Menu

Games developed by Codemasters

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Armourdillo

In 1987 the Commodore 64 received Armourdillo, a brisk side scrolling romp that quickly stood out for its playful mascot and punishing pace. The hero, an armadillo armored for combat, charges through industrial caverns and alien trenches, collecting powerups while dodging creatures and hazards. Although it never becomes a sprawling epic, it delivers a tight arcade experience designed for short sessions, the sort of cartridge gaming that rewards practice and quick reflexes right in the era's action flood for gamers. Control is simple: move, jump, and use an attack that can be angled by timing rather than complexity. Enemies patrol fixed routes, yet their patterns change as you learn timing windows for safe landings. Levels mix vertical climbs with sudden drops, so managing momentum matters as much as aiming. Several stages also feature concealment, where digging or smashing barriers reveals secret corridors and replacement health, turning exploration into a practical strategy. You are rewarded for steady movement and calm reads. Visually, sprites have a rounded charm, with the armored creature animating in crisp frames that fit the limited resolution. Backgrounds use bold gradients and tilework, giving the impression of depth without clutter. The user interface stays out of the way, letting the action breathe. Sound design leans on energetic chiptunes and snappy sound effects, so every hit, pickup, and landing feels immediate. Even after repeat plays, the soundtrack avoids fatigue thanks to short melodic variations that snap into place instantly. Armourdillo tends to punish hesitation. The first encounters teach basic arcs, but later swarms arrive faster and force sharper decisions about when to retreat or press forward. Checkpoints are helpful, yet mistakes often cost time because enemies can respawn. Difficulty rises through choreography more than sheer health values, creating a learning curve that feels fair. Powerups, including temporary boosts, let skilled players clear riskier segments, while novices savor them as safety nets replay turns into a quest for cleaner runs. For many owners, this title became a Friday night staple, traded among friends via copies and tips. It did not dominate magazines, but it earned a loyal following for its tight pacing and character. In today’s retro scene, Armourdillo is often praised as a snapshot of how the C64 could still deliver fresh platforming feel in the late eighties. Its appeal lies in the balance between simplicity and skill, proving that a compact game can stay lively for decades afterward.

Bee 52

1992, the year Bee 52 was released on Commodore 64. Manufactured and self-published by Codemasters, this action game is available for free on this page.

Dizzy Collection

Amiga 1991
In 1991, Codemasters released Dizzy Collection on Amiga. This video game is now abandonware and is in a compilation / shovelware.

International Rugby Simulator

Seven-a-side rugby is brought to life in this economical game. The action is viewed from the sidelines, although kicks to the posts are played from a perspective behind the posts. Scrums and line-outs are incorporated to make the game as realistic as possible given the restriction of players. A tournament can be played with up to 8 players, with as many computer teams as necessary to fill in the gaps. In the ST version, the tactical aspect of the game is very complex: seventeen different formations are offered. Other game variables can be set: the stamina of the players (lower values force you to play more conservatively), the time it takes for a player to recover from a tackle, and the standard strength of passes and kicks, pushing some very complicated mathematical coefficients. The ability to change team names, change kits, and change the length of matches seems banal in comparison.

Micro Machines: Military

Genesis 1996
1996, the year Micro Machines: Military was released on Genesis. Made by Codemasters, Supersonic Software Ltd. and published by Codemasters Software Company Limited, The, this action and racing/driving game is available for free on this page.

Mig-29 Soviet Fighter

The closest comparison to this action game would be Afterburner, a game that should have been decently recreated on the home computer. The game takes place slightly behind your plane, which must shoot at enemy planes, tanks and installations while avoiding their fire. You are armed with different types of weapons, including drop bombs, air-to-air missiles, and a nuclear bomb. You can collect more of each by picking up the parachutes that are dropped in your path. There are mountain ranges, deserts and arctic scenarios to clear along the way, with large boss planes to contend with.

Pete Sampras Tennis 96

Genesis 1995
Pete Sampras Tennis '96, the European-exclusive sequel to Pete Sampras Tennis, includes new features such as a redesigned graphics engine with parallax scrolling, new strokes and postoff controls, and an indoor court that joins the previously available grass, clay and hard courts. The changes to the game go far beyond the graphics: the ball now reacts differently on each court and it is more difficult to control the direction of the ball, meaning that powerful forehand shots that could win a match in minutes in the first game are much harder to pull off. Serves now have to be perfectly weighted in power as well as direction and timing, facing the risk of hitting the net or going out of bounds, with a speedometer showing the speed of the best serves. All of this is controlled with the three gamepad buttons and the d-pad, with the A button to launch the ball, the B button to make passing shots and the C button to dive in direction. Combining the B and A or C buttons, it is possible to add the top

Professional Ski Simulator

Players have to guide a skier down the slope within the specified time limit. The ski is up against a competitor, but the clock is the main enemy, as if the player doesn't cross the finish poles in time, it's game over. The controls are fairly simple: the left and right joystick turns the skier and the fire button propels the player character forward with his or her poles. Obstacles such as trees, gates or wooden huts must be avoided.

Red Max

The survivors of the Global War had a new problem to face, the Sun had begun its Super Nova cycle and a solution had to be found and implemented in a couple of years. The solution was to colonize the Moon and create huge anti-gravity orbs to send the Moon towards the Sun and when it was close enough, the orbs were activated to send the Moon into deep space. The plan was a success and now the humans living on the Moon are in hibernation for 1200 years waiting for the Moon to find a new Solar System and a new Sun to orbit. You are awakened from your hibernation when an alarm sounds telling you that renegade Death Lords have landed on the Moon and have planted 27 fission mines on the surface and disrupted the power supply. You must get on your space bike and deactivate all the mines before descending to the surface to power up eight nuclear core cooling systems, shut down four power plants and awaken nine crew members to fight and defeat the Lords. Your bike has a dwindling fuel gauge, but fuel can be found and used to keep it full. The game is viewed from above with a small portion of each level shown on the screen and the screen scrolls in all directions as you move. In addition to the mines to find, there are several switches to turn off and on to progress through the game and you have to watch out for laser gates that turn on and off. Electric fences that turn off keep the fence off for a while before turning back on, so be careful not to get trapped. There is also slime that lowers your shield and must be avoided. If your shield or fuel runs out, or you touch the electric fences, you lose one of three lives.

Super Dragon Slayer

What does a brave wizard do when the princess is kidnapped? Well usually nothing, as we have brave knights to save her, but not this time. The mighty dragon is holding the princess captive in his lair and our brave wizard must rescue her by fighting hordes of evil minions in 4 levels of this almost forgotten game. The gameplay is a classic side-scrolling shoot 'em up. Enemies come in predetermined patterns and never attack you directly. They are just there for you to avoid or shoot them. Shooting enemies gives you points, but also accumulates your magic points. When you collect enough magic points you will get a spell to cast. These spells are really useful and a lot of fun to use. There is a bomb spell that kills everything on the screen and a 'frog' spell that lets you jump a big hole. Some spells change depending on the level of the game you are playing. Speaking of holes, you must remember that in this game holes are your biggest enemies. Most of the time the trick is to find a suitable place to jump from. You only have one life, you can get an extra life when you kill enough enemies, but one wrong step and you're in the hole and you're dead. The extra life doesn't count for the holes.
× ❮ ❯