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Browse games starting with V

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Voyage to Atlantis

Voyage to Atlantis is a treasure hunting text adventure in which the player explores the lost city of Atlantis. Conventionally, the player starts at a location with a sign indicating that all treasures should be dropped there and the player can move from there to explore their surroundings, collect items and solve simple puzzles. There are some hostile sea animals to defeat, as well as a maze. The game can also be saved in a single save slot.

Voyager

1989, the year Voyager was released on Amiga as well as Atari ST. Made by Ocean France and published by Ocean Software Ltd., this action game is available for free on this page.

Voyager

DOS 1990
Here's the video game 'Voyager'! Released in 1990 in DOS, it is still available and playable with some tweaks. It's an action game, set in an arcade and with a shooter theme. Thanks to Joel, some information about this anonymous game: A simple CGA vertical shooter with funny backgrounds and creative enemies, an imitation of Xevious. Looking in the exe for a copyright or author, it just says Made with Borland Turbo C, 1988. There are no other strings in the exe that I see.

Voyager

VIC-20 1983
In 1983, the game Voyager was released for the VIC-20, and it quickly became a cult classic among gamers of the time. Developed by Acornsoft and published by Commodore, Voyager was a space exploration adventure game that captured the imaginations of players with its immersive gameplay and stunning graphics. Set in the distant future, Voyager puts players in the role of a space explorer on a mission to discover new planets and civilizations. Armed with a trusty spaceship and a wide array of tools and weapons, players must navigate through the vastness of space, encountering various challenges and obstacles along the way. One of the most unique aspects of Voyager was its open-world gameplay. Unlike many other games of the time, Voyager allowed players to explore the galaxy freely, without being constrained by levels or linear progression. This gave players a sense of freedom and agency that was rare in games of that era. The graphics of Voyager were also a major selling point. The game utilized the full capabilities of the VIC-20, displaying stunning visuals that were far ahead of its time. The attention to detail in the game was evident in every pixel, from the alien landscapes to the intricate designs of the spaceships. However, what truly set Voyager apart was its groundbreaking gameplay. The game featured a complex resource management system, where players had to carefully balance fuel, oxygen, and other resources in order to survive in the unforgiving environment of space. This added a level of strategy to the game, making it more than just a simple shoot 'em up. With its unique blend of open-world exploration, stunning graphics, and innovative gameplay, Voyager was a hit among VIC-20 owners. It was praised by critics and players alike, and its legacy can still be seen in the space exploration games of today.

Voyager I: Sabotage of the Robot Ship

Voyager I: Sabotage of the Robot Ship is a strategic DOS game that was released in 1982. Developed by SSI (Strategic Simulations Inc.), this game was a pioneer in the world of computer games and is still considered a classic by many today. Set in outer space, the game takes players on a thrilling mission to sabotage the malfunctioning robot ship Voyager I before it causes destruction on Earth. The game begins with the player taking on the role of a highly skilled commando on a team of experts. The team is sent on a covert mission to board the malfunctioning robot ship, Voyager I, and take control of its systems before it reaches Earth. The stakes are high, as one wrong move could result in the destruction of the ship and ultimately, the end of the world. This sets the stage for an intense and challenging gameplay experience. The graphics of Voyager I may not be as impressive compared to today's standards, but it was groundbreaking at the time of its release. The game featured a top-down view of the spaceship, giving players a strategic overview of their surroundings. The controls were smooth and responsive, allowing players to easily maneuver through the different levels of the ship. The attention to detail in the design of the game was also commendable, with each level presenting new challenges and obstacles to overcome. One of the most intriguing aspects of Voyager I was its unique blend of strategy and action. Players had to carefully plan their moves and make quick decisions in order to progress through the game. This meant balancing the use of weapons and resources, as well as strategically navigating through the ship to avoid detection by the malfunctioning robots. The game required both strategic thinking and quick reflexes, making it a well-rounded and engaging experience. Moreover, Voyager I also had a multiplayer option, allowing friends to team up and take on the mission together. This added an extra layer of excitement and competition to the game, as players could challenge each other to see who could successfully sabotage the ship first. The multiplayer feature was a hit among gamers and added to the longevity of the game.

VR Baseball 2000

Windows 1998
VR Baseball 2000 was released in 1998 and was the latest installment in a long-running line of baseball video games. This particular version focused on the technology of virtual reality (VR). Rather than pivoting around the traditional 2D-style layout, this particular game distinguished itself by providing an immersive 3D perspective as if viewed through the eyes of the different players. In terms of game design, VR Baseball 2000 featured a number of expected features. Players could pick from a variety of teams, select their starting nine, create customized individual pitcher and batter abilities, and use a deep playbook of pitches and swings. The game also included a deep front-office aspect that allowed players to create an entire franchise, from player transactions to scouting, and even the management of a new stadium. Most eager baseball fans however, wanted to experience the game in its true VR glory. While 3D HUD elements, like the ability to display pitcher and hitter stats with depth, allowed for a unique perspective on the usual gameplay, the experience was complemented with the presence of a fully-rendered, 3D crowd. Additionally, realistic stadium environments, full of detail and texture, adding resulted in a truly enveloping atmosphere. In terms of audio visual, VR Baseball 2000 set the bar higher than any other baseball game of its time. Animated players were attention-grabbing and exhibited impressive motion capturing, and although the different fields and stadiums featured a low poly count, they still managed to express a certain level of realism. The soundtrack was also worth noting, featuring synth-heavy music which highlighted the retro-future tone of the early virtual reality technology. Finally, the level of difficulty of the game was suited for both novice and experienced players. Comprehensive tutorials, accompanied by user-friendly difficulty settings, allowed for an enjoyable playthrough without feeling overly challenging or limited. VR Baseball 2000 was a truly special experience that helped shape the long-standing legacy of the game.

VR Golf '97

When SEGA Saturn released VR Golf '97 in 1996, it was an instant hit with gamers. The four player mode was especially enjoyed by those who wanted to challenge friends locally. Playing on the same television enabled players to achieve victories in head-to-head competitions. Enhanced by the SEGA Saturn's 3D graphics, gamers consistently boasted of how great the game looked. The control of the game was versed enough to keep experienced and inexperienced players engaged at the same level. Gamers could choose to play on one of the numerous beautifully designed golf courses that spanned the four levels: Be Baron Country Club, Honkey Lips County Club, American Classic Golf Course and Superlink Golf Course. In addition, users had the additional ability to customise their avatars to represent their desired style of golfing. VR Golf '97 provided plenty of the options that practically allowed gamers to take on the style of historic golfers and imitate their skills with cares for detail that gave players a true sense of identity in the game. Players were able to fully immerse themselves in the game with the blaring and bustling sounds befalling the course. Both before and after each stroke, players had real-time access to data and post-round score statistics, aiding in the strategy of the game and providing more depth and detail to the golfing experience. The game also allowed for head-to-head gameplay, as well as battling against CPU controlled characters, which presented varied difficulty levels and presented players with a reasonable and fair challenge. Artificial Intelligence (AI) worked to galvanise the gaming experience, but was difficult to create given the limitations of SEGA Saturn's technology at the time. VR Golf '97 dominated the gaming scene in 1996 and was a relaxing but fiercely competitive title. It offered options that kept gamers entertained and was an innovative addition to the SEGA Saturn's library.

VR Slingshot

DOS 1994
VR Slingshot is a game designed for stereoscopic LCD glasses, but can be played in a normal DOS window. This game is available in '. . . . . . . It claims to be 'the first game to combine 1. a real-time computational fluid dynamics airflow simulation. 2. a real-time physics-based interaction. 3. advanced flight and driving simulation 4. stereoscopic 3D graphics and 3D sound'. There are two games, Energy Duel and Cyberball, in which the player pilots a spaceship, the ViperCraft. In Energy Duel, players try to shoot at their opponent's vapor ship; in Cyberball, which is played in a soccer-like setting, players catch a ball and send it flying into a goal to score points. Games can be played against the computer or against other players via modem or direct connection. The game has four difficulty levels and four practice levels. The game was released as shareware and had an Energy Duel Novice level, Cyberball, but only in demo mode. VR-Slingshot has many keyboard controls, but the plane is piloted with a joystick.

VR Soccer '96

DOS 1995
Actua Soccer is one of the first soccer games ever to feature a true 3D environment and allow up to 4 players to play on the same computer. The game is very atmospheric, with superb commentary by Andy Davies adding greatly to the excitement. Although the gameplay is arguably inferior to 2D soccer games such as Sensible World of Soccer (curve balls are quite difficult to execute due to clumsy controls, for example), the graphics in Actua Soccer are used to great effect. There are plenty of good camera angles, an exceptional choice of Action Replays, stadium and crowd details, and great sound effects. All these factors combined create all the atmosphere of a real-life match. You can choose to have a video wall, you can choose to have commentary provided by Barry Davies. . . . you can even choose which way you want the tractor to mow the lawn. You can play with any of 44 international teams, each with 22 players, each with 8 individual skill factors that do have an impact. You can customize cups, leagues, and teams/players to your heart's content, and the infinite camera angles allow you to view players from any perspective. Overall, Actua Soccer deserves credit for being one of the pioneers in 3D soccer games, and was years ahead of EA's better known FIFA Soccer at the time of its release. Actua Soccer won't dethrone games like Kick Off 3 as arcade soccer classics, but it offers enough adrenaline and the impression of 'being there' to make it an addictive game. Highly recommended.

VR Sports Powerboat Racing

Windows 1998
VR Sports Powerboat Racing, released in 1998, may be the most adrenaline-packed game of its era. Gamers take their virtual motorboat to the new extreme and challenge up to seven opposition players in a thrilling race around the highly detailed water courses. This game truly envelops the players in a three-dimensional virtual world, taking racing to a whole new level of realism. Players must master the sometimes choppy waters, while manipulating the boat throttle and tight corner turns in pursuit of success. Along the way, they will encounter whirlpools, waterfalls and sneaky shortcuts, as they race towards a top-place finish. The intense graphics of this game are truly revolutionary. VR Sports Powerboat Racing flawlessly incorporates 3D sprites, creating a visually stunning and engaging experience. Merely reaching the finish line doesn't guarantee a prize; players must rely on their skill and swift reflexes in order to reign supreme. As if this weren't enough, players can also customize their boats and unlock hidden tracks. With over 12 courses to choose from, developers made sure the adrenaline rush is always nearby. Moreover, grabbing first place allows the player to be featured on the Wall of Fame, making all toils worthwhile. The realism of the game runs even deeper with its detailed sound effects. The roaring engine of a powerboat, the splashing waves and the music combo make sure the whole experience comes to life. VR Sports Powerboat Racing, indeed, offers an amazing simulation of Team Racing, making it one of the most entertaining gaming options up to date.
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