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V
There were two very popular science fiction miniseries called "V" in 1983 and "V: The Final Battle" in 1984, both of which spawned a weekly TV series season also in 1984-1985. The plot involves an alien invasion of Earth by a race of reptilians known as "The Visitors". In this game, you play Mike DonoVan, a resistance leader who infiltrates the Visitors' massive spaceship to blow up its reactor by planting explosives at key points.
Aliens will try to stop you, as will surveillance, cleaning, maintenance and security robots. If you are touched by robots or shot at, a static charge will speed up your heartbeat. If this happens multiple times, you need to rest or it could kill you. In 8 different laboratories you will find formulas for Red Powder, which is lethal to aliens; releasing it at air purification plants will kill a lot of them and also slow down the robots. You can use a laser, and when the charge runs out, you can jump over or roll under enemies.
The game screen has three sections. The middle and top section are corridors you'll go through, and there's one above or below you. The bottom of the screen is a communicator with several sections. One of them allows you to monitor the messages of the aliens and send mixed messages; another shows your score and time remaining, as well as health and laser power. There is a six-button menu: pause/exit, ship information, set explosives, return to game, show security code, and information on the formula for anti-alien red powder. Additionally, there are six number keys (aliens count in base 6) that you must use to enter security codes and unlock the doors. You can also move between levels using teleportation platforms. Finding the key points on the ship is crucial before activating the explosives, which will have a timer that will give you a chance to escape before the ship explodes.
V for Victory: Market Garden
The company's propaganda, in contrast to the usual hyperbole, is an accurate description of these games: 'The V for Victory series sets a new standard for computer wargames. It is the most complete, accurate and realistic simulation of large-scale World War II ground combat ever produced. Yet V for Victory is extraordinarily easy to learn and play'.
The great AI, the interface and the large number of units and historical variants make these games from Atomic Games and designer Keith Zabalaoui a household name in wargaming. A must-have in every wargamer's arsenal.
Atomic's description of Market Garden, third game in the series: 'A quiet lunch is interrupted by thousands of transport planes. The largest airborne operation of World War II is beginning.... It is a daring attempt to overcome both natural and enemy obstacles, penetrate into the heart of Germany and end the war before Christmas.'
V for Victory: Market Garden takes the series to southern Holland. As the British commander, you must seize and hold the bridges over three major rivers, secure a foothold across the Rhine and open a corridor for the invasion of Germany. As the German commander, you must delay the British advance, destroy the airborne divisions and prevent the British army from reaching German territory'.
V for Victory: Velikiye Luki
The company's propaganda, in contrast to the usual hyperbole, is an accurate description of these games: 'The V for Victory series sets a new standard for computer wargames. It is the most complete, accurate and realistic simulation of large-scale World War II ground combat ever produced. Yet V for Victory is extraordinarily easy to learn and play'.
The great AI, the interface and the large number of units and historical variants make these games from Atomic Games and designer Keith Zabalaoui a household name in wargaming. A must-have in every wargamer's arsenal. Description of Atomic by Velikiye Luki, second game in this series: 'The cold arctic wind stings your hands and face, and winter has just begun. It is the second winter of the Russo-German war . . . a time of desperate, fluid battles of blows and counterblows, of siege and rescue, amidst the frozen swamps and lakes of north-central Russia.
V for Victory: Velikiye Luki takes the series east to the Russian front of World War II. As a German commander, you must rescue your encircled forces holding out in the ancient fortress city of Velikiye Luki, while protecting the Vitebsk - Leningrad railroad, vital for supplying Army Group North. Or, as a Russian commander, you must take Velikiye Luki and advance to the railroad, to cut off and destroy the fascist invaders'.
V-Goal Soccer '96
V-Goal Soccer '96 was a revolutionary game released for the 3DO gaming console in 1996. Developed by Imagineer Co., Ltd., this soccer simulation game offered a whole new level of graphics and gameplay that was unmatched by any game of its time. Its advanced technology and intricate details truly set it apart from its competitors and made it a fan favorite.
One of the most notable features of V-Goal Soccer '96 was its stunning 3D graphics. The game utilized the power of the 3DO console to its full potential, creating a visually immersive experience for players. The stadiums, players, and even the ball itself were designed with incredible attention to detail, making the gameplay feel incredibly realistic. The fluid movements of the players and the sharpness of the graphics truly captured the essence of a real soccer match.
But V-Goal Soccer '96 was not just about its impressive graphics. The gameplay itself was top-notch, with a variety of modes to choose from. Players could play quick exhibition matches, participate in tournaments or even create their own customized leagues. The controls were also intuitive and responsive, making it easy for both beginners and experienced gamers to pick up and play.
Apart from the traditional soccer gameplay, V-Goal Soccer '96 also offered a unique "Club House" feature. This allowed players to manage their own soccer team, signing new players, training them, and strategizing their game plan. This added a new layer to the gameplay, making it a more comprehensive experience for players.
Another aspect that set V-Goal Soccer '96 apart was its extensive roster of international teams and players. The game featured over 100 national teams and 2,800 players, including real-world stars like Ronaldo, Zinedine Zidane, and David Beckham. This gave players the opportunity to take control of their favorite teams and players, making the game even more engaging.
One of the most impressive aspects of V-Goal Soccer '96 was its sophisticated AI system. The game's AI was designed with different difficulty levels, making it challenging for players at all skill levels. Additionally, the AI also adapted to the player's style and adjusted its tactics accordingly, giving the game a sense of realism and unpredictability.
V-Liner
Released in 2001, V-Liner was a highly anticipated arcade game that had gamers lining up to try their hand at the unique gameplay and stunning graphics. Developed by Japanese company Namco, this sci-fi themed game took players on an exciting adventure through space as they battled against alien invaders.
V-Liner's gameplay was a blend of fast-paced action and strategic decision making. Players controlled a powerful V-Liner spacecraft as they navigated through an asteroid field, avoiding obstacles and shooting down enemy ships. What made this game stand out was the ability to customize and upgrade your V-Liner with different weapons and shields, making each playthrough a unique experience.
The game's visuals were a true testament to the advancements in technology at the time. The intricate details of the V-Liner spacecraft and the stunning outer space landscapes drew players into the game's world and kept them engaged for hours on end. The music and sound effects added to the immersive experience, creating an intense atmosphere that kept players on the edge of their seats.
One of the most innovative features of V-Liner was its storyline. Players were not just battling for high scores, but also to save humanity from the menacing alien race known as the Xantorians. The game had several levels, each with their own challenges and boss battles. As players progressed through the game, the stakes became higher and the battles more intense.
V-Liner was not without its share of difficulties, as any challenging arcade game should be. With limited lives and no checkpoints, players had to rely on their skills and reflexes to make it through the game. It was a true test of endurance and determination, making each victory all the more satisfying.
Despite being released almost two decades ago, V-Liner remains a fan favorite among retro arcade game enthusiasts. Its unique blend of action, strategy, and storytelling set it apart from other games of its time, making it a timeless classic. Whether you're a seasoned gamer or a newcomer looking for an immersive experience, V-Liner is a must-try game that is sure to leave a lasting impression. So grab your quarters and prepare for an out-of-this-world adventure with V-Liner.
V-Rally 2
V Rally 2 on the Mophun platform arrives in 2003 as a marriage of racing fever and pocket sized hardware. Mophun, a lightweight runtime for Java based games, made it possible for mobile devices to display full 3D scenes without demanding compute power. The portable version of V Rally 2 distills the original PC and console energy into a compact package, trading fidelity for speed and accessibility. Tracks mirror the rally spirit with dusty forestry stages and icy mountain passes, while cars carry a lean set of performance tweaks. Players encountered a surprising depth despite a tiny screen and clipped controls.
Gameplay hinges on brisk lap times and nerve jangling corners rather than cinematic spectacle. The control scheme uses a D pad and left right buttons that require precision and calm focus. Acceleration comes with a soft push of the fire button or dedicated keys, while brakes modulate grip through damp surfaces. Tracks unfold across rain slick tarmac, snow capped passes, and sun baked rally stages, forcing players to adapt line choice and gear selection. AI opponents push relentlessly, yet the game rewards smart risk taking, such as aggressive braking into hairpins and late apex exits. There is also a time trial mode testing consistency.
On the tactile screen, shading and textures appear not pristine yet lively, with dynamic lighting that hints at the sun dancing along alloy bodies. The 3D engine manages to convey speed through motion blurs and crisp corner carving, even as polygon counts stay modest. Sound design pairs engine roars, gravel crackle, and radio chatter to create immersion without overwhelming the handset. Weather shifts alter grip and visibility, while damage modeling remains forgiving but readable, rewarding stamina over flash. The result is a compact tour through the adrenaline of off road rallying that feels surprisingly tactile. Despite hardware limits the game captures a racing pulse that lingers.
Released during a renaissance, this version helped redefine what a handheld racer could feel like without demanding sized resources. It offered a glimpse of the sport heavy on speed yet accessible to casual players who owned clamshell phones or color screens. Critics praised robust handling and the sense of speed, balanced by occasional AI quirks and texture pop ins. In hindsight the Mophun edition of V Rally 2 stands as a milestone in the evolution from sprite based mini games to plausible 3D competition on pocket devices.
V-Rally 3
V-Rally 3, released in 2003, stands as a vibrant testament to the enduring appeal of rally racing games. Developed by the renowned Eden Studios, this installment in the V-Rally series was a significant leap forward in both graphics and gameplay dynamics. It attracted both casual players and dedicated racing enthusiasts with its diverse tracks, realistic physics, and a plethora of vehicles that showcased the thrilling world of motorsport. The title immersed players in gripping challenges that spanned various terrains, from snowy mountains to muddy rally routes, ensuring that no two races felt the same.
One of the standout features of V-Rally 3 is its impressive roster of licensed vehicles, including iconic models from manufacturers like Ford and Mitsubishi. Each car offered a unique driving experience, reflecting its real-world counterpart's handling and performance characteristics. The emphasis on realism extended to the meticulously crafted environments, with dynamic weather effects that influenced racing conditions. Players quickly learned that skillful management of their vehicle was crucial to navigating slick surfaces or sudden changes in terrain, adding a layer of strategy to each race.
Multiplayer mode provided an exhilarating avenue for competition, enabling players to race against friends or challenge the AI in a variety of match types. Whether competing in a time trial or head-to-head racing, the intensity of battle on the winding courses heightened the experience. The sense of community fostered by the game was palpable, as players shared tips and tricks to master the intricate tracks. This social aspect was meaningful, allowing fans of the genre to bond over their passion for rally racing.
V-Rally 3 also introduced a robust career mode that encouraged gamers to progress through a series of events, unlocking new vehicles and upgrades as they advanced. The sense of accomplishment associated with mastering each course and refining driving techniques contributed to the game’s longevity. Moreover, players relished the opportunity to personalize their vehicles, enhancing not only performance but also aesthetic appeal, making every car a unique reflection of its driver’s style.