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Find abandonware games to download, organized by year. At retrocosmos you can find games released between and . Choose a year to see the list of games.

1982

Windows 2017
1982 is a point-and-click horror game that was released for Windows in 2017. Developed by Hi-Bit Studios, this game takes players on a nostalgic journey back to the 1980s, using pixelated graphics and synthwave music to set the eerie atmosphere. This game combines elements of puzzle-solving, exploration, and jump scares to keep players on the edge of their seats. The game is set in a small town in 1982, where strange and unsettling things are happening. Players take on the role of a young boy who is determined to uncover the mysteries behind these events. As the game progresses, players must solve puzzles and find clues to progress through the story while avoiding being caught by the creepy creatures that lurk in the shadows. One of the most captivating aspects of 1982 is its 8-bit graphics. The game's pixelated design adds to the retro feel and creates a sense of nostalgia for those who grew up playing video games in the 80s. The attention to detail in the environments and character designs is impressive and adds depth to the game's overall atmosphere. In addition to the graphics, the game's soundtrack is also a standout feature. The synthwave music perfectly complements the game's retro style and adds to the overall eeriness. It is reminiscent of the music from classic horror films, enhancing the game's immersive experience. As players progress through the game, they will encounter challenging puzzles that require not only critical thinking but also attention to detail. These puzzles, combined with the game's creepy atmosphere, create a sense of tension and fear that keeps players engaged and on their toes. One of the most impressive aspects of 1982 is its attention to detail in storytelling. The game weaves together an intriguing and suspenseful narrative through journal entries and clues scattered throughout the town. This adds to the sense of mystery and keeps players invested in the story until the very end.

1984: A Game of Government Management

984: A Game of Government Management is a financial management game that gives you the chance to be the Chancellor of the Exchequer of the United Kingdom in the 1980s. Starting in 1984 with the real economy figures for 1982/83, you must try to survive in office for as long as possible by trying to keep the accounts balanced and making more money for the country without upsetting too many people. Your first screen shows you the Government Balance Sheet with balanced figures and over the next year you will try to keep it balanced. As you play through the first year, you will be presented with various screens that will show you statistics for various sectors or ask you various questions about adjusting the figures, such as the Minimum Lending Rate or the percentage increase in wages in various sectors. Other sectors or departments for which you will have to juggle figures are investment, industrial tax, financing, foreign aid and industrial subsidies. You will also have a cabinet meeting where you will be asked about various incidences that are happening at the time. Upon completion of the first year, you will be shown various charts and given a performance rating. You then move on to 1985 and hopefully many years after that.

1985: The Day After

Big Brother's control (a reference to George Orwell's novel 1984, hence the title of the game) has been overthrown, and mankind is once again self-sufficient. The first task to achieve this is to find the necessary amount of energy pods. Big Brother has stored them in caverns under the surface of four planets, and your job is to go and get them. You will have to go through narrow sections, using rotation controls where left and right change the direction of the ship and up and down change its speed. When you find a capsule, you must activate the ship's tractor beam to claim it.

1990: Die 1993'er Edition

Amiga 1993
990: Die 1993'er Edition is an expanded re-release of 1990. The changes are mainly technical, for example, many drawn graphics were replaced by digitized photographs and there is music in the game. There are no significant changes in terms of gameplay and user interface.

1993

DOS 1992
This 993 New Year's themed game features Santa Claus and his encounter with the third guy. Flying at the bottom of the screen, Santa Klaus throws wrenches from his sleigh at the rockets of two aliens flying at the top of the screen. The player's only action is to 'throw a wrench', but it must be done taking into account the speed of all the rockets, and the condition that more points are given if the top alien catches the wrench instead of the bottom alien. All wrenches caught by the aliens lead to points for the player. The highest scores are stored in the top ten table.

1993tris

DOS 1993
One of the strangest Tetris games I've come across, 993tris by Korean developer Young Chung, who later founded a very innovative but short-lived shareware company called Ninano Software. 993tris adds dozens of special blocks to the Tetris formula that, unfortunately, make the game more confusing than fun. However, some of the special blocks are quite interesting: especially the 'weapon' blocks that include bombs and guns. The magic blocks are also interesting, although most of the 'spells' are not that different from each other. The game - like all of Ninano's other games - also deserves to be noted for being one of the few that used the high-resolution EGA palette very well. It is also mouse-compatible and has good graphics, although a more extensive help function would have made the game less confusing. Recommended only to die-hard Tetris fans, or amateur developers looking for inspiration for their next falling block game. There are a lot of good ideas here, but too much of a good thing in this case hinders overall enjoyment. Note: This is the shareware version - the registered version (for $9. 95) will get you more levels and five Korean songs. If you have the registered version, please contact us.

1994 (Ten Years After)

Released in 1983, 1994 (Ten Years After) is a historical action-adventure game for the Commodore 64 that takes players on a thrilling journey through time. As the name suggests, the game is set ten years after its release date, presenting a unique and innovative concept for its time. Developed by Interactive Binary Illusions and published by Outlaw, 1994 (Ten Years After) pushed the boundaries of what was possible on the Commodore 64 and quickly became a fan-favorite. The game follows the story of Max, a scientist who has invented a time-traveling device that takes him from the year 1983 to the futuristic world of 1994. As Max explores this new world, he discovers that it is far from what he imagined. The once peaceful and prosperous world of 1983 is now a dystopia ruled by a ruthless dictator. Armed with only his intelligence and courage, Max sets off on a mission to change the course of history and prevent this bleak future from becoming a reality. One of the most groundbreaking features of 1994 (Ten Years After) was its use of digitized speech. This was a first for the Commodore 64 and added a whole new level of immersion to the game. The voice acting was well-done, adding personality and depth to the characters and making the gameplay experience more realistic. The game also boasted impressive graphics for its time, with detailed environments and fluid animation that kept players engaged throughout their journey. As players progress through the game, they are faced with various challenges and obstacles that require quick thinking and skilled gameplay. From solving puzzles to fighting enemies, 1994 (Ten Years After) offers a diverse range of gameplay elements that keep players on their toes. The game also features a time-travel mechanic, allowing players to go back and forth between 1983 and 1994 to progress through the story and unlock new areas to explore. One of the most praised aspects of 1994 (Ten Years After) is its intuitive and user-friendly interface. The game utilizes a point-and-click system, making it easy for players to navigate through the levels and interact with objects. This was a significant improvement from the typical text-based interface used in most Commodore 64 games of the time and helped make the gameplay experience more engaging and seamless. Although 1994 (Ten Years After) was released in 1983, it remains a beloved and well-remembered game among retro gaming enthusiasts. Its unique time-traveling concept, well-crafted storyline, and engaging gameplay continue to draw fans to this day. The game is also regarded as a technical achievement for its use of digitized speech and impressive graphics. So, whether you're a fan of classic adventure games or looking to explore the early days of sci-fi gaming, 1994 (Ten Years After) is definitely a must-try on the Commodore 64.

1994Pool+

DOS 1994
Here's the video game '994Pool+'! Released in 1994 on DOS, it is still available and playable with some tweaks. It's a sports game, set on the theme of billiards.

1995Card+

DOS 1994
995Card+ is a shareware single-player version of the Japanese game Hanafuda, literally 'Flower Card'. This game is known by other names such as Koi-koi, Sakura, Higobana, Hwatu and is played throughout Korea and Micronesia. It is a card game in which the cards show different images and the objective is to collect 'families' of cards to score points. It is played with the mouse. There are in-game help screens, optional sound effects and four levels of computer opponent.

1998 Amerika

DOS 1987
1987, the year 998 Amerika was released on DOS. Manufactured and self-published by Pasadena Software, this strategy game is available for free on this page.
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