Games published by Royal Software
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Meteor Storm
Meteor Storm was an Atari 8-bit game released in 1982 for the Atari 400 and 800Computer systems. It was one of the first sci-fi video games of its kind leaped on to the burgeoning 8-bit platform.
The game was developed by Rick Baker and designed by Steve Baker. It put gamers in control of the last remaining space fighter, a Vectorstar 3500. The Vectorstar 3500 was a single-seat spacecraft that had to be navigated through the treacherous meteor storm. It was equipped with six missiles that had to be managed wisely, as each depletion incurred an additional one hundred points of damage.
In addition to the meteor threats, gamers were confronted by various enemy ships, including the Agar Laser Ship. Enemies had to be avoided at all costs as it could quickly deplete a player's reserve of missiles. Furthermore, Meteor Storm challenged its players to complete increasingly difficult levels within the allotted time, which made it all the more testing.
One unique feature of Meteor Storm was its digitized voice recordings which, as far as 8-bit games of that era went, was relatively rare for the time. It gave the title some much needed personality, and a sense of atmosphere. Furthermore, the soundtrack was something special; it was mysterious and ethereal, adding a further element of mystique to the game.
Gameplay wise, Meteor Storm was intense and frenetic. Players had to move quickly while also carefully managing their resources. It was a tricky balancing act between offense and defense, as haphazardly firing missiles could incur hefty damage.
Meteor Storm was an ambitious game for 1982 that managed to bring the qualities of an sci-fi arcade game to the Atari 8-bit platform. It was the perfect blend of challenging gameplay, unique features and an atmospheric soundtrack, which gave a glimpse into the possibilities that 8-bit gaming had to offer at the dawn of the home console era.
Trivia Quest
The empire of Xandor has been besieged by dark forces. In desperation, King Gaelyn sent a plea for help to the lords of the castles in his land. From each castle, three subjects - a prince, a knight and a page - were selected to face riddles and dragons.
This is the origin of the board game Trivia Quest. After selecting the difficulty and your castle, each of the participating players (one to four, no computer players) has to choose the correct answer among four options in the first so-called 'wisdom round'. This is necessary to accumulate enough gold and food to enter the game map with a character and be able to progress in the game. An incorrect answer initiates the next player's turn.
On the board itself, movement also depends on the answer to the questions posed by falling into one of the Trivia Question boxes. These are divided into four categories (for example, a TV box means a TV, literature or movie question), and the faster a question has been answered correctly, the more boxes the player's character can move. It is possible to switch between the three different characters as long as enough gold has been accumulated. There are also special squares indicating the dragon's lairs. These trigger an arcade sequence in which additional gold can be earned if the dragon is defeated, but in case of a loss the dragon also takes the player's gold. Fighting ability is influenced by character type, with the page being the weakest. Finally, there are boxes and situations that can lead to a 'duel of wisdom', i.e. a battle of questions player against player.The quest ends when all three characters have reached a house castle, the winner being the player with the most gold.