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Games published by Lankhor

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Black Sect

Black Sect is a DOS game released in 1993. It is a point-and-click adventure game set in feudal Japan. The player takes on the role of a ninja who must stop an evil warlord from taking over the country. The game is played from a top-down perspective, and the player must use stealth and cunning to avoid detection by the guards and progress through the levels. The player can use a variety of weapons and gadgets to help them in their quest, and there are multiple ways to complete each level. Black Sect was well-received upon its release, and praised for its challenging gameplay, atmospheric setting, and use of traditional Japanese culture. It is considered a classic of the point-and-click genre, and is still enjoyed by fans today.

Elemental

Atari ST 1988
Elemental, released in 1988, was a groundbreaking game for the Atari ST. Developed by Firebird Software, this game captivated players with its engaging gameplay, immersive story, and stunning graphics. As one of the first games to fully utilize the Atari ST's graphics capabilities, Elemental was a true gem in the world of gaming. The story of Elemental follows a hero on a quest to defeat the evil sorcerer, Zorn. Players take on the role of this hero, exploring the mystical realm of Lumina in search of powerful elemental spells. Along the way, they must battle fierce monsters, solve puzzles, and gather the necessary items to complete their mission. The game's rich storyline and challenging gameplay kept players captivated for hours on end. One of the most impressive features of Elemental was its graphics. The game made full use of the Atari ST's 16-bit color capabilities, creating vibrant and detailed landscapes. Each level was meticulously designed, with intricate details that truly brought the world of Lumina to life. From lush forests to treacherous mountains, players were truly immersed in the game's stunning visuals. In addition to its captivating visuals, Elemental also featured an impressive soundtrack. The game's music, composed by the legendary Fred Gray, added an extra layer of depth to the gameplay. Each level had its own unique music, perfectly setting the tone for the player's journey through Lumina. The combination of stunning graphics and an incredible soundtrack made for an unforgettable gaming experience. As players progressed through the game, they would encounter various monsters and enemies. But these were not your typical foes - each one represented a different elemental force. To defeat them, players had to strategically use the elemental spells they had collected throughout their journey. This added an element of strategy to the game, making it not only visually stunning but mentally stimulating as well.

Fugitif: Les Aventures de Jack Bludfield - Part 1

In a fairly distant future, the universe is ruled by an organization known as the Foundation. You are Jack Bludfield, one of their former agents, now turned bounty hunter. You have learned that your former partner, Xocann, has escaped from his prison planet. To get revenge on Xocann, who once murdered your wife and left you to die, you take it upon yourself to track him down. You start in New York, where you must fool the security guards and security systems, and locate someone who can give you a clue as to where to go next. For an adventure game, Fugitif uses a rather unique icon-based system. The entire screen is filled with still images of what you see, and you move from screen to screen using the cursor keys. All system messages are printed on the icon screen, from which all commands on the motion bar are executed. The command screen contains 20 icons representing all the different verbs in your glossary. Double-clicking on a verb takes you to another set of icons, representing all the usual objects that can be found. In addition to the 19 standard objects, more icons may appear depending on what is on a particular screen or in your inventory. It is possible to manipulate several objects at once with a single verb, allowing you to construct intricate actions, such as moving the hand of a knocked-out guard to an electronic lock that requires a specific biometric signature. On the other hand, the sheer number of actions and objects available at all times can be quite overwhelming. Fugitif contains graphics drawn in the Amstrad's high-resolution mode, which normally only allows 4 colors, but innovates by expanding the color palette through intelligent interrupt programming.

G.Nius

In G. Nius the player takes the role of G. Nius, a robot, who has crashed with his spaceship. Now he has to escape from the ship before it vaporizes. Unfortunately, he is at the bottom of the ship, the escape is at the top and the elevator does not work. To activate the elevator, G. Nius has to visit all the rooms on a floor and destroy the switches. This procedure must be repeated on each floor. Several obstacles try to impede his progress: traps, falling debris and havoc security robots cause his energy to decrease when touched. If it reaches zero, you lose one of your three lives. An additional problem is the holes in the ground that return G. Nius to a lower floor when falling into them. Additional ammunition for your gun and energy can be obtained by killing the security bots. An alternative way to get rid of them is to activate the magnets that trap them on the wall of the ship. The rooms, which are shown in a half-isometric perspective, are randomly split when you start a new game, but there is also a save option available.

Killdozers

Atari ST 1988
Killdozers is a tank based game where you have to fight your way to deliver a scientific prisoner and then rush to the exit in a limited time. The game is viewed from above and features a full-featured game editor where you can create new levels and play with them. The main originality of the game is in the combat; you have three different types of weapons that hurt you at different RPG features. The blue bullets attack the armor of the tanks, the green ones the shield and the red ones the life. When you reduce your opponent's armor, shield or hit points, you increase your own. This opens new strategic possibilities such as, for example, eating an opponent's shield with green bullets to kill him better with red ones.

La crypte des maudits

La crypte des maudits (The cursed crypt) is a French first-person adventure game and the sequel to the 1990 CPC title La secte noire. In the first game, a strange dwarf managed to dismantle the demonic organization La secte noire that terrorized Issegeac, a quiet little village in the Périgord Noir in France. In this sequel, the survivors of the sect have returned and gathered in the castle of the gnome Golin. The terrified villagers return to search for the kindly stranger and find him in a forest. He returns to the castle to confront the cult. As in the first game, it consists of several single-screen rooms. The environment takes up most of the screen at the top left, a character is on the right, the text parser where all commands are entered is at the bottom, and a compass is at the bottom right. Basic commands are entered for moving, picking up objects and performing actions. Below the parser are sentences that provide descriptions or comments on the player's actions. The game allows saving and loading, but not in the third and last part.

La secte noire

La secte noire (The Black Sect) is a French first-person adventure game. It takes place in Issejak, a quiet little village in the French region of Perigord Noire, threatened by the Black Sect. The player is a stranger, a dwarf, who appears to help the villagers by recovering a magic book stolen by the sect. The game consists of several single-screen rooms in which the village and its surroundings are explored. The environment is at the top left of the screen, the fantasy illustrations on the right, and the text parser for entering all commands at the bottom. By entering the basic commands, you can move around, pick up objects and perform actions. Below the parser section, text is displayed that serves as explanation and feedback for the player's actions. It can be saved and loaded.

Maupiti Island

Maupiti Island is a classic DOS game that was released in 1991 by French software company Lankhor. The game takes place on a small, remote island in the Pacific Ocean and follows the story of a young journalist named Benoit Sokal. Benoit is on a mission to uncover the mystery of the island and its inhabitants, who seem to possess supernatural powers. As players navigate through the game, they must solve puzzles and make strategic decisions to unravel the secrets of Maupiti Island. One of the standout features of Maupiti Island is its stunning graphics and immersive environments. The game is rendered in beautiful 16-bit pixel art, with vibrant colors and detailed backgrounds that transport players to the tropical paradise of Maupiti Island. The attention to detail in the game's visuals is truly impressive, especially considering its release date of 1991. From the sparkling blue waters to the lush green foliage, every aspect of the island is brought to life in an aesthetically pleasing manner. But it's not just the graphics that make Maupiti Island a captivating game. The storyline and gameplay are equally engaging. As players progress through the game, they come across various characters who play key roles in the island's mystery. Some characters will help Benoit on his quest, while others may try to hinder his progress. The dialogue and interactions with these characters add depth and personality to the game. In terms of gameplay, Maupiti Island is a point-and-click adventure game that requires players to use their problem-solving skills. As Benoit, players must explore the island, interact with objects and people, and gather clues to solve puzzles. The puzzles range from simple to complex, keeping players constantly engaged and challenged. The game also has multiple endings, depending on the choices players make, adding replay value to the experience. One of the most unique aspects of Maupiti Island is its integration of mythology and magic into the game's storyline. The island's inhabitants possess supernatural abilities, and Benoit must navigate through their beliefs and customs to uncover the truth. The game draws inspiration from Polynesian mythology, making it a culturally enriching experience for players.

Mokowe

Mokowe is a first-person adventure game set in the Mokowe settlement in Kenya in May 1975. The player is an intrepid adventurer who has been contacted by Professor Wilson to join an elephant protection group. The local police in Mokowe have contacted the professor about a network of poachers who systematically kill elephants. The protagonist quickly jumps into a plane to assist in the operation. The game uses similar mechanics to the author's previous game, La secte noire. The game consists of several single-screen locations in which you explore, collect and use objects, solve puzzles, and talk to characters. The environment takes up most of the center of the screen, with the permanent background behind it. In the upper left corner, you can see your movement options based on compass points. Also at the top is a box for the current date and time. The text parser, where all commands are entered, is at the bottom. Basic commands are entered for moving, picking up objects and performing actions. A separate key is used to display the inventory. Below the parser, text is displayed that serves as an explanation and feedback for the player's actions. A distinctive element of the game is the role of time zones. There are actions that can only be performed during day or night. It is also possible to perform an action called 'attendre' (wait), which allows the player to wait for time to pass. This game can be saved on a separate disk.

Mortville Manor

Mortville Manor, released in 1988, is an intriguing point-and-click adventure game that carved its niche in the DOS gaming landscape. Created by the dynamic duo of the now-defunct company, The Adventure Company, this title stands out for its gripping narrative, atmospheric graphics, and brain-teasing puzzles. Set in a mysterious manor haunted by an air of suspense, players are thrust into a world of intrigue, where every corner holds secrets waiting to be uncovered. The game’s narrative centers around a murder mystery, inviting players to sift through clues, interview eccentric characters, and uncover the truth behind the sinister happenings within the manor’s walls. One of Mortville Manor's most compelling aspects is its richly designed environments. Each room in the estate is meticulously crafted, filled with details that breathe life into the setting. The haunting sound effects and moody soundtrack serve to heighten the sense of dread and tension, immersing players in an experience that is as unnerving as it is engaging. The graphics, though limited by the technology of the time, manage to evoke a strong sense of atmosphere, drawing players into the world with a dark palette and eerie aesthetic that still resonates with modern sensibilities. Exploration forms the backbone of the gameplay, encouraging players to interact with their surroundings thoroughly. Mortville Manor employs a nonlinear approach, allowing adventurers to navigate through various paths and make choices that ultimately shape their experience. While many games of the era confined players to a rigid narrative structure, here, the fluidity of exploration feels liberating. Puzzles vary in complexity, requiring a keen eye and thoughtful interaction, challenging players to think critically about their surroundings and the information they gather. The characters in Mortville Manor are equally notable, each possessing distinct personalities that add depth to the storyline. As they navigate the unfolding mystery, players encounter a colorful cast, including potential suspects, quirky manor residents, and spectral entities. The dialogues are skillfully woven into the game, enhancing immersion and providing hints that guide players through the labyrinthine plot. Decisions made during interactions can alter the course of the investigation, driving home the narrative's immersive quality and making each playthrough uniquely rewarding. Mortville Manor's lasting legacy lies in its ability to engage players on multiple levels. As an adventure game, it evokes a sense of nostalgia for those who experienced the golden age of DOS gaming. Its blend of narrative, puzzle-solving, and atmospheric design has inspired many subsequent titles in the genre. Although it may not possess the polish of contemporary releases, Mortville Manor remains a quintessential example of how storytelling and gameplay can intertwine to create a memorable experience for both new and veteran players alike. The game serves as a testament to the creative spirit of the late 80s, proving that even within the confines of technological limitations, captivating storytelling endures.
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