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C'est La Vie
Jacques has to collect ten, twenty and fifty dollar bills scattered around the streets of New York before time runs out. He must also be on the lookout for muggers and tax collectors prowling the streets for victims. If one of them catches Jacques, they will relentlessly pursue him until they catch him. Once Jacques is caught, a tax collector will steal 50% of his earnings, and a mugger will steal everything. Crashing into walls will land Jacques in a hospital for treatment and will also land him a bill for $200.
When he earns enough money, he can deposit it safely in the bank. Alternatively, Jacques can buy or sell stocks on Wall Street, but how much stock he gets depends on the current state of the stock market. If Jacques runs out of money, he can get a loan of up to $10,000, and he has two months to repay the loan. If Jacques does not pay back the loan within two months, loan shark Ed will send one of his goons to find Jacques and strip him of his money and put him in a hospital. The idea is to make Jacques as rich as possible.
C-So!
C-So!, released in 1985, is a classic MSX game that has stood the test of time. Developed by T&E Soft, this game is a must-play for any retro gaming fan. Known for its challenging gameplay, addictive mechanics, and impressive graphics, C-So! is a true gem of the MSX library.
The game follows the story of an alien who crash-lands on Earth and must navigate through various levels to find a way back home. The gameplay is a mix of platformer and puzzle-solving elements, making it a unique and engaging experience. The player must make use of the alien's abilities, such as flying and shooting lasers, to overcome obstacles and defeat enemies.
One of the standout features of C-So! is its graphics. Released in 1985, the game's visuals were ahead of its time and still hold up well today. The vibrant colors, detailed backgrounds, and smooth animations make for an immersive gaming experience. The developers also made excellent use of the MSX's hardware capabilities, resulting in a polished and visually stunning game.
In addition to its graphics, C-So! is also known for its challenging gameplay. The levels are filled with tricky puzzles and tough enemies, making it a true test of skill. However, the game is not frustratingly difficult, and with some practice, players can progress and eventually beat the game. This balance of difficulty has contributed to the game's longevity and is one of the reasons it remains popular among gamers today.
Another notable aspect of C-So! is its soundtrack. Composed by acclaimed music composer Yuzo Koshiro, the game's music perfectly complements the gameplay and adds to the overall experience. From upbeat tracks during action sequences to more ambient tunes during puzzle-solving sections, the music in C-So! is a treat for the ears.
C-So! also has a unique feature that sets it apart from other MSX games of its time - a password system. This allowed players to save their progress and continue playing from where they left off, a feature that was not common in games back then. This made C-So! more accessible and appealing to a wider audience.
C.E.O.
C.E.O., also known as Corporate Empire Overseer, is a classic DOS game that was released in 1995 by VIP Group Inc. This simulation game allows players to step into the role of a CEO and experience the ups and downs of running a business in the competitive world of entrepreneurship.
The game starts off with players creating their own character and choosing a name for their company. From there, they must manage every aspect of their business, from hiring employees to making strategic decisions and managing finances. The ultimate goal is to build a successful and profitable company that will dominate the market and make the player a wealthy and powerful CEO.
One of the most impressive features of C.E.O. is its highly realistic gameplay. The game accurately simulates the challenges and complexities of running a business, making it a valuable tool for those interested in learning about the corporate world. From dealing with employee theft to negotiating contracts and dealing with lawsuits, players must navigate through a myriad of obstacles to reach success.
The graphics and sound effects of C.E.O. may seem outdated by today's standards, but at the time of its release, it was considered top-notch. The game provides a sleek and minimalistic interface, allowing players to focus on the important aspects of managing their company. The soundtrack also adds to the immersive experience, with its upbeat and lively tunes that keep players engaged throughout.
One of the most interesting elements of C.E.O. is its dynamic market simulation. The game randomized market trends and economic fluctuations, making each playthrough unique and unpredictable. This adds a layer of challenge and excitement as players must constantly adapt their strategies to stay ahead of the competition.
To add even more depth to the gameplay, C.E.O. offers a multiplayer mode where players can compete against each other to see who can build the most successful company. This feature adds a social aspect to the game and allows players to put their business skills to the test against their friends.
C.I.T.Y. 2000
Released in 1993 for DOS, C.I.T.Y. 2000 arrived amid a clutter of neon soaked adventures and pixelated grit. The game invites you into a sprawling urban labyrinth where towering billboards glare from rainy streets and every alley hums with hushed conspiracy. Players assume the role of a discreet operative trying to unravel a tangle of corporate intrigue and street level crime. The tone balances pulp energy with a stubborn realism, making the city feel like a living entity rather than a backdrop for a few encounters.
From a technical viewpoint the game leans on an isometric viewpoint and tile based corridors that reward patient exploration. Movement blends with gunplay and gadgetry as you navigate multi stage missions that rarely hand you a straight path. You collect keys, hack terminals, dodge patrols, and plant diversions while micromanaging scarce ammunition and medkits. The missions unfold nonlinearly, letting brave players improvise routes around security checkpoints. The challenge sits uppermost, yet there is a sly satisfaction when a cunning route finally opens up.
Visuals skate between rough edged sprites and clattering mechanical textures, with a palette that embraces purples, cyans, and rain soaked grays. The atmosphere is thick with neon drizzle and a sense that every door carries risk. Sound design leans into chiptune beats and punchy effects that punctuate gunfire and alarms, giving urgency to each corridor crossing. On low end machines, the game preserves its bite through crisp animation blocks and deliberate pacing, a reminder that constraint often sharpens creativity in early computer gaming.
Storytelling arrives as a mosaic rather than a linear confession; you piece together rumors from scattered terminals, overheard chatter, and ruined dossiers. The city reacts to your choices with small, tactile consequences: a door sighs open, a guard takes a shortcut, or a faction grants a temporary safe harbor. The moral lines blur; destruction can be cheap, loyalty fragile, and time a precious resource. This design philosophy elevates C.I.T.Y. 2000 beyond shoot em up routines by turning traversal into a detective work wrapped in a neon cloak.
Though not a household name, the game occupies a curious corner of retro computing lore, cherished by collectors and emulation enthusiasts who savor its quirks. It did not usher in a new genre, yet it captured a moment when designers experimented with urban dread and puzzle oriented action under hardware limits. Its legacy lies in the mood it conjures: a metropolis that punishes bravado but rewards patient planning. Fans remember the momentary triumph of slipping past a security gate and hearing the city sigh into relative quiet.
C.O.D.E Hunter
C.O.D.E Hunter, released in 1987 for the venerable Commodore 64, stands out as a captivating title that blends action with tactical gameplay. Developed by K. T. G. Software, this game places players in the role of a skilled secret agent tasked with uncovering a nefarious plot. The game’s narrative unfolds within a series of intricate levels rife with obstacles and adversaries. Set against the backdrop of an engaging storyline, players navigate through various environments, each teeming with challenges requiring both dexterity and strategy.
From the outset, players are immediately drawn into a world filled with espionage and intrigue. C.O.D.E Hunter's gameplay mechanics require players to solve puzzles, gather clues, and eliminate enemies, all while keeping a watchful eye on their diminishing resources. The game encourages exploration, prompting players to scour each map for useful items that enhance their capabilities. The immersive design of the levels, alongside the varied enemy types, creates an experience that is both thrilling and demanding. Each encounter tests the player’s skills, urging them to adapt to new threats and unravel the overarching mystery.
Graphically, C.O.D.E Hunter does an admirable job of harnessing the power of the Commodore 64. The visual aesthetics, while limited by the technological constraints of the time, present vibrant and detailed environments that enhance the sense of adventure. Character animations are fluid, and the vibrant colors breathe life into the digital world. The atmospheric sound design adds to the immersion, with sound effects heightening the tension during crucial moments and a fitting soundtrack underscoring the gameplay. Together, they create an engaging ambiance that captivates players and keeps them invested in the unfolding story.
Despite being released in an era steeped in competition among video games, C.O.D.E Hunter carved out its niche through innovative gameplay and a unique premise. The combination of tactical thinking and real-time action sets it apart from its contemporaries. Players must not only engage in combat but also exercise wit, making decisions that could lead to their success or failure. This multifaceted approach ensures that the experience remains fresh and exciting, encouraging players to replay levels in pursuit of improved strategies.
Over the years, C.O.D.E Hunter has garnered a loyal following, as nostalgic gamers reminisce about their adventures in this thrilling title. Its blend of intellectual challenge and action-packed encounters continues to resonate with those who long for the simpler, yet more intricate, style of gameplay characteristic of the 1980s. In a landscape dominated by ever-increasing graphical fidelity and complexity, C.O.D.E Hunter remains a testament to the innovative spirit of its time, proving that a well-crafted narrative and engaging gameplay can create a timeless gaming experience.
C.Y.P.H.E.R. Operation US Presidents
Tanager's C.Y.P.H.E.R. Operation Wildlife and Operation US Presidents are two wonderful games designed for children ages 8 and up that teach a range of subjects in a unique and addictive game that will keep kids and adults hooked for hours.
Both games star an undercover agent working for C.Y.P.H.E.R. (short for Courageous Young Partners in Hush-Hush Electronic Radiotelegraphy, obviously for short CYPHER ;))), a top secret organization. According to the game manual, C.Y.P.H.E.R. '...provides its clients with a confidential message delivery system that allows them to send secret telegrams to each other. A message, called a CYPHERGRAM, is encrypted and then split into pieces before being sent to the city where the client is located. As the agent, your mission is to locate the pieces of the message, then decode and deliver the CYPHERGRAM to the client.
The game is a very enjoyable mix of detective games, cryptography and trivia. You start each mission with 3 'contact sheets', which contain the locations of the contact agents. Their addresses are not written directly, but they are clues to the correct location. You must match the contact sheets to the correct district to contact the agents who will transmit a piece of the CYPHERGRAM to your Microscan watch. If you choose wrong, you may encounter evil L.U.R.K. agents, who will scare your contacts or even steal information from you. Each contact agent will also give you a clue about the animal (or the U.S. President in the sequel) that you must identify.
You will have to correctly identify several animalPresidents to get the complete CYPHERGRAM to decipher. This last segment of the game is a standard cryptography in which you must deduce the correct letters to decipher the message. C.Y.P.H.E.R. contains many fun tools to help you in your missions. The FunCyclopedia contains a wealth of information about the animals of the Presidents of the United States, but you should not use it too often as each use depletes your clock's energy (i.e., the time limit you have to finish a mission). There are also many extras that make the games even better. You can send personal CYPHERGRAM to other agents (perhaps your brother, or a friend sharing the same computer), and they will receive it in non-decoded format when they connect. If decoding the CYPHERGRAM in standard English is not challenging enough, you can choose to decode it in American Sign Language, Morse code, Braille or even Semaphore. There are four difficulty levels, including Expert, which will provide a solid challenge for adult parents.
Overall, both C.Y.P.H.E.R. games are highly recommended for children and adults. You'll learn a lot of fun facts about wildlife and U.S. presidents, while sharpening your cryptographic and related skills. Too bad Tanager didn't make more games in the series - true classics!