Games published by U.S. Games
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We provide a complete list of games published by this publisher.
Eggomania
Eggomania, released in 1982 for the Atari 2600, is a unique and addictive game that has stood the test of time. Developed by Steve Hales, this game requires players to take on the role of an egg collector, racing against time to collect as many eggs as possible while avoiding obstacles and enemies.
The gameplay of Eggomania is simple yet challenging. Players must guide their character through a maze-like screen filled with chickens and nests of eggs. The objective is to collect as many eggs as possible within a set time limit, while avoiding the chickens that are constantly moving around the screen. Players must also be careful not to accidentally knock over the nests, as this will result in the loss of points.
One of the most interesting features of Eggomania is its use of color. The game utilizes the Atari 2600's color capabilities to create a visually pleasing and vibrant world. The chickens and their eggs are depicted in different colors, adding to the overall charm and appeal of the game. The background music and sound effects also add to the immersive experience of playing Eggomania.
One of the most challenging aspects of Eggomania is the difficulty level. The game starts out relatively easy, but as players progress through the levels, the chickens become faster and more difficult to avoid. This, coupled with the limited time to collect eggs, keeps players on their toes and engaged in the game.
In addition to its gameplay and visuals, Eggomania also offers a two-player mode, where friends can compete against each other to see who can collect the most eggs. This feature adds a level of competitiveness and fun to the game, making it a popular choice for social gatherings and family game nights.
Despite being released in 1982, Eggomania remains a beloved game among retro gaming enthusiasts. Its simple yet challenging gameplay, attractive visuals, and two-player mode make it a timeless classic that has stood the test of time. For those looking to relive the nostalgia of the Atari 2600 era, Eggomania is a game that is definitely worth trying. So grab your controller and get ready to collect some eggs in this addictive and entertaining game.
Gopher
The year is 1982 and the Atari 2600 gaming console is at the height of its popularity. In the midst of this booming gaming industry, a little-known game called Gopher was released. Developed by US Games, Gopher may not have received as much attention as some of the other popular Atari games of its time, but it certainly deserves recognition for its unique gameplay and challenging levels.
Gopher is a simple yet addictive game where players take on the role of a farmer trying to protect his garden from hungry gophers. The gameplay is divided into two main screens – the garden screen and the farmhouse screen. In the garden screen, players move a bucket back and forth to catch gophers popping up from their holes. The challenge lies in timing and precision, as the gophers move at a rapid pace and players must be quick to catch them.
Once a certain number of gophers have been caught, players move on to the farmhouse screen. This is where things get even more interesting. In this screen, players control a farmer armed with a shovel, defending his garden from gophers trying to steal his vegetables. The gophers in this level not only move faster, but they also have different tactics such as digging underground tunnels and even disguising themselves as carrots.
One of the most unique features of Gopher is the ability to play with a friend in multiplayer mode. Players can alternate turns, competing to see who can catch the most gophers and protect their garden the longest. This added social element makes Gopher a great game for parties and gatherings, even by today's standards.
But Gopher isn't just fun and games – it requires strategy and skill as well. As players progress through the levels, the difficulty increases and new challenges are introduced. For instance, the gophers may become faster or players may have to protect multiple gardens at once. This ensures that players never get bored and constantly have new challenges to conquer.
Unfortunately, due to the saturated gaming market at the time, Gopher didn't receive much attention and eventually fell into obscurity. However, for those who did get their hands on this game, it quickly became a cult classic. The charming graphics, catchy music, and addictive gameplay have stood the test of time, making Gopher a beloved game among retro gamers.
M.A.D.
In the crowded year 1983 the Atari 2600 offered both grandeur and grit, and M.A.D. appeared as a modest sharp edge in the library. The game presents a tight arena where quick wits and steady thumbs were rewarded more than fancy graphics. It slides into that moment as a no frills impulse shooter with a clear objective and a punishing pace. Players who sought relief from bigger titles found a compact challenge that rewarded persistence and timing over spectacle.
On screen a solitary craft glides along the bottom edge while incoming silhouettes threaten from above and from the sides. The player fires with a single joystick, strings of pixels bloom in the TIA palette as cannons and fighters converge. The challenge resides in micro positioning and rhythm rather than brute luck. The display cycles through stages as you push your score higher, each pass boosting the tempo while the enemy patterns tighten their grip on the play area.
Technical limitations shaped every decision. The visual language leans on color blocks and flickering sprites, a signature of the era that kept performance honest. Designers embraced simplicity with diagonal pours and mirrored enemies to keep the frame rate steady. Sound arrives as terse blips and buzzes that underscore danger rather than melody. A two player option exists in rotation mode, letting friends swap turns after each losing run, which sharpened competitive drive.
Although not a household name, M.A.D. has earned a foothold among Atari collectors who celebrate oddballs from the early 80s. Its release in 1983 places it in the aftermath of the crash where many tiny publishers vanished as quickly as they surfaced. Contemporary reviews noted a lean design that favored play value over flash, and some players remember the sting of defeat more than the sparkle of triumph. Over time the cartridge became a curiosity, a reminder of spare genius under pressure.
M.A.D. stands as a compact capsule of its time, illustrating how restraint could sharpen reflexes. The game teaches how an austere palette can still deliver tension through disciplined pacing, precise controls, and reliable feedback. For modern retro audiences it offers a window into shared patience and the joy of mastering a stubborn challenge. Though not as celebrated as marquee releases, its stubborn charm survives through emulation, garage collection circuits, and the stories players tell around a flickering CRT. Its legacy continues to spark curiosity among fans revisiting bygone times.
Picnic
Released in 1983, Picnic is a game for the Atari 2600, an 8-bit video game console. It is well-known among the console's early titles for its vibrant graphics and distinctive sound effects.
The game's unique premise revolves around a group of picnic eaters trying to defend their food from the theft of hungry crows. Up to two players can take turns controlling the eaters, using the joystick to move them across the screen and outwit the avian adversaries. The goal of the game is to prevent the crows from stealing the food while collecting and restoring items to rebuild the picnic.
Picnic features basic yet colorful graphics, though without the 2600's impressive display capabilities, the game's visuals were understandably primitive. The persistent soundtrack is dynamic and almost catchy, while the primitive sound effects fill out the atmosphere to give it a characteristic audio signature.
The gameplay is surprisingly varied, with new levels introducing new objectives and interesting obstacles. As players progress, they can purchase upgrades from an in-game shop, which helps make it easier to fend off the crows and rebuild the picnic. Even today, after nearly 40 years of gaming, Picnic can still offer an entertaining experience to players of all ages.
All in all, Picnic is one of the quaintly charming titles from the Atari 2600's golden age. Its presentation, sound design, and simplistic-yet-addictive gameplay make it a classic in the library of the console's early titles. It's an excellent game for anyone looking for a fun, nostalgic trip back to the days of 8-bit gaming.
Piece o' Cake
Piece o' Cake, you are a chef and your goal is to get a cake right.
At the bottom of the screen there is a conveyor belt, with trays appearing from the left side and moving to the right. You are at the top of the screen and you have to pick up the cake layers from the oven and drop them on the tray. Each cake layer has a different size, so you have to drop it so that it is the same size or smaller than the layer below.
Once the cake is done, you have to put the icing on top. If you fail to make the cake with the layers and the icing in the correct order before the tray reaches the right side of the screen, it will fall off the conveyor belt and you will lose a life. The cake layers of different sizes come out randomly, so if you see a size you don't want, you can drop it on the right side of the screen until you get the layer you want.
You can make cakes of various sizes, but bonus points are awarded for making a perfect cake composed of a large layer, a medium layer, a small layer and a cherry. As the game progresses, the speed of the conveyor increases and the cake making becomes more difficult.
Squeeze Box
Squeeze Box, your goal is to escape from the prison! To escape, you have to blow up the wall on the left or right side of the screen. Once you have a hole big enough to pass through, you can use that hole to escape to the next screen. Be careful not to touch the wall, as you will lose a life.
A second variant of the game is included in which one wall is fixed and the other grows. In this game, the goal is to shoot all the blocks on the moving multicolored wall to make it white. The rows of blocks will turn white and start to grow again when they are all destroyed, but you will not be able to shoot the blocks. When all the rows are white, you will pass to the next level.
The third variation is similar to the second, except that the back wall moves inward, and the goal is to shoot the left wall before the right wall reaches you. There are two levels of difficulty for each variation, and the harder one has twice as many blocks.