Games published by Markt & Technik
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Crillion
In the world of retro video games, the Commodore 64 holds a special place in the hearts of many gamers. Released in 1988, one particular game that stands out from this era is Crillion. Developed by Ariolasoft and published by Reaktor, this puzzle game quickly gained popularity and has become a cult classic among Commodore 64 enthusiasts.
Crillion is a unique puzzle game that challenges players to use their strategic thinking skills to navigate a ball through various obstacles and into a goal. The gameplay may seem simple at first, but as the levels progress, the difficulty increases, making it a truly addictive and challenging experience. The game consists of 32 levels, each with its own set of obstacles and puzzles to solve.
The graphics of Crillion may seem basic by today's standards, but back in 1988, it was considered top-notch. The color schemes are vibrant, and the design of the levels is cleverly crafted to give the game a futuristic feel. The sound effects are minimalistic but add to the overall ambiance of the game. One notable feature is the inclusion of a level editor, which allowed players to create and share their own custom levels.
What sets Crillion apart from other puzzle games of its time is its gameplay mechanics. The controls are simple and intuitive, making it easy for players of all skill levels to pick up and play. The ball moves in a straight line until it reaches an obstacle, where it bounces off in a different direction. Players must strategically place objects on the playing field to guide the ball towards the goal. This requires patience and careful planning, especially in later levels where the obstacles become more complex.
Another standout aspect of Crillion is its high replay value. The levels are not only challenging, but they also have multiple solutions, giving players the incentive to come back and find different ways to solve each puzzle. Additionally, the game keeps track of the best times for completing each level, encouraging players to aim for faster completion times and adding an element of competition.
Crillion was met with critical acclaim when it was first released. It was praised for its innovative gameplay, challenging puzzles, and engaging level design. It even won the "Best Puzzle Game of the Year" award from Commodore Horizons magazine in 1988. It also spawned a few sequels, including "Super Crillion" and "Crillion 2," cementing its place as a beloved game in the Commodore 64 community.
Nippon
Nippon is a German RPG with similarities to the Ultima games of the same era. After reading a magic scroll, the protagonist Toshiro finds himself teleported to a feudal Japan with some mild fantasy additions in the form of magic scrolls and monsters. The game focuses on exploring the world and solving some puzzles.
The journey takes place on a world map over which the player character is directly controlled. When the player finds a village, he can enter it, which causes the game to switch to a new screen. Here there are several NPCs to encounter and interact with. In addition to the usual merchants, with whom gold is exchanged for better equipment, the player can try to talk to peasants. This is only successful if the right tone of conversation is chosen, e. g. servile or intimidating. Other things that can be found on the world map are alternative methods of travel, e. g. teleports, or paths such as fire that can be traversed but harm the player.
When combat is initiated, the game locks the current screen. The player has to navigate the screen, position himself in front of an enemy and press a button to initiate an attack. A victory awards experience points that, over time, allow for improved stats: strength, agility and hit points. The player character needs to eat and sleep.
P.P. Digger
P.P. Digger was a wildly popular game released for the Commodore 64 in 1993. Developed by Scipione Borghetti, this side-scrolling action game took players on a thrilling adventure through mazes filled with treasures and obstacles.
The game follows the story of P.P. Digger, a brave adventurer on a quest to find the legendary Philosopher's Stone. With each level, players must guide P.P. Digger through increasingly challenging mazes, avoiding dangers such as traps, monsters, and deadly drops.
What made P.P. Digger stand out from other games of its time was its detailed graphics and smooth gameplay. The developers utilized the full capabilities of the Commodore 64, creating vibrant and colorful environments that immersed players in the game's world. The sound effects and background music also added to the overall experience, creating an immersive atmosphere that kept players hooked for hours on end.
One of the most exciting aspects of P.P. Digger was its unique power-up system. Throughout the game, players could collect power-ups, such as bombs and shields, that aided P.P. Digger in his journey. These power-ups added an extra layer of strategy to the gameplay, as players had to decide when to use them to best navigate through the mazes.
P.P. Digger received critical acclaim upon its release, with many praising its challenging and addictive gameplay. The game also received high scores for its graphics and sound, which were considered top-notch for a Commodore 64 game. It even won several gaming awards, cementing its place as one of the must-have games for Commodore 64 owners.
What also made P.P. Digger unique was its level editor feature. This allowed players to create their own mazes and share them with other players, adding a community aspect to the game. With the ability to create and play through an endless array of user-generated levels, P.P. Digger kept players coming back for more.
The legacy of P.P. Digger lives on even today, with a devoted fan base and several emulators available for modern systems. Its success and impact on the gaming industry are a testament to its quality and appeal, making it a must-play for anyone interested in classic gaming.