Menu

Browse games starting with V

You can browse games by name, filter by their first letter, or explore the complete list of games.

VR Stalker

3DO 1994
VR Stalker was a groundbreaking game that was released for the 3DO console in 1994. It combined the immersive experience of virtual reality with the intensity of a first-person shooter game, creating an unforgettable gaming experience. The game's premise was set in a dystopian future where humanity is on the brink of extinction due to a deadly virus. As a member of the elite Stalker Corps, players were tasked with entering the infected cities and rescuing survivors while fighting off infected mutants and hostile human gangs. The game's VR capabilities allowed players to truly feel like they were part of this post-apocalyptic world, making for a truly immersive experience. One of the most remarkable aspects of VR Stalker was its graphics. For a game released in 1994, the graphics were incredibly advanced and lifelike. The game also made use of full-motion video cutscenes to further enhance the storytelling and atmosphere. These elements combined to create a truly cinematic experience that was ahead of its time. In addition to its impressive graphics, VR Stalker also boasted an intense and challenging gameplay. Players had to carefully strategize and utilize their weapons and resources to survive in the dangerous world of the game. The unpredictable AI of the enemies also added to the thrill and intensity of the gameplay. Moreover, VR Stalker included a multiplayer mode, allowing players to team up and take on the challenges of the game together. This added an additional layer of excitement and social interaction to the game, making it a popular choice for gaming nights with friends. Unfortunately, despite its critical acclaim and innovative features, VR Stalker failed to gain wide recognition and success in the gaming industry. This was most likely due to the limited availability of the 3DO console and the steep price tag of the game. However, among 3DO enthusiasts, VR Stalker remains a cult classic and a testament to the console's capabilities.

Vroom

DOS, Atari ST 1994
1994, the year Vroom was released on DOS, as well as on Atari ST. Made by Lankhor and published by Lankhor, this racing / driving and simulation game is available for free on this page. Vroom has an addon available: Vroom: Data Disk, don't miss it!

Vroom: Data Disk

This data disc for Vroom (a Formula 1 racing game) adds 6 new Grand Prix circuits (Montreal, Canada - Monza, Italy - Hockenheimring, Hockenheim, Germany - Estoril, Portugal - São Paulo, Brazil - Autódromo Hermanos Rodríguez, Mexico City, Mexico). The Atari ST version now has the option of joystick control in competition mode.

VS Tetris Presented By Toshiba Note PC

Windows 2008
VS Tetris Presented By Toshiba Note PC brings the classic falling-block puzzle to Windows in a compact head-to-head format. The objective is familiar: arrange descending tetrominoes within a vertical well, complete unbroken horizontal lines, and clear them before the stack reaches the top. Each piece may be moved from side to side and rotated while it falls, requiring quick decisions and careful preparation. Open spaces, uneven surfaces, and isolated blocks can rapidly restrict the available playing area, making efficient placement essential from the opening moments of a match. The game’s defining feature is its versus structure. A second field is displayed alongside the player’s, allowing progress to be compared continuously during the contest. Clearing lines is not merely a way to earn points; it also places pressure on the opponent by increasing the difficulty of the opposing stack. Consecutive clears and carefully prepared combinations provide opportunities to reverse an unfavorable match, while careless placement gives the other side time to build an advantage. The pace rises naturally as the blocks descend more quickly, turning a simple arrangement exercise into a test of concentration, timing, and adaptability. Matches take place without a conventional story or adventure setting. The playfield, falling blocks, score information, and opponent display form the entire arena, keeping attention on the contest itself. Menus and presentation elements identify the Toshiba Note PC promotion, while the action remains clean and immediately accessible to players familiar with block puzzles. The Windows format makes the game suited to short sessions, with a straightforward interface that can be understood quickly and replayed repeatedly as players attempt to improve their results or overcome the computer-controlled challenger. The visual design uses a bright, compact presentation built around clearly distinguished blocks and an uncluttered grid. Each tetromino is easy to identify against the dark or contrasting background of the well, and completed lines produce an immediate visual response. The neighboring field provides a useful indication of the opponent’s situation, allowing players to judge when to attack and when to concentrate on survival. Toshiba branding is integrated into the surrounding screens and interface, giving the title the appearance of a promotional Windows game while preserving the instantly recognizable silhouette of traditional Tetris. Audio supports the action with concise menu sounds, block movement effects, rotation cues, and a distinct signal when lines are completed. The music and effects maintain a light, functional character rather than competing with the puzzle itself. Every successful clear brings a small burst of satisfaction, while the warning signs of a crowded field encourage faster play. With its familiar rules, competitive format, and uncomplicated presentation, VS Tetris Presented By Toshiba Note PC offers an accessible contest that rewards both quick reactions and disciplined planning.

VS. Duck Hunt

Arcade 1985
VS. Duck Hunt, released in 1985, was a groundbreaking arcade game that brought the classic game of duck hunting to life. Developed and released by Nintendo, this game quickly became a fan favorite and is still beloved by many gamers today. The game featured a unique setup where two players could compete against each other in a duck hunting showdown. The game was designed to be played with a light gun, adding an extra level of immersion to the gaming experience. What made this game even more exciting was the fact that players could control the ducks they were hunting, making for a thrilling and unpredictable game. The graphics of VS. Duck Hunt were ahead of its time with vibrant colors and detailed landscapes. The gameplay was smooth and responsive, making it easy for players to aim and shoot their targets. The sound effects and music added to the overall excitement of the game, immersing players in the world of duck hunting. One of the most unique aspects of this game was the inclusion of a second screen, where the ducks could fly in and out of cover. This added a level of strategy to the game, as players had to time their shots carefully to hit their targets. It also added an element of surprise, as ducks could appear from unexpected places, keeping players on their toes at all times. Despite its simplistic concept, VS. Duck Hunt offered a wide variety of gameplay options. In addition to the traditional duck hunting mode, players could also participate in target practice, where they could improve their shooting skills and even compete against each other. The game also featured different difficulty levels, ensuring that it would remain challenging and entertaining for players of all ages and skill levels. VS. Duck Hunt was not only a hit in arcades but also became a must-have game for the Nintendo Entertainment System (NES). It was bundled with the beloved Super Mario Bros, making it one of the highest-selling games of all time. Its success paved the way for future arcade and console games, leaving a lasting impact in the gaming industry.

VS. Gradius

Arcade 1986
VS. Gradius is a legendary arcade game that was released in 1986 by Konami, a renowned Japanese video game developer. It quickly gained popularity among gamers and became a classic in the arcade industry. The game was a horizontal shooter, also known as a shoot 'em up, where players control a fighter ship called the Vic Viper and battle against waves of enemy ships and bosses. One of the defining features of VS. Gradius is its iconic power-up system. As players progress through levels, they can collect power-ups that enhance the Vic Viper's weapons and abilities. These power-ups can be stacked, allowing players to create a powerful and unique combination of weapons. This feature adds an element of strategy to the gameplay and makes VS. Gradius stand out from other games in the same genre. VS. Gradius' graphics were impressive for its time, utilizing vibrant colors and detailed sprites. The game's background music and sound effects also added to the overall immersive experience. The game's level design was intricate and varied, keeping players engaged and challenged. Each level had its own set of obstacles and enemies, making the game increasingly difficult as players progressed. In addition to its single-player mode, VS. Gradius also had a two-player cooperative mode where friends could team up and battle against the game's challenging enemies together. This feature added a social element to the game and made it an excellent choice for arcade goers looking for a fun and competitive experience. However, what truly sets VS. Gradius apart from other arcade games of its time is its incredible innovation. The game introduced several new elements to the arcade scene, including the power-up system, multiple endings, and a challenging difficulty level. These innovative features, paired with its engaging gameplay, made VS. Gradius a hit among gamers and a timeless classic. Over the years, VS. Gradius has spawned multiple sequels and spin-offs, solidifying its status as a beloved franchise. It has also been credited with influencing other notable games in the shoot 'em up genre, such as R-Type and Thunder Force. VS. Gradius' legacy continues, as the game is still sought after by hardcore gamers and remains a popular choice for retro gamers today.

VS. Super Mario Bros.

Arcade 1986
In the world of video games, there are few titles that have stood the test of time like Super Mario Bros. Released in 1986, this iconic arcade game took the world by storm and forever changed the landscape of the industry. But did you know that there was actually another version of the game specifically designed for arcade cabinets? That's right, we're talking about VS. Super Mario Bros. Developed by Nintendo, VS. Super Mario Bros. was released in 1986 and was made available exclusively for arcade machines. This version of the game differed from the popular NES version in several ways, making it a unique and exciting experience for gamers. In fact, many consider it to be the more challenging and advanced version of the game. One of the key differences in VS. Super Mario Bros. was the addition of a "VS." before the title, which stood for "Versus." This was to emphasize the new competitive aspect of the game, as players could now compete against each other simultaneously. The game also featured a different color palette and level design, giving it a distinct look and feel. It also had a timer, which forced players to complete each level within a certain time limit, adding even more pressure to an already intense game. Another notable difference in VS. Super Mario Bros. was the increased difficulty level. While the NES version of the game had a "Bloopers" enemy that moved in a predictable pattern, this version featured a new enemy called "Sidesteppers" that moved in random and unpredictable ways. The levels were also designed to be more challenging, with different enemy placements and obstacles that required precise timing and skill to overcome. Additionally, VS. Super Mario Bros. had a different scoring system, with points earned for hitting blocks and enemies, as well as collecting coins and power-ups. The game also featured a bonus stage where players could earn extra points by collecting coins within a time limit. This added another layer of competition as players tried to outscore each other. The audio and visuals in VS. Super Mario Bros. were also upgraded for the arcade version. The game had a more advanced sound system, with enhanced sound effects and music. The graphics were also improved, with sharper and more detailed sprites and backgrounds. These updates gave the game a more polished and modern look compared to its NES counterpart. Unfortunately, VS. Super Mario Bros. was not as successful as the original version of the game. Due to the rise of home gaming consoles, arcade machines were becoming less popular, and the game was only released in limited quantities. However, it still holds a special place in the hearts of retro gamers and is highly sought after by collectors.

VS. Super Xevious

Arcade 1986
Released in 1986 by Namco, the VS. Super Xevious arcade game was an instant hit among gamers. This vertical scrolling shooter game was the sequel to the original Xevious game released in 1982, and it brought new and improved gameplay to the table. With its challenging levels, unique enemies, and addictive gameplay, VS. Super Xevious quickly gained popularity and became a highly sought-after classic in the arcade world. One of the standout features of VS. Super Xevious was its improved graphics and sound. The game utilized a dual screen setup, with one screen displaying the action and the other showing the player's progress and score. The colorful and detailed backgrounds, along with the enhanced sound effects, added to the immersive experience of the game. The game also introduced new enemies and power-ups, making it a fresh and exciting experience for players. But the true highlight of VS. Super Xevious was its gameplay. The game follows the same formula as its predecessor, where the player controls a powerful aircraft and must navigate through various levels while shooting down enemy crafts and avoiding obstacles. However, VS. Super Xevious added a new twist by introducing a special weapon called the "Solvalou Buster." This powerful weapon could take down multiple enemies at once, making it a game-changer in difficult situations. As players progress through the game, they encounter a variety of unique enemies, each with its own attack patterns and weaknesses. This added an element of strategy to the game, as players had to adapt their gameplay style to take down each enemy effectively. Additionally, the game featured boss battles that were both challenging and visually impressive, adding to the excitement and adrenaline rush of playing VS. Super Xevious. One of the reasons why VS. Super Xevious stood out from other arcade games of its time was its high level of difficulty. The game was designed to be challenging, and it required quick reflexes and precise movements to succeed. However, this added to the game's replay value, as players were determined to beat their previous scores and progress further in the game. The success of VS. Super Xevious led to its release on various gaming platforms, including the Nintendo Famicom and the PlayStation. It also spawned follow-up games and influenced the development of other vertical scrolling shooters in the gaming industry. Today, VS. Super Xevious remains a popular choice among retro gaming enthusiasts, and its challenging gameplay and impressive graphics continue to entertain players of all ages.

Vulcan Noughts and Crosses

Vulcan Noughts and Crosses, developed by the software company Orb Software and released for the Dragon 32/64 in 1982, is a classic strategy game loved by many in the gaming community. It is a variation of the popular game Noughts and Crosses, but with a futuristic twist. The game’s name is inspired by Roman mythology, as Vulcan was the god of fire and metalworking. As such, it isn’t surprising that this game is based on battles between machines, set in a futuristic world. The graphics of Vulcan Noughts and Crosses are simple yet captivating. The game is played on a 64-square grid with blue and red token-like pieces representing the two players. The colors are a nod to the endless battle between fire and ice, adding to the game’s intense vibe. The background music is a perfect blend of futuristic and electronic, which adds to the immersion as players strategize and plot their next move. Vulcan Noughts and Crosses can be played in either single-player or two-player mode. In single-player mode, the player faces off against the computer, which presents various levels of difficulty. It starts from “easy” and increases to “impossible,” making it suitable for both beginners and experienced players. In two-player mode, players can challenge their friends and family in a battle for the ultimate victory. The game’s controls are simple to navigate, making it accessible to players of all ages. One of the most intriguing aspects of Vulcan Noughts and Crosses is the gameplay itself. The goal of the game is to get three pieces in a row, either horizontally, vertically, or diagonally, without the opponent blocking the path. The catch? Players can also win by placing four pieces in a square, creating a unique twist to the traditional Noughts and Crosses game. With multiple ways to win, players must think strategically and anticipate their opponent's moves to come out on top. Moreover, Vulcan Noughts and Crosses offers an exciting feature called “fortifies." This allows players to block their opponent's pieces and prevent them from placing their token on a specific square. This feature adds a layer of defense to the game and can potentially turn the tables on the opponent. It is a highly strategic move that can result in a decisive victory.

Vulcan Venture

In the world of retro gaming, the Sharp X68000 is a true gem among collectors. Released in 1987, this Japanese personal computer boasted advanced graphics and sound capabilities, making it a popular choice for gaming enthusiasts. One of the standout games for this platform is Vulcan Venture, also known as Gradius II, which was released in 1992. Developed by Konami, Vulcan Venture is a side-scrolling shoot 'em up game that follows the story of the Vic Viper spaceship as it fights against the Bacterians, a race of alien invaders. What sets this game apart from others in the genre is its unique power-up system. Players can collect capsules that represent different upgrades, such as missiles, lasers, and shields. These upgrades can also be stacked on top of each other, allowing for a variety of powerful combinations. One of the striking features of Vulcan Venture is its graphics. The game pushes the limits of the Sharp X68000's hardware, delivering vibrant colors and fluid animations. The game's levels are visually stunning, with a variety of environments such as an underground base, an icy planet, and a volcanic world. As players progress through the game, they will encounter a diverse range of enemies, each with their own attack patterns and weaknesses. The boss battles are also a highlight, with each one presenting a unique challenge. Vulcan Venture also stands out for its sound design. The game's soundtrack, composed by Konami veteran Kazuki Muraoka, is a feast for the ears. The catchy and upbeat tunes perfectly complement the intense gameplay. The game also features voice acting, a rarity for games of this era. The voiceovers add to the immersive experience and give the game a cinematic quality. One of the elements that make Vulcan Venture so addicting is its challenging gameplay. The game is not easy by any means and requires players to have fast reflexes and precise movements. The enemies and obstacles come at a rapid pace, and one wrong move can result in the loss of a precious life. However, the game also offers a variety of difficulty options, ensuring that players of all skill levels can enjoy the game. Despite being released in 1992, Vulcan Venture has aged incredibly well. The gameplay is still as engaging and addictive as it was almost 30 years ago. The graphics and sound, although not as advanced as modern games, still hold up and add to the game's charm. Vulcan Venture has also been ported to other platforms, but it is the Sharp X68000 version that is considered the definitive one.
× ❮ ❯