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9: The Last Resort
9: The Last Resort is a classic Mac game that was released in 1996 and quickly became a fan favorite. Developed by Tribeca Interactive, this puzzle-adventure game takes players on a strange and whimsical journey through a haunted hotel filled with quirky characters and mind-bending challenges.
The game centers around a mysterious hotel, appropriately named "The Last Resort," which has been abandoned for decades. Players take on the role of an unnamed protagonist who receives a strange invite to explore the hotel and discover its secrets. As you make your way through the dilapidated hallways and rooms, you'll encounter a cast of eccentric ghosts and other beings who will help or hinder your progress.
9: The Last Resort stands apart from other games of its time with its unique and immersive art style. The hotel is rendered in intricate detail, from the cracked walls and peeling wallpaper to the eerie lighting and sound effects. Each room is a puzzle in itself, with hidden clues and objects to discover. The game also features fully-animated cutscenes that add depth and emotion to the story.
But what truly makes 9: The Last Resort a standout game is its clever and challenging puzzles. Each room in the hotel presents a new puzzle that must be solved to progress further. The puzzles range from traditional brain teasers to interactive riddles and visual challenges. Some puzzles may require multiple steps and logic-solving skills, adding an extra layer of complexity.
As you navigate through the hotel, you'll also encounter a variety of ghostly characters who each have their own stories to tell. From a depressed elevator attendant to a paranoid chef, these characters provide comic relief and add depth to the game's narrative. The interactions with these characters also serve as hints for solving some of the puzzles.
Music also plays a significant role in 9: The Last Resort, as it sets the tone for the entire game. The soundtrack, composed by Robert Holmes, features haunting melodies that perfectly capture the mysterious and otherworldly atmosphere of the game. From eerie piano tunes to upbeat jazz numbers, the soundtrack complements the visuals and gameplay seamlessly.
Though 9: The Last Resort was released over 25 years ago, it still stands the test of time and remains a beloved cult classic among Mac gamers. Its unique blend of art, music, storytelling, and challenging puzzles set it apart from other games of its time and continue to captivate players to this day. For anyone looking for a truly immersive puzzle-adventure game, 9: The Last Resort is a must-try.
9mm
9mm is a third-person action shooter centered on John “Loose” Kannon, a hard-edged police officer leading an elite urban task force. After a raid against a powerful drug gang ends in the death of a fellow officer, Kannon pursues the criminals through the violent underside of a contemporary American city. The campaign moves through warehouses, alleys, nightclubs, apartments, construction sites, and fortified gang compounds, presenting a crime-thriller atmosphere of corruption, revenge, and escalating street warfare.
Combat is built around cover, close-range gunplay, and carefully timed bursts of slow motion. Kannon carries a selection of pistols, submachine guns, shotguns, assault rifles, and heavier weapons, with each firearm offering a different balance of accuracy, rate of fire, stopping power, and ammunition capacity. Enemies attack from behind vehicles, counters, doorways, and other pieces of cover, requiring the player to advance cautiously rather than simply charge through every encounter. Explosive objects and environmental hazards can be used to break defensive positions, while accurate shooting allows weapons and surroundings to do much of the work.
The signature feature is the bullet-time system, which briefly slows the action and gives Kannon an opportunity to line up several shots in rapid succession. It can be used to clear a room, interrupt an enemy assault, or turn an ambush in the player’s favor. Certain sequences emphasize dramatic kills, including shots that send opponents crashing through windows or tumbling from elevated walkways. Outside firefights, the game includes driving sections in which Kannon pursues suspects through traffic, along with short investigative and movement sequences that connect its major shootouts. Progress is divided into missions with clear objectives, from eliminating gang members and rescuing informants to escaping heavily defended locations.
The visual presentation uses a dark, gritty palette dominated by concrete gray, dirty amber, neon signage, and harsh industrial lighting. Character models and environments are detailed to support the game’s grounded crime setting, while muzzle flashes, explosions, shattered glass, and slow-motion impacts give firefights a pronounced cinematic quality. The soundtrack combines tense orchestral scoring with hard-edged urban rhythms, and weapons are given sharp reports designed to distinguish pistols, automatic firearms, and shotguns in the middle of combat. On the Mac, keyboard and mouse controls provide direct aiming and movement, with configurable bindings supporting the game’s cover, weapon-switching, and slow-motion commands. The result is a fast, aggressive campaign that places the player in a succession of dangerous confrontations where positioning, ammunition, and timing are as important as firepower.