scheme that added to its appeal. The sound effects and music were also noteworthy, creating an immersive experience for players.
One of the standout features of the game was its level editor, which allowed players to create their own levels and share them with other players. This feature added immense replay value to the game, as players could constantly challenge themselves with new and creative levels. The game also had a high score system, adding a competitive aspect to it.
While "Maurice Minor" was primarily designed for the Dragon 32/64 system, it was later ported to other popular machines of that era, such as the Commodore 64 and MSX. This widened its audience and cemented its place as a classic game among retro gamers.
Taskship
In 1983, the world of gaming was changed forever with the release of Taskship for the Dragon 32/64. Developed by Dragon Data Ltd, this game took players on an intergalactic journey to save the universe from the clutches of an evil alien race. With its unique blend of strategy and action, Taskship quickly became a fan favorite among Dragon 32/64 owners.
At its core, Taskship is a space-themed game where players must navigate their ship through various sectors, each with its own set of challenges. The ultimate goal is to defeat the enemy boss in each sector to advance to the next level. What set Taskship apart from other games of its time was its mix of real-time action and strategic planning. Players had to carefully manage their resources and plan their moves strategically to defeat the enemy ships.
One of the most notable features of Taskship was its vibrant and colorful graphics, which were quite impressive for the time. The game also had a catchy soundtrack that added to the overall immersive experience. The controls were relatively simple, making it easy for players to pick up and start playing. However, mastering the game and defeating all the enemy bosses required skill, making it a rewarding challenge for players.
Taskship also boasted a variety of weapons and power-ups that kept the gameplay fresh and exciting. Players could upgrade their ship with more powerful weapons, shields, and engines, providing a sense of progression and accomplishment. The game also had a multiplayer mode where friends could team up and take on the enemy together, adding a social aspect to the gameplay.
To add to the excitement, Taskship had a high score system where players could compete against each other for the top spot. This feature added a level of competitiveness and replay value to the game. Players could also save their progress, allowing them to pick up right where they left off, a rare feature in games of that era.